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Forums - Microsoft Discussion - Remedy talks Alan Wake 'f*ck ups' - and how it's learnt from them

http://www.computerandvideogames.com/300950/news/remedy-talks-alan-wake-fck-ups-and-how-its-learnt-from-them/

Finnish studio Remedy has pledged that its next project will benefit from a slicker development process - following the hiccups it experienced making Alan Wake.

Wake was in development for a giant seven years, and was originally intended to be a fully open world game, but Remedy eventually elected to slim it down to a more linear action adventure.

Remedy boss Matias Myllyrinne told the latest issue of Edge that his team had learnt a lot "about how to get faster from point A to point D without necessarily going through point B and C" during the creation of the title.

"We'll continue to make mistakes, but I think we won't make the same mistakes," he added. "You're supposed to f*ck up every now and again, and if you're not making mistakes, you're pretty much not taking enough risks. I think that's perfectly fine and we want to embrace that: everyone's allowed to fail here at what they do, and I think that's part of the safety net that allows people to try harder and push themselves... 

"It would be very, very sad if we made the same mistakes again [as we did on Alan Wake with Remedy's new project]. We'll find new mistakes to make, but they'll land us in a cool and interesting place once again!"

Myllyrinne commented that "scaling down" was the key lesson Remedy had learnt from making Alan Wake, and from tempering its ambitions original intentions.

"We tried to combine a sandbox design with a tightly paced thriller," he said. "We could have made [that] game, but it wasn't the game we set out to build; those moments just don't work. And with 20:20 hindsight it's clear that we should have gone for more of a tightly-paced thrill ride to begin with, which I think we then delivered. 

"Those moments that we had in development when you're supposed to have a dramatic moment, if you're not controlling the pacing, the player's turning up to a scene in a monster truck and you're going: 'Okay... it's supposed to be a dramatic love scene, the characters are going through serious marital issues', and yet the player comes jumping over logs with a frigging monster truck."

Remedy is expected to unveil its new project at E3 next month. Although the title is likely to be Wake-related, the studio has teased that it won't simply be titled 'Alan Wake 2'.



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I'm interested in the fact they haven't announced platforms yet, could they be going multi?

Also, their last projects were years later. I'm surpised they spit this one out in 1  plus years. Must have been working on it on the side while doing Alan Wake.



It's just that simple.

http://www.gamesector.net/2011/04/03/alan-wake-2-looks-promising-remedy-hiring-for-new-xbox-360-title/

but maybe Kinect support

http://www.vg247.com/2010/11/15/remedy-looking-for-kinect-programmer-to-work-on-next-iteration-wake-engine/



it will be a sequel of sorts but a different tale. i think AW is one of 360`s best titles, its dissapointing to see the sales of it hopefully wake2 will see better sales



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

CGI-Quality said:
MonstaMack said:

I'm interested in the fact they haven't announced platforms yet, could they be going multi?

Also, their last projects were years later. I'm surpised they spit this one out in 1  plus years. Must have been working on it on the side while doing Alan Wake.

Most likely if it goes multi, it's just 360/PC. I suspect that Microsoft knows they have a good thing with Wake and the last place I expect the IP to end up is on the PS3.


alan wake with move support would be a neat idea :)



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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There were certainly some issues in the game and some mechanics that could be more fined tuned but the story telling and atmosphere were top notch.

So hell yeah bring on more in the Wake universe because its one of my favorite games ever.



I'm not sure if what they say inspires confidence, sounds like they're still in a dark room with a flashlight.



 

add more guns, Americans love to shoot things!! but really, dont jerk people around with this exclusive crap, Wake 1 should have also went to the PC and dont release it on the day a bigger game releases



Remedy isn't exactly talented, alan wake was a B game at best and 7 years for a B game a B linear game is just riddicules so I'm not expecting their next game to be better I'm half expecting it to be worse 



CGI-Quality said:
MonstaMack said:

I'm interested in the fact they haven't announced platforms yet, could they be going multi?

Also, their last projects were years later. I'm surpised they spit this one out in 1  plus years. Must have been working on it on the side while doing Alan Wake.

Most likely if it goes multi, it's just 360/PC. I suspect that Microsoft knows they have a good thing with Wake and the last place I expect the IP to end up is on the PS3.

Does MS own Alan Wake? Because it it doesn't, Alan Wake could definitely follow in Mass Effect's footsteps.