Quantcast
MS: In the future you probably see all first party games using kinect

Forums - Microsoft Discussion - MS: In the future you probably see all first party games using kinect

dahuman said:
yo_john117 said:
dahuman said:
yo_john117 said:
dahuman said:
What first party? o_O;;;; Who the fuck cares about MS 1st party games besides Halo 4? Seriously, anybody gives a shit about "Adventure" games? Halo is all that matters for MS 1st party, and I doubt they'd fuck up that game with Kinect.

Its not going to be mandotory...it would probably be extra features like the voice control or something like that.



That's a lame feature for anything other than a more complex RTS anyways(voice commands,) and you have to hide and play by yourself so people don't fuck you over on purpose, since I'd totally fuck up other people intentionally when they have it on just to piss them off.

It doesn't have to be voice controll, I was just giving an example. The point is its not mandatory and most of the time it will probably be just some extra features.

I still think the concept was rushed out too early with Kinect when they should have done more R&D on it personally. It's a good concept that's not powerful enough so a lot of things feel tacked on when it comes to dealing with vet gamers.

The Kinect hardware itself is pretty advanced and actually contains better components than are currently being used.  The bottleneck here is really the 360.  If you've seen Kinect working on PCs you'll see it's much more accurate and there is less lag.   They've already improved the tracking considerably through software upgrades even with the 360.

There is no reason existing Kinect sensors couldn't be used on the next gen Xbox and give you much better results than you are seeing now.



Around the Network
daroamer said:
dahuman said:
yo_john117 said:
dahuman said:
yo_john117 said:
dahuman said:
What first party? o_O;;;; Who the fuck cares about MS 1st party games besides Halo 4? Seriously, anybody gives a shit about "Adventure" games? Halo is all that matters for MS 1st party, and I doubt they'd fuck up that game with Kinect.

Its not going to be mandotory...it would probably be extra features like the voice control or something like that.



That's a lame feature for anything other than a more complex RTS anyways(voice commands,) and you have to hide and play by yourself so people don't fuck you over on purpose, since I'd totally fuck up other people intentionally when they have it on just to piss them off.

It doesn't have to be voice controll, I was just giving an example. The point is its not mandatory and most of the time it will probably be just some extra features.

I still think the concept was rushed out too early with Kinect when they should have done more R&D on it personally. It's a good concept that's not powerful enough so a lot of things feel tacked on when it comes to dealing with vet gamers.

The Kinect hardware itself is pretty advanced and actually contains better components than are currently being used.  The bottleneck here is really the 360.  If you've seen Kinect working on PCs you'll see it's much more accurate and there is less lag.   They've already improved the tracking considerably through software upgrades even with the 360.

There is no reason existing Kinect sensors couldn't be used on the next gen Xbox and give you much better results than you are seeing now.


I've brought this up before in an older thread already, Kinect is too much for 360 and too little for PC. Had they spent more time on R&D, they'd have noticed it instead of being hellbent on drawing in casual crowds and giving the core something half assed. The next Xbox will need a better Kinect than the current one, it needs a lot more tracking points, even better IR depth sensing, and higher resolution, on top of everything, it has to be 1:1 with every motion you make while being in every new next gen Xbox.



alfredofroylan said:

What about ... no.http://e3.gamespot.com/story/6318951/e3-2011-microsoft-incorporating-kinect-into-all-first-party-games

How about your wishing things not be having NO impact on reality, and they do what they feel that the market needs is best?  WHY is it an issue, if it is OPTIONAL but ENHANCES the experience?  I see one side want to have reasons for Kinect being needed.  But the, someone else is going to come out and say NOOOOO....  You want Kinect to fail, and Microsoft to leave the videogame industry because Kinect bombed?



Wow, this is really suprising... that MS will have some first party games in the future



dahuman said:
daroamer said:
dahuman said:
yo_john117 said:
dahuman said:
yo_john117 said:
dahuman said:
What first party? o_O;;;; Who the fuck cares about MS 1st party games besides Halo 4? Seriously, anybody gives a shit about "Adventure" games? Halo is all that matters for MS 1st party, and I doubt they'd fuck up that game with Kinect.

Its not going to be mandotory...it would probably be extra features like the voice control or something like that.



That's a lame feature for anything other than a more complex RTS anyways(voice commands,) and you have to hide and play by yourself so people don't fuck you over on purpose, since I'd totally fuck up other people intentionally when they have it on just to piss them off.

It doesn't have to be voice controll, I was just giving an example. The point is its not mandatory and most of the time it will probably be just some extra features.

I still think the concept was rushed out too early with Kinect when they should have done more R&D on it personally. It's a good concept that's not powerful enough so a lot of things feel tacked on when it comes to dealing with vet gamers.

The Kinect hardware itself is pretty advanced and actually contains better components than are currently being used.  The bottleneck here is really the 360.  If you've seen Kinect working on PCs you'll see it's much more accurate and there is less lag.   They've already improved the tracking considerably through software upgrades even with the 360.

There is no reason existing Kinect sensors couldn't be used on the next gen Xbox and give you much better results than you are seeing now.


I've brought this up before in an older thread already, Kinect is too much for 360 and too little for PC. Had they spent more time on R&D, they'd have noticed it instead of being hellbent on drawing in casual crowds and giving the core something half assed. The next Xbox will need a better Kinect than the current one, it needs a lot more tracking points, even better IR depth sensing, and higher resolution, on top of everything, it has to be 1:1 with every motion you make while being in every new next gen Xbox.

Tracking points can be added through software.  No need to change the hardware.  The depth camera itself is actually four times the resolution they are using.  Right now they are limiting it in the firmware to 320x240 but it's actually capable of 640x480.



Around the Network
daroamer said:
dahuman said:
daroamer said:
dahuman said:
yo_john117 said:
dahuman said:
yo_john117 said:
dahuman said:
What first party? o_O;;;; Who the fuck cares about MS 1st party games besides Halo 4? Seriously, anybody gives a shit about "Adventure" games? Halo is all that matters for MS 1st party, and I doubt they'd fuck up that game with Kinect.

Its not going to be mandotory...it would probably be extra features like the voice control or something like that.



That's a lame feature for anything other than a more complex RTS anyways(voice commands,) and you have to hide and play by yourself so people don't fuck you over on purpose, since I'd totally fuck up other people intentionally when they have it on just to piss them off.

It doesn't have to be voice controll, I was just giving an example. The point is its not mandatory and most of the time it will probably be just some extra features.

I still think the concept was rushed out too early with Kinect when they should have done more R&D on it personally. It's a good concept that's not powerful enough so a lot of things feel tacked on when it comes to dealing with vet gamers.

The Kinect hardware itself is pretty advanced and actually contains better components than are currently being used.  The bottleneck here is really the 360.  If you've seen Kinect working on PCs you'll see it's much more accurate and there is less lag.   They've already improved the tracking considerably through software upgrades even with the 360.

There is no reason existing Kinect sensors couldn't be used on the next gen Xbox and give you much better results than you are seeing now.


I've brought this up before in an older thread already, Kinect is too much for 360 and too little for PC. Had they spent more time on R&D, they'd have noticed it instead of being hellbent on drawing in casual crowds and giving the core something half assed. The next Xbox will need a better Kinect than the current one, it needs a lot more tracking points, even better IR depth sensing, and higher resolution, on top of everything, it has to be 1:1 with every motion you make while being in every new next gen Xbox.

Tracking points can be added through software.  No need to change the hardware.  The depth camera itself is actually four times the resolution they are using.  Right now they are limiting it in the firmware to 320x240 but it's actually capable of 640x480.

Right, too much for 360 and too little for PC



then again you can't compare PC and console for the most part..... the life cycle of a PC is way shorter... the cost is different.... the general use is different.... even a console is not just for gaming.... a PC is def not unless you have to much money or put all you have in that hobby.....
since dream cast and until XB I used to be exclusively a PC gamer... but that stuff is way too expensive and time consuming for me now that I have a real job.... and that I pay everything myself lol.... and that I don't want an ugly desktop sitting in a room or to have to dedicate a room to an office space.....
I switch my money to a console and a 6K home theatre system at least that last longer and I just have to change the console really at each gen and maybe the display.....

but I agree kinect is a mid gen tech.... it is something that will either be improved with next gen or let down.... even though I'd like it to be developped... they should put 3 sensors all wireless and with their own small CPU to pre calculate and track everything in real 3D you add to that color recognition with little colored finger tips and you really don't need a controller...

the next step would to find a way to give some sensorial feedback to the player... kind of hard in thin air



Microsoft's next console will basically be the Kinectbox 720.



that's not for sure.... it wouldn't be the first time that a new tech even if costly in R&D doesn't carry to the next gen.... even though I think we'll still see something similar.... they are not tie to the "you are the controller" motto for the nextbox... an hybride of everything out there would be the best way to go... between WiiU move and kinect... and better hardware specs... it could get really interesting....



So only Halo, Fable and Forza will use it?