Square Enix working with n-Space on Heroes of Ruin 3DS

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Square Enix and n-Space are collaborating on a new 3DS-exclusive action project, Heroes of Ruin.

The DS developer of Call of Duty, Goldeneye and Star Wars: The Force Unleashed has been working alongside the Japanese RPG Square Enix on a new four player co-operative game revolving around four mercenaries (presumably the four in the leaked concept art). It was made official on the n-Space Facebook page but since removed.

Nintendo Power however has a brief summary of what to expect from the new 3DS project - a meaty co-operative game with a slew of online features.

Your chosen skilled assassin has customisable weapons, armour and specific classes - unlock able in the main game. Up to three additional friends can help you via local play, but if you can't get enough people in the same room, there'll also be online co-operative play with a drop-in/drop-out feature to keep the action flowing.

Heroes of Ruin will also be the first on the system to include voice chat using the built in microphone. Finally, those who exhaust the main game can also grab a slice of DLC with n-Space set to pump out updates post release.


Sounds cool!


IGN: Thank you very much for corresponding with us! Please introduce yourself and your role on the Heroes of Ruin project.

George Wright: Hello and thank you. My name is George Wright and I'm the Square Enix Producer on Heroes of Ruin.

IGN: Why did your team decide to develop a game for the Nintendo 3DS?

George Wright:The 3DS is a great new console. We were excited to make a game specifically for it that makes use of its great connectivity and social features.

IGN: How long has Heroes of Ruin been in development?

George Wright: About 6 months so far.

IGN: Would you say Heroes of Ruin has been inspired by Japanese role-playing games, or western role-playing games? Or perhaps something else?

George Wright: Heroes of Ruin combines elements from action adventure and action RPG games. It takes inspiration from a wide range of games, including Western and Japanese adventure games, but it also brings its own take on the genre.

IGN: Tell us about the story.

George Wright: Four mercenaries, each with their own strengths, weaknesses and motivations, answer a call to find a cure for the dying ruler of the city of Nexus. These unlikely heroes can choose to create a fearsome alliance or venture forth from the city alone. Beyond the safety of the city the land is filled with strange and dangerous creatures, but none as deadly as the evil force behind the curse, which the heroes must eventually confront and destroy.

IGN: The announcement doesn't mention much about the battle system. How, specifically, does it work?

George Wright: The combat is all done in real-time so you don't wait for your turn to attack. The combat experience will also be different if the player decides to play alone or with other heroes. There is a wide range of enemies and they attack with several different behaviors which include ranged attacking from snipers, unblockable attacks from hulking beasts, and evasive and fencing attack behaviors. This keeps the combat interesting and varied.

IGN: Can you describe to us how the SpotPass connectivity works?

George Wright: Your 3DS will connect to SpotPass whenever you are within reach of an open WiFi connection. In Heroes of Ruin we will send daily challenges to players which they can choose to complete. These will reward the players with special in-game items and extra gameplay.

IGN: Tell us about this "Traders Network." How does it use StreetPass and what will it do for players?

George Wright: Items that the player has sold to their Traders Network shop will be made available to every player they pass who has the game. The player gets special points which scale with the rarity of the item. Accumulation of these points will grant access to special items in the shop like legendary weapons. Therefore if you get an item for another class that is of high level you can benefit from it by selling it in the Traders Network!

IGN: How will the community site play into the user experience? What can we expect out of it?

George Wright: The community site ties in directly with the challenges sent through SpotPass. The player can keep track of their challenge progress on the website. There are also challenges unique to the website which will level up the player's website profile.

IGN: Tell us one thing that will convince us to run out right now and pre-order this game!

George Wright: Fun drop in/drop out co-op campaign against over 200 enemies in 3D!

IGN: Thank you for your time!

    R.I.P Mr Iwata :'(

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Whoa. Sounds like an interesting concept... Though let's see if it ends up as good as it sounds.

The BuShA owns all!

Sounds interesting but this is SE so I don't know...

Art is pretty nice though

The part I liked the most was that they will include online voice chat! Will be interesting to see how this game will look graphically as I want to see how far the 3DS can be pushed!  

    R.I.P Mr Iwata :'(

Trailer: http://nintendoeverything.com/65488/

and Screens: http://nintendoeverything.com/65472/

Not bad

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looks pretty interesting, not getting my hopes up, but I'm keeping an eye out

miz1q2w3e said:

Trailer: http://nintendoeverything.com/65488/

and Screens: http://nintendoeverything.com/65472/

Not bad

Cool thanks for the links :)

Looks interesting though I did think the trailer was game play footage XD

    R.I.P Mr Iwata :'(

Sorry I was kinda busy before! Here's the screens and trailer :)

^^ Not bad looking imo

Gives me the WoW feel not wow but WoW

    R.I.P Mr Iwata :'(