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Forums - Sony Discussion - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577

I own a 3ds and it might be just me, but it's incredibly awkward to hold. The screen in nowhere near as nice. Not saying people shouldn't buy one, but maybe borrow one from a friend before you do? I know I haven't used mine in a while. In terms of prices, it's also quite expensive having a 3ds. We've all been seriously spoiled with ps deals.

I seriously hope I don't have to resort to 4ds in the future. Unless Ninty drastically changes the design, I see no reason owning one.



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So am I the only one who saw more of the Vita at E3 then I expected?
-_-



ktay95 said:
So am I the only one who saw more of the Vita at E3 then I expected?
-_-


no I'm with you ...

expected < 2min footage, but we got 3min ...

but those were pretty nice actually.





M.U.G.E.N said:

They are unveiling some 'big' game for it tomorrow at 6pm PST...no idea what it is. 

Even so, that's like two games (three, counting the localization of Fantasy Life). Otherwise, it's all hands on deck to try and salvage the Wii U. On the one hand, at least Nintendo isn't just throwing up their hands the way Sony (save SCEJ) pretty much has with the Vita, so credit for that. But they couldn't even manage to make games fast enough for the Wii, and with the Wii U pretty much everything is outsourced or "2015" (read: probably 2016). The 3DS is already trending heavily down YOY, and I don't think a Pokemon remake and any "big" game doing much to reverse that trend. That is only going to convince third parties that dedicated handhelds are, indeed, doomed - which turns into a self-fulfilling prophecy as they make even fewer games for them.

I think the overall takeaway from this E3 is that games are stupidly big and expensive now. All the delays and then EA's galling conference of concept art and "sneak peeks" convinced me we're reaching some kind of breaking point.



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IGN did a preview on Freedom wars.

 

http://www.ign.com/articles/2014/06/11/e3-2014-freedom-wars-vitaas-most-promising-new-exclusive

The only people who claim PlayStation Vita has no games are those who don’t pay much attention to its ever-growing library. But it’s becoming increasingly difficult to deny that it needs something big. Its most console-quality game, Uncharted: Golden Abyss, launched alongside the handheld. Big names like Assassin’s Creed and Call of Duty came to Vita early and completely underwhelmed. And then there’s Borderlands 2, a late port that... well... we didn’t like very much.

Good, meaty titles have come and gone – think Gravity Rush, Danganronpa, or Killzone: Mercenary – but few games outside of the impressive indie realm really make those who don’t already own a Vita stop and pay attention. With slick-looking, fast-moving Freedom Wars, that might all change.Freedom Wars comes by way of three Japanese studios – Sony-owned Japan Studio, Shift, and Dimps – and their collaboration has spawned something truly enticing. At the core of the experience is a riveting plot (at least in premise) that revolves around a futuristic, post-apocalyptic society where resources are extremely scarce, too scarce for an ever-growing population. To combat these issues, just about anyone in this world can be saddled with million year prison sentences for the most minor of crimes, subjugating countless people to a faceless government.

 

The entire premise of the game is, frankly, brilliant...

To lessen and ultimately escape a given sentence, prisoners have to complete tasks on behalf of the state, a state split up into massive, isolated cities known as Panopticons (you may recall that the game was originally teased in 2013 with Panopticon as its title). And this is where you – the player – come in. By taking control of someone strapped to an unfortunate million-year prison sentence, you must begin completing quests for the so-called Central Authority in earnest to slowly-but-surely lessen your time behind bars until it reaches zero.

The entire premise of the game is, frankly, brilliant, and I love that the storyline ties so intimately into what you’re trying to do when you’re actually playing the game. By undertaking what will likely amount to a dense number of quests, you can slowly whittle down your character’s prison sentence, making the metaphorical light at the end of the tunnel draw closer and closer with each and every victory. This simple idea – of giving you a plot-driven reason to continue in addition to new items, weapons, and more for completing quests – puts Freedom Wars in the same company as likeminded Vita-exclusive titles like Soul Sacrifice and Soul Sacrifice Delta.

What makes Freedom Wars stand apart from the Soul Sacrifice games, however – and what makes Freedom Wars appear to be something more exciting and more promising than Keiji Inafune’s hack-and-slash titles – is the combat itself. I was impressed with the depth of combat in Freedom Wars. Each player can have equipped on him or her a firearm in addition to a blade, and you can seamlessly switch between the two mid-fight by using the Vita’s directional buttons. Combining melee attacks with ranged strikes in such a fluid manner gives Freedom Wars a fresh feel.

 

The trump card, however, is your Thorn, a move that’s both a mode of transit and a devastating attack.

The trump card, however, is your Thorn, a move that’s both a mode of transit and a devastating attack. By pressing the R button in combination with aiming, you can launch the Thorn across the screen. If it hits a stationary item – like, say, a shipping container – you can be drawn towards it rapidly, and then jump on top of the shipping container. This gives Freedom Wars a unique sense of verticality. If you dare use the Thorn as a weapon instead of a means of transportation, however, you can critically cripple and injure the massive, boss-like foes you’ll regularly do battle with in a risk-reward gambit where you’re temporarily exposed to enemy attacks.

I was told by the game’s producer that there are many types of quests – each one containing its own victory conditions, items, difficulty level, and, of course, years shaved off your sentence – but the quest I undertook brought me to a sprawling, industrial map in one Panopticon where I was set loose on a trio of hulking monsters who abducted innocent civilians. The idea here isn’t necessarily to kill the beasts (though you can do that if you want). Rather, what you want to do is free these monsters’ prisoners, prisoners encased in their chests. You can extract these prisoners mid-fight while the enemy is still living, carrying your undoubtedly injured friend to safety while your buddies protect you.

 

…[Freedom Wars] is built to be played with others...

I say buddies, of course, because while Freedom Wars can easily be played as a single-player game with some help from the AI, when necessary, it, like Soul Sacrifice, is built to be played with others, whether ad hoc or online. Freedom Wars supports four player co-op, and will also support a competitive mode that allows for up to eight friends to play at once.

 

 

 

Freedom Wars is due out exclusively on PlayStation Vita later this month in Japan, and will launch in the west – including in North America and Europe – later in 2014. And it’s definitely a game worth keeping an eye on moving forward, both for current and would-be Vita owners.



Sigs are dumb. And so are you!

Adrew House on a interview on EDGE talk about Vita:

http://www.edge-online.com/features/an-audience-with-andrew-house/

So much attention has been paid to PS4 that Vita has been overlooked in recent months. Those who have one tend to love it, but how do you get it into more hands? What does it take to market a gaming handheld these days?
Well, the first market that I would point to is Japan, where the dedicated portable market has always been very strong. We’re really encouraged to see the start of a very positive spiral in the Japanese market around Vita. Weekly sales are getting to that point where we can really see that this is a platform that has got some legs. That, definitely, is having an effect on the Japanese publishing and development community. Overseas is more challenging. That said, we’ve taken a more holistic view with our platforms. With Remote Play, Vita has now essentially become an extender or an enhancer for the main platform for other rooms in the house, or when someone else wants to use the main screen. As the lifecycle of the platform progresses, there’s an opportunity to position Vita for a younger audience as well with the appropriate franchises. And it’s becoming a very accessible and easy on-ramp for independent developers, those who have had some success in the mobile space and now want to work on games that are that little bit richer, that have a more dedicated gaming interface. And we’re certainly seeing Vita being embraced by that community very strongly.

WEll, guys this pretty much make it clear, Vita is dead on the west. If you want a remote control for PS4 or want to play indies and japanese games localized, is You machine.. Don't expect great Ips from SCEA o SCEE anymore, nor infamous, nor GT, nor GOW, NOTHINg will come to Vita... because SONY pretty much DON'T CARE A SHIT about it.



 

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DemoniOtaku said:

Just calling the vita an extender broke my heart. Damn it Sony, you have all the money rolling over to you now, why can't you try to save your lil' gadget ?



SnowPrince said:

Just calling the vita an extender broke my heart. Damn it Sony, you have all the money rolling over to you now, why can't you try to save your lil' gadget ?

Honestly, this has been coming for a while now. The future of gaming platforms is network and content delivery, not necessarily a box or handheld. If there's a positive here, it's that Sony is ahead of the curve. Even stubborn Nintendo will probably be following that path next gen.



Everyone join the #NoVitaNoBuy Rally on the PSBlog, 1000+ comments
Let's hit 'em up with the Pre-emptive Strike!!
http://blog.us.playstation.com/2014/06/10/final-fantasy-type-0-hd-coming-to-ps4/