MikeRox said:
DemoniOtaku said:
Yeah, And it happened to nintendot too with the WiiU, they said they wanted to make more often Zeldas and metroid, but the late come to HD have hit them hard, they even shuffled all their divisions strecture, and there they are adaptating.. or trying...
The curious case is that smaller devs like NIS, Falcom, Compile hearthave taken better at HD consoles recently ad PS3 seems more like a just launched system than a dying one.. hoppefully later those efforts will switch to vita wich is the most similar console to ps3 in graphics and appeal...
@MUGEN: Don't forget! We need Soul Calibur Too! and Vita will be BEST FIGHTING HANDHELD EVER!
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I don't think Nintendo were caught out like others, I think the 3DS problems in the first few months, and their massive "we must save 3DS" campaign involved pouring all their resources into the 3DS, when they were meant to be developing Wii U software. Now that has had a similarly difficult start, I guess they're also playing catch up there too. Though part of the problem was that a consequence of focusing on saving the 3DS, was that games like Pikmin were no longer launch titles.
As for PS3 seeming like a just launched system. Remember the original Persona 4 launched on PS2 nearly 2 years after the 360 hit the market. I can see an even longer transitional period into the next generation.
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I don't think therewill be a longer transition from PS3 to PS4, because this time most of big developers have a graphic engine for the next gen, plus the variety of free2use engines of great quality... even japanese developers seem to be prepared for nextgen, like Konami with FoxEngine, CRAPcom with Pantha rea, Square with luminous and the license of UE4, SONY have Phyre engine for internal developing and fre2use for independent and minor developement teams...
The problem the last gen was that developing a HD game need more invesment on time and money, so the old stuff of creating a new engine for a new game died with introduction of Open Engines and the recycling of resource, shorting the development time making a lot of anual franchises (cod and AC are good examples) and more bi-anual release..
Another reason why the transition will be shorter is: the easy to understand and use architecture of the new consoles... this will make easier and cheaper to develop games for consoles...