twesterm said:
I think the two that gave me the most trouble was White-Out (the one where you had to paint the room) and one of the anti-gravity ones. The white-out one because I just completely missed the one piece you had to paint and then accidently triggered the success dialogue without solving it (make an infinite portal under the part you're supposed to jump to and it triggers it every time). The anti-gravity one, man, that one had me stumped for a really long time. It's the one where you have to send the blue gel down the anti gravity beam through a portal to where it starts and then change the direction of the anti-grav beam and send the gel over the turrets. That was a mind bending one. And then there were others that took me a while because I just missed one little thing or I didn't paint something exactly right. |
i didn't find white-out hard at all. the only thing that annoyed me is that the "other" solution is impossible without turning on cheats. i ought to have been able to built momentum to reach the platform by creating a portal loop but thanks to portal funneling you couldn't.
the anti-gravity did have me stumped for a few minutes but honestly it was the only one in the game for me. i wish more of the game was that mind bending.
i haven't played the co-op yet. waiting for psn to come back online.
and frankly that last sentence is exactly what i didn't like. there was only one solution to be had. portal 1 pretty much every puzzle had at least 2 ways to solve it. anyhoo, i still enjoyed it. i've heard there are some really good user created levels that i'll try out once psn is back online so i'm not disappointed in the game, just not quite as impressed as i could have been.