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Video Comparison : Metal Gear Solid 3DS vs. PS2

Forums - Nintendo Discussion - Video Comparison : Metal Gear Solid 3DS vs. PS2

NeoStar9 said:
I like to think that Konami is giving an honest effort but really they pretty much are a Sony 2nd party developer. Why should we really expect anything with effort from them on a Nintendo console at this point in time? Capcom should be getting far more support and attention from Nintendo 3DS owners. Effort from them is clearly there. Forget Konami when it comes to Nintendo systems is how I feel at the moment. MGS3: 3D isn't getting purchases by unless it improves between now and release. We know what can be done on the 3DS this early on.

I'm not a graphics first guy but there is a level of acceptability I have in context of what a device is capable. PS2 level graphics on what is pretty much GameCube tech at the least is unacceptable. Rush DS to 3DS ports as launch games are somewhat acceptable but stop being so after the launch window. Which is why I'm ignoring Shin Megami Tensei Devil Survivor as a 3DS game. As a DS game, at a DS game price it would be okay.

If MGS3: 3D stays the same I really hope people do not buy it. I doubt they care about the 3DS game anyway but instead the HD collection that will come out at the same time. That's where the effort is clearly going. Don't be surprised if the 3DS game was outsourced as well.


Wow, I mean no disrespect but that is a very low post coming from you. Maxwell GT has explained himself that it would take alot to actually make MGS3DS look the way it did in the demo. Prime example of this happening previously was when they first teased KZ2 on the PS3 and the final product came out lesser than the showcase. That was merely a showcase of the possible 3DS' potential, and we are talking about a massive game. Generally MGS games are not short whereas RE games tend to be barely 10 hours if that (RE2 can be done both discs in under 9 hours). You have forgotten that the HD collection for plenty of their games are multiplat. You also forgot the updated version the Gamecube got for MGS. 3DS at that graphic quality for the game length CANNOT be made YET. And before you quote me on something stupid, the reason was stated previously by Maxwell GT, it's simply a matter of FITTING it in the SD card, the system is capable of that graphics power, the the format cannot support it yet. Furthermore, you seem to forget that MGS 3 is a BIG game with lush environments, or did you forget about the sniper boss fight? If anyone is guilty on cash-ins it is Capcom. Freakin $5 for just jill on MVC 3?!?!?? and another $5 for shuma?

Make games, not war (that goes for ridiculous fanboys)

I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/  hopefully I can be more of an asset than a fanboy to VGC hehe.

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naznatips said:
oniyide said:
@naznatips point taken, then there is something seriously wrong going on in the FOX house. but i will say this some people are whining too much. Companies do this crap some times, they put out a video that looks great but the end product looks not so great. It sucks but lets be grown up about it, its not some evil conspiracy against Ninty (tired of hearing that crap) Sony did it with KZ2 and Konami did it with MGS4 they both still were great games and sold millions. MGS3d will do the same (maybe not millions). Remember there also outsourcing MGSR to another dev team (supposedly) so i dont believe its some crap about hating Ninty and making a game HD doesnt take anything, i think there is just some strife between Kojima and Konami right now


But that's the stupid thing. I played their interactive tech demo at E3 last year. I saw what it could have looked like if they'd put effort into it, and it genuinely was way above the PS2 version. Kojima himself stated that that demo was closer to the PS3 than the PS2, and we know it was in-engine because we had full camera control during the demo (could rotate, zoom, etc.) as things happened in real time. 

On the other hand, Capcom have delivered a SSFIV that would be nearly indistinguishable from the HD versions if not for the static background, and RE: Mercs and RE: Revelations which, while not PS360 level, certainly show visuals somewhere in-between there and the Wii, and well above the PS2. So we have one company churning out 3 games of top-quality visuals in the same time it takes another company to release a bad PS2 port, when we know they could have done better. I think that's clearly a problem, and this isn't a game people should support. 

Heck, even Kojima's talk of his HD collections being better than the PSP Remasters series Sony has started is bollucks. Look at the screens. They're the same thing, just an artificial upscale + anti-aliasing, which is exactly what Sony's PSP Remasters are (and Ubisoft's HD remakes for that matter). All I know is the new engine better yield a damn good new game, cause what Kojima Productions is showing otherwise is lazy crap. 

PS: As an owner of the game I can tell you that MGS: PW screen above is a bullshot. For what Peace Walker actually looks like, check here: http://forums.gametrailers.com/thread/mgs-hd-collection---screenshot/1218503 



Naz, honestly you are missing the point that was made prior. The 3DS is perfectly capable of that graphics output but it cannot fit it in the SD's yet because it is a massive game.

Make games, not war (that goes for ridiculous fanboys)

I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/  hopefully I can be more of an asset than a fanboy to VGC hehe.

Well, the PS2 one seems to have bloom lighting, and the 3DS version seems to have more polygon an texture detail. But the bloom is a bit too importante here, so I'll give the edge to the PS2 version.

But the 3DS one is in 3D, and I've never played MGS3 :)



demonfox13 said:


Naz, honestly you are missing the point that was made prior. The 3DS is perfectly capable of that graphics output but it cannot fit it in the SD's yet because it is a massive game.

You're wrong. 3DS carts have an 8GB maximum storage capacity. That's larger than a Wii game, and at the lower resolution of the 3DS you could fit two MGS3s of that graphical quality on it. 



@dahuman maybe blurry is the wrong word, but it did not look as detailed as the HD version of the game. Personally i never cared for DOA so even though it looks better (from what ive seen) its not really a factor for me



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Wow, so the PS2 version clearly looks better.

That's a shame given the hardware in the 3DS.



hatmoza said:

Come on guys, aren't you the least impressed that 3DS is capable of porting a 7 year old game on a current handheld device!?

I mean the graphics aren't on par or better than the PS2 version but it's still an accomplishment.


i didn't watch the trailer, and judging by the comments, 3DS can do better . . .



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nintendo forever . . .

naznatips said:
darkknightkryta said:
naznatips said:
oniyide said:
@naznatips point taken, then there is something seriously wrong going on in the FOX house. but i will say this some people are whining too much. Companies do this crap some times, they put out a video that looks great but the end product looks not so great. It sucks but lets be grown up about it, its not some evil conspiracy against Ninty (tired of hearing that crap) Sony did it with KZ2 and Konami did it with MGS4 they both still were great games and sold millions. MGS3d will do the same (maybe not millions). Remember there also outsourcing MGSR to another dev team (supposedly) so i dont believe its some crap about hating Ninty and making a game HD doesnt take anything, i think there is just some strife between Kojima and Konami right now


But that's the stupid thing. I played their interactive tech demo at E3 last year. I saw what it could have looked like if they'd put effort into it, and it genuinely was way above the PS2 version. Kojima himself stated that that demo was closer to the PS3 than the PS2, and we know it was in-engine because we had full camera control during the demo (could rotate, zoom, etc.) as things happened in real time. 

On the other hand, Capcom have delivered a SSFIV that would be nearly indistinguishable from the HD versions if not for the static background, and RE: Mercs and RE: Revelations which, while not PS360 level, certainly show visuals somewhere in-between there and the Wii, and well above the PS2. So we have one company churning out 3 games of top-quality visuals in the same time it takes another company to release a bad PS2 port, when we know they could have done better. I think that's clearly a problem, and this isn't a game people should support. 

Heck, even Kojima's talk of his HD collections being better than the PSP Remasters series Sony has started is bollucks. Look at the screens. They're the same thing, just an artificial upscale + anti-aliasing, which is exactly what Sony's PSP Remasters are (and Ubisoft's HD remakes for that matter). All I know is the new engine better yield a damn good new game, cause what Kojima Productions is showing otherwise is lazy crap. 

PS: As an owner of the game I can tell you that MGS: PW screen above is a bullshot. For what Peace Walker actually looks like, check here: http://forums.gametrailers.com/thread/mgs-hd-collection---screenshot/1218503 

And as an owner of Peace Walker and vividly remembering that custscene of snake in my head right now, you're either talking shit or have bad memory.  That's how Snake looks like in that game.  More aliased?  Yes, does he look worse than that model?  No.

And the PSP remasters are re-rendered in high res.  Monster Hunter 3 would be a pixilated mess if it was scaled to 1920x1080 from the PSP's resolution.

Sorry I should be more clear. When I said they were artificially upscaled I meant they were simply taking the source code and filling it out for a new resolution, making the term "remaster appropriate as opposed to "remake" which Ubisoft and now Kojima like to use for what's not really a remake. You're right that it's not stretched, and my phrasing was unclear. 

And on Peace Walker, yes, the aliasing is what I was referring to (or I should say the lack of aliasing is what I was referring to).

Cool.   But yeah filling in the re-rendering at a higher resolution makes a massive difference, even with low res textures the higher res gives you such a cleaner image.  I mean I'd rather have a game remade, but high res with anti-aliasing can make a game look great.  I mean God of War in high res is a sight to behold.



I just post new screens comparison betwenn 3DS version and PS2 :

New Metal Gear Solid Snake Eater 3D Screens Comparison : 3DS vs PS2

oO



At least we have Revelations *sigh*



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