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Forums - Microsoft Discussion - The Witcher 2 on Xbox360?

SvennoJ said:
naznatips said:
SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

It would be nice though, 3rd person games work better with a controller. The movement is the biggest problem with the game as it is now, very clunky with the keyboard. And even with a controller it seems you're restricted to moving in 45 degree angles, mapped to keyboard directions. Sometimes I feel like a pinpong ball moving through the tight corridors. Stopping at the exact right place if front of things is often a fiddly affair.

Maybe on nextbox or cafe? I would buy it again, this game needs surround sound, my dumbass pc only supports 2 channel audio over HDMI and optical digital :( The game does not support DTS or dolby digital. Surround sound seems to be broken at this time anyway, only environmental effects seem to be coming from the rear speakers, everything else only pans from front left to front right.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Sounds like your PC is pretty out of date if you're only getting 30fps in Portal 2. Also I'm sure it woudn't be about optimizing as much as simply downscaling. Obviously consoles are nowhere near current PCs (a good two generations behind in graphics cards and processors). That doesn't mean you can't make a game that looks amazing on PCs, but still good on consoles (Crysis 2, Battlefield 3).

Mind you even with the obvious downgrades on consoles, Crysis 2 isn't nearly as technically impressive as Warhead or the original Crysis, so when you try to make a PC game in conjunction with consoles you likely hurt the PC end product. This is why CD Projekt put a halt on console Witcher 2 development. Better to try to port it after the fact.

PS: Don't expect next generation consoles to be much more powerful than current ones. PCs have grown massively over the last 5 years, but they've done so by making everything bigger, hotter, and with more power consumption. No one will buy a console the size of a PC tower, and cooling tech has not advanced all that fast. My budget build PC (built for under $500 last week) is much stronger than what is even possible in a console with current technology, due to size, power consumption, and fan requirements. 

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.

Portal 2 is still running on the Source engine from 2004.

The Witcher 2 engine is magnitudes more advanced.

I don't think the 360 or PS3 are capable of running the Witcher 2 at the quality you're getting on PC, there is no way they could handle the texture resolution.  However the game is clearly designed to be played with a controller.  I'm using a wired 360 controller on the PC and it's superior to playing with the KB M.



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kivi95 said:

I thought it was official that it was going to be released on ps3 and xbox360 at a later date?

Yes, they've said that they would definitely like to, but they are a smallish company and wanted to focus on one platform at a time.



daroamer said:
SvennoJ said:
naznatips said:
SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

It would be nice though, 3rd person games work better with a controller. The movement is the biggest problem with the game as it is now, very clunky with the keyboard. And even with a controller it seems you're restricted to moving in 45 degree angles, mapped to keyboard directions. Sometimes I feel like a pinpong ball moving through the tight corridors. Stopping at the exact right place if front of things is often a fiddly affair.

Maybe on nextbox or cafe? I would buy it again, this game needs surround sound, my dumbass pc only supports 2 channel audio over HDMI and optical digital :( The game does not support DTS or dolby digital. Surround sound seems to be broken at this time anyway, only environmental effects seem to be coming from the rear speakers, everything else only pans from front left to front right.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Sounds like your PC is pretty out of date if you're only getting 30fps in Portal 2. Also I'm sure it woudn't be about optimizing as much as simply downscaling. Obviously consoles are nowhere near current PCs (a good two generations behind in graphics cards and processors). That doesn't mean you can't make a game that looks amazing on PCs, but still good on consoles (Crysis 2, Battlefield 3).

Mind you even with the obvious downgrades on consoles, Crysis 2 isn't nearly as technically impressive as Warhead or the original Crysis, so when you try to make a PC game in conjunction with consoles you likely hurt the PC end product. This is why CD Projekt put a halt on console Witcher 2 development. Better to try to port it after the fact.

PS: Don't expect next generation consoles to be much more powerful than current ones. PCs have grown massively over the last 5 years, but they've done so by making everything bigger, hotter, and with more power consumption. No one will buy a console the size of a PC tower, and cooling tech has not advanced all that fast. My budget build PC (built for under $500 last week) is much stronger than what is even possible in a console with current technology, due to size, power consumption, and fan requirements. 

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.

Portal 2 is still running on the Source engine from 2004.

The Witcher 2 engine is magnitudes more advanced.

I don't think the 360 or PS3 are capable of running the Witcher 2 at the quality you're getting on PC, there is no way they could handle the texture resolution.  However the game is clearly designed to be played with a controller.  I'm using a wired 360 controller on the PC and it's superior to playing with the KB M.

That's exactly why I think it's not going to be on ps3 or 360 anytime soon. It will practically require a new engine just as Crysis 2 did. Crysis 1 never made it to consoles.

But maybe I'm wrong. With everything off or on the lowest setting with texture downsampling on high, it does run fluintly at 720p. It looks way worse then portal 2 at those settings though.

But still the 'levels' with textures and everything will have to fit in 512mb ram (expect a lot more loading pauses as in portal 2), plus the UI needs a complete overhaul to be readable on TV.



I don't have a PC capable of running Witcher 2 but I've been wanting to try the series since I first heard about it.  A console version would be more than welcome and a day 1 buy for me.



SvennoJ said:

That's exactly why I think it's not going to be on ps3 or 360 anytime soon. It will practically require a new engine just as Crysis 2 did. Crysis 1 never made it to consoles.

But maybe I'm wrong. With everything off or on the lowest setting with texture downsampling on high, it does run fluintly at 720p. It looks way worse then portal 2 at those settings though.

But still the 'levels' with textures and everything will have to fit in 512mb ram (expect a lot more loading pauses as in portal 2), plus the UI needs a complete overhaul to be readable on TV.


Well I think it's going to the consoles because they said that it likely would but I agree that it'll need some downgrading.  There is nothing I've seen on the Xbox or PS3 that can match the graphics in TW2.  In fact I would say it equals or surpasses anything on the PC as well IMO.



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Everythign in this game is doable on consoles, hell the UI sucks so bad it would fit right in as it is, they won't even have to change it. However I am fairly sure the graphics will have to take a humongous hit for to prevent either console from being compeltely fried.



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HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

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SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Well obviously you would hope all ports are well optimized regardless of the platform. For example, Valve (or whoever handles their games) does lazy ports. Left 4 Dead ports on 360 have blurry textures, run at 30 fps, and load forever. But CoD: Black Ops has vastly superior visuals and performs much better. Black Ops also has higher PC requirements than L4D games.

The memory argument isn't a good one. Games that recommend 2GB on PC have played great on HD consoles over the years. And ofcourse we see PC games that have unusually high requirements for dated visuals. So good optimization is something you hope for on PC and consoles.

I don't think making font bigger is much of an issue.



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I've been wanting to play Witcher since the original. it would be freaking awesome to get a 360 version, as long as it's not a half-assed PC port like Risen and Divinity.   



Mr Puggsly said:
SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Well obviously you would hope all ports are well optimized regardless of the platform. For example, Valve (or whoever handles their games) does lazy ports. Left 4 Dead ports on 360 have blurry textures, run at 30 fps, and load forever. But CoD: Black Ops has vastly superior visuals and performs much better. Black Ops also has higher PC requirements than L4D games.

The memory argument isn't a good one. Games that recommend 2GB on PC have played great on HD consoles over the years. And ofcourse we see PC games that have unusually high requirements for dated visuals. So good optimization is something you hope for on PC and consoles.

I don't think making font bigger is much of an issue.

True it's definately possible but since they focussed on the pc version first I don't think the engine is ready to work with just 512mb of ram. Either the areas need to be chopped up or streaming needs to be implemented.

Making fonts bigger is never as easy as it looks, a lot of things would not fit together on the screen. When I was doing software development we were always wary of the french translations coming back. What do they need all those long words for!

Anyway I'm too hoping to see it on console since my pc is unfortunately limited to stereo sound. And it's a royal pain to have to exit the game completely to adjust the settings when I get to an area my pc struggles with.

Just please take your time and let it not turn in to a ps3 orange box port or worse.



so many people waiting a 360 port of the TW2 to play ... TW1 !!!!!!!!!!!!

go buy it on steam !!! u only need a 2004 pc !



Time to Work !