By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - More details on Mass Effect 3's Kinect usage

Tagged games:

http://kotaku.com/5809963/mass-effect-3-voice-control-makes-you-a-devil-enables-pause+free-combat

The Kinect integration in next year's Mass Effect 3 just might be a great idea. Pardon the skepticism, but after two Mass Effect games that did just fine without any connection to Microsoft's hands-free sensor, it is a surprise.

We found out on Monday, officially, that Mass Effect 3 includes optional Kinect support. (That had leaked earlier). But it wasn't until I rant into David Silverman, a BioWare developer working on the game, that I understood how useful the Kinect support can be.

Here are the key details:

-Players can use the Kinect mic in dialogue sequences. Traditionally, Mass Effect gamers pick phrases from the game's discussion wheel in order to direct the flow of protagonist Commander Shepard's conversations. You won't read Shepard's lines. You'll read the phrases that then make Shepard say his or her lines. This struck me as a bit odd, mainly because I've been playing the first two games in the series with a female Shepard. In real life, however, I'm not a woman. I am a man. Wouldn't it be odd for me to read the shorthand of lady Shepard's lines, I asked? No, BioWare's Silverman told me: think of yourself as the angel and devil on Shepard's shoulders. That made it *click*. I love that way of thinking about it. I'm whispering suggestions, one way or the other to this Shepard, and then she does them. I tell her to be a jerk, so she'll then say something obnoxious. I recommend that she be nice; so she's nice. (We've been waiting for this kind of ability to chat with game characters since last year; it's nice to see it evolving.)

-Kinect voice commands can also be used in battles. The BioWare developer I chatted with explained that, in combat, a player can verbally call for help and Shepard's allies will smartly do whatever is best to assist. That sounded like it might dumb combat down a bit, but it turns out you can still direct the characters manually by placing waypoints with a traditional controller. You'll also be able to use voice commands to swiftly change weapons, saying the names of your guns to suddenly see Shepard wielding it. Thanks to that set-up, Silverman told me, you don't have to pause combat if you don't want to. The voice commands can take care of a lot of what you used to have to pause combat to do.

I'm not sure how much I'll take advantage of either of these Kinect options in Mass Effect 3. But both sound like they've been smartly designed. I will try them when Mass Effect 3launches in March.

----------------------------------------------------------------------------------------------------------------------------------------------------

Now it's starting to make more sense for the story commands. I'm starting to think I'll enjoy using that as well.



Around the Network

sounds very well done, will give it a try as well. :)



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

THis sounds really good actually.

A potential killer app for Kinect, especially if its heavily advertised!



All hail the KING, Andrespetmonkey

The way of thinking is genius, but honestly its going to be tiresome to use kinect on Mass Effect 3.



This could be cool, but I'm still not willing to get Kinect yet. This is a good first step though. I like the concept of adding to a game with Kinect and not trying to control the entire thing with Kinect alone.



Around the Network
r505Matt said:
This could be cool, but I'm still not willing to get Kinect yet. This is a good first step though. I like the concept of adding to a game with Kinect and not trying to control the entire thing with Kinect alone.

I'll tell you about when ME3 comes out, if I have voice commands by then. I'm getting Kinect later this year, that I'm quite certain of.



Rainbird said:
r505Matt said:
This could be cool, but I'm still not willing to get Kinect yet. This is a good first step though. I like the concept of adding to a game with Kinect and not trying to control the entire thing with Kinect alone.

I'll tell you about when ME3 comes out, if I have voice commands by then. I'm getting Kinect later this year, that I'm quite certain of.


Psh, you know I'll be playing GW2 by then and never logging onto this site. =)



I think it's dumb that they make it seem like it's only possible on kinect when they can do that on all platforms. Actually, it'd be a piece of cake for them to make it so you can enable voice commands with the 360 headset, PS3 mic inputs, and on PC. This is just really dumb.



dahuman said:

I think it's dumb that they make it seem like it's only possible on kinect when they can do that on all platforms. Actually, it'd be a piece of cake for them to make it so you can enable voice commands with the 360 headset, PS3 mic inputs, and on PC. This is just really dumb.

I think the reason they're only doing it for Kinect is because it's so well supported. Microsoft have probably already built the software needed which should make it much easier to build. Kinect has also been optimized for taking commands, there's an array of microphones in there after all. So I'm guessing the reason it's happening so much on Kinect is because it's easy and also very stable. Players with different microphones could have completely different experiences for example.



r505Matt said:
Rainbird said:
r505Matt said:
This could be cool, but I'm still not willing to get Kinect yet. This is a good first step though. I like the concept of adding to a game with Kinect and not trying to control the entire thing with Kinect alone.

I'll tell you about when ME3 comes out, if I have voice commands by then. I'm getting Kinect later this year, that I'm quite certain of.

Psh, you know I'll be playing GW2 by then and never logging onto this site. =)

I have to make an exception for Mass Effect 3 though, sorry. But I'll be gone from GW2 like a weekend at the most, if it's even out by then.