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Forums - Nintendo Discussion - WiiU to only support 1 tablet controller?? Miyamoto speaks...

NJ5 said:
HappySqurriel said:
NJ5 said:

For four people I doubt that any complex images could be rendered for each controller.

Keep in mind that even if the controllers have only 480p screens (and it seems they have higher res than that?), rendering four 480p images takes much more computational effort than rendering one 1080p image. So graphics would have to be much simpler than the Wii U can do at its best.

That's not necessarily true ... If you assume that the TV screen was split with 4 different viewports each of those would have a resolution of 960x540 which is higher than 480p.

Of course, what is rendered to the TV also eats away resources and there would be trade-offs regarding what could be rendered to each screen and the TV; especially as the number of tablet controllers increases.


But that's for the pixel shaders only. My understanding is that each separate viewport takes other significant resources as well, which is why splitscreen takes more horsepower than just a single full-screen for example.


Regardless of whether you're performing 4 player split screen or rendering to 4 screens you still need the overhead of 4 viewports ...

It doesn't really matter though, I can see lots of legitimate gameplay mechanics using 2 tablet controllers (both using and not using the TV) but I don't see many using 4 tablet controllers and the TV screen; and most of the ideas for more than 2 tablets may be best designed as a 3DS game (or possibly a game that works with both systems).



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HappySqurriel said:
NJ5 said:
HappySqurriel said:
NJ5 said:

For four people I doubt that any complex images could be rendered for each controller.

Keep in mind that even if the controllers have only 480p screens (and it seems they have higher res than that?), rendering four 480p images takes much more computational effort than rendering one 1080p image. So graphics would have to be much simpler than the Wii U can do at its best.

That's not necessarily true ... If you assume that the TV screen was split with 4 different viewports each of those would have a resolution of 960x540 which is higher than 480p.

Of course, what is rendered to the TV also eats away resources and there would be trade-offs regarding what could be rendered to each screen and the TV; especially as the number of tablet controllers increases.


But that's for the pixel shaders only. My understanding is that each separate viewport takes other significant resources as well, which is why splitscreen takes more horsepower than just a single full-screen for example.


Regardless of whether you're performing 4 player split screen or rendering to 4 screens you still need the overhead of 4 viewports ...

It doesn't really matter though, I can see lots of legitimate gameplay mechanics using 2 tablet controllers (both using and not using the TV) but I don't see many using 4 tablet controllers and the TV screen; and most of the ideas for more than 2 tablets may be best designed as a 3DS game (or possibly a game that works with both systems).


That's true, I was thinking more of the possibility that the tablet screen is actually HD (I don't know how realistic or close to the truth that is).

I agree that aiming for two tablets is a good enough compromise, although "Mario Kart Wii U" would be pretty cool with 4 controllers each with its view.



My Mario Kart Wii friend code: 2707-1866-0957

I think if they can limit the amount of things on the screen, two tablets will be doable. Case in point, let's take a popular local multiplayer game like Madden. If they put the pre snap play selections on the tablet instead of the screen and you each select them there so the other player can't see, and you draw up audibles on the screen too, but the gameplay is still played on your TV, I think that can probably work. However they can't show you the game itself on each controller. Peter Moore lightly demonstrated that was the direction they were going to take with Madden, so it's leading me to believe they've had access to the console and have gotten a prototype of it working with more than one controller.

Do I think it'll revolutionize knocking out split screen multiplayer like in shooters and racing games and letting you both play off your tablets? No. Do I think they can find a way to allow complimentary info and data to be broadcasted to both controllers at once? Yes



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



This would be a severe detriment to an otherwise amazing product. It must have at least 2 connections to really make this work for one of its best potential features.



Just give us a redesigned classic controller with pressure-sensitive triggers and more comfortable dual analog sticks already... that's all we need to play 98% of the 3rd party games that will be released on the system anyway!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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Euphoria14 said:
To those asking what is wrong with the wiimote, thw answer is nothing, it is nearly preference.

Then to those posting the nunchuk in response to my question, that is only 1 analog.

Then to those posting classic controller pro, that just makes more shit I need to buy in order to play games the way I want.


I was excited for this console and it just doesn't seem to be what I need. That may change but it really isn't a big deal if someone doesn't find this console to be that great.



And you wouldn't have to buy the extra screentrollers?



 SW-5120-1900-6153

What about clickable thumbsticks? As far as I know the classic controller doesn't have clickable thumbsticks, Wii U's controller doesnpt have them either...

They are great for stuff like melee on Call of duty



Euphoria14 said:
To those asking what is wrong with the wiimote, thw answer is nothing, it is nearly preference.

Then to those posting the nunchuk in response to my question, that is only 1 analog.

Then to those posting classic controller pro, that just makes more shit I need to buy in order to play games the way I want.


I was excited for this console and it just doesn't seem to be what I need. That may change but it really isn't a big deal if someone doesn't find this console to be that great.


The IR is another analog device buddy, it's really hard for people to wrap that around their heads for some reason. I got my Pro with the MHTri bundle, shit is sexy, was only 10 bucks with the bundle and plugs right into the wiimote /shrug.



damn it people, still more than a year for the release and everyone is already making their own theories. ... why dont people learn to be patient and wait for official news? There's still one more E3 before the thing launches, give it a break



dahuman said:
Euphoria14 said:
To those asking what is wrong with the wiimote, thw answer is nothing, it is nearly preference.

Then to those posting the nunchuk in response to my question, that is only 1 analog.

Then to those posting classic controller pro, that just makes more shit I need to buy in order to play games the way I want.


I was excited for this console and it just doesn't seem to be what I need. That may change but it really isn't a big deal if someone doesn't find this console to be that great.


The IR is another analog device buddy, it's really hard for people to wrap that around their heads for some reason. I got my Pro with the MHTri bundle, shit is sexy, was only 10 bucks with the bundle and plugs right into the wiimote /shrug.


I am going to address both you and thetonestarr here. I will start off with thetonestarr.

 

@thetonestarr

I would have no issue buying multiple screenmotes because they not only already have the dual sticks in place but they also have the screen which is what this console is bringing to the table.

Having to buy another of those as opposed to buying a classic pro are entirely different scenarios. If Wii U was all about me using just the classic pro then what is the main draw to the Wii U?

 

@dahuman

No need to get snappy, I am fully aware of how the wiimote could be used as an alternative as I have owned one since launch. However, as I already mentioned, it is not my preference. I do not enjoy playing that way. Maybe it is also something in the options but turning for me seems much slower as opposed to using a right analog.

I didn't care for those controls in Prime and I did not care too much for them in Killzone 3 with the Move. It is simply not my thing. I want my dual analogs.

 

As for the pro, see my answer to thetonestarr.

 

 

I don't hate the system guys, don't get me wrong. I just expected more and before all is said and done it could very well be what I want. As I said before, maybe if people like me bitch enough we will get what we want.

They said that the Wii caused a split because the "casual" and players like me. Their aim with the Wii U is to please players like me, not just players who were already content with what they got on their Wii.



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