orniletter said:
How fanservicy/ kawaii are the Atelier games ? I can´t stand the moe stuff Compile Hearts shits out, the artstyle of the Atelier games is right at the edge of something I could enjoy. Is there anything comparable on the market ? Final Fantasy X with a bit of Harvest Moon ? Mario and Luigi with Rune Factory-flavour sprincled in ?
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The games are very cutesy. If you can't stomach that, you won't have fun with Atelier. I didn't find there was very much pandering/risque stuff or anything like you'd find in a Compile Heart game, really.
In fact, aside from the main character normally being a moe girl, the rest of the cast normally ends up being quite normal by JRPG standards. To use the most recent game I played (Atelier Ayesha), there was a dragon hunter; a miner; a young witch & a swordswoman as your playable cast.
In terms of what it's comparable to... hmm. Combat is very traditional. Turn based with a counter telling you whose turn is coming up (similar to FF X I guess). Your time will normally be filled with one of two things. Either exploring areas for materials while fighting monsters, or doing alchemy. The alchemy system is fairly straightforward, you just combine certain quantities of materials together to make new things. Each material has a quality grade (i.e. A; B; C etc.) and the better quality material, the less of it you have to use to make something.
The story isn't typical JRPG "save the world" stuff. You're normally given one task from the outset (e.g. In Ayesha, it's to find your sister) and you go off exploring new towns and areas which slowly advances you towards this. There's a lot of character interaction. Depending on who you have in your party at the time, different events will play in different towns and new parts of the story will open up. So for example, if you have the dragon hunter character in your party in Ayesha, a new story thread will open up where you help him hunt down and kill a dragon that destroyed his town many years ago.
Also be aware that all the games have a time limit, but it's not something you should worry about too much. You have 3 years for all of them (iirc) and every action you do in the gameuses up time. Pick some materials - time will pass. Move around the world map - time will pass. People complain about it but it never really bothered me. You'll be able to finish the main story well within the time limit (I think I finished Ayesha after ~ 2 in game years) and you can use the rest of the time to finish up the optional stories as you see fit.
Honestly, Atelier was a massive surprise for me. I really enjoyed Totori and Ayesha. They're a refreshing change of pace from normal games. They're a lot more relaxed and easy going, never taking themselves too seriously. And there's a lot of fun to be had in them too.
Hope this helps!
Oh also, ask Rutea about them.
edit: Nvm, lol :P