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Forums - Gaming Discussion - Rockstar Made L.A. Noire So Big, They Could Barely Fit It On One Disc

LivingMetal said:
dsister said:
LivingMetal said:

Yes, but when you program a game that requires multiple discs, data needs to repeat itself from disc to disc.  So even though the amount of storage space totals to be greater, you are required to repeat data (such as the main character to say the least).  Therefore, having more total space amongst several discs might not be as effecient as a single larger storage media.  So your theory of the "lack of space" on Blu-ray doesn't necessarily hold water.


Explain this to me, I don't see what you are saying... 


Let's say you had to swap disc from 1 to 2.  There is common data that has to be on all discs for the game to properly function.  If tha data of the main controlled charatcer is NOT on discs 2 and discs 3, how would you control the same main character?  You can't.  Now sometimes the same data is also repeated on a single blu-ray to help reduce seek time.  That depends on the programming and programmers.  But if you are controlling the main character throughout a three disc (DVD) game, you have to have three time the same data amongst three discs as opposed to it once on one DVD and possibly one Blu-ray.  Therefore, your total space amongst multiple DVD's are not used as effectively.


Some good points here. Mass effect 2 on the PS3 has all the DLCs and requires 12 GB of blu-ray storage.

Mass effect 2 on the 360 has no DLCs and requires 12 GB of DVD storage.



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dsister said:
LivingMetal said:


Maybe you're the one twisting things.  I don't think osamanobama ever said that.

 

Look at the post I am quoting in the tree.

Stupid vgc -__-

"when it mentions side missions, it seems to allude to that if you wanted to complete some of them, you would need to swap disk more than twice. " 


You said:

"Swapping while trying to do side missions would severely interrupt the flow of the game. Come on, this is fun. How else can you twist it? "

I don't think he said anything about "severely interrupt."  You did, most likely to paint a false picture to argue against to make him look bad.  Why would you do something like that?



cory.ok said:


i think what he means as there are constants on all the disks, as an example, the main characters textures and expressions must be saved on all disks because they'll be called upon from all disks.

another example would be an overworld map. to work in a video game (like final fantasy 7) the overworld map has to be compelete on all disks so each final fantasy 7 disk only had like 400mb of space (out of 700mb) to put actual content because the data had to be redundant across all the disks to ensure you could travel wherever you wanted at whatever point in the game

without being redundant across disks in this case you would either require no exploration to places you have previously been to (final fantasy 13) or disk swapping to access places that you had previously been to (mass effect 2).

That's what I thought he meant. And your second paragraph is wrong... All the download sizes I have seen of FF VII are well above 1 GB. Heck, I'm looking at a zipped file of it now on a ROM site and it comes up to about 1.3 GBs. 



Sig thanks to Saber! :D 

I have a question...  If xbox is using close to 25gb because of a lot of copy and past (ex. characters and maybe maps) then why does the blu-ray almost uses up the 25gb if it doesnt copy n paste? sorry I am kinda slow in this stuff.



dsister said:
LivingMetal said:

Yes, but when you program a game that requires multiple discs, data needs to repeat itself from disc to disc.  So even though the amount of storage space totals to be greater, you are required to repeat data (such as the main character to say the least).  Therefore, having more total space amongst several discs might not be as effecient as a single larger storage media.  So your theory of the "lack of space" on Blu-ray doesn't necessarily hold water.


Explain this to me, I don't see what you are saying...

He is saying, you have a lot of assets, like the main charackters, the engine, music, that have to be on every DVD again. lots of redundant data, that is neccesary for the game that fills already part of the DVD before you have space for additional assets for new gameplay.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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LivingMetal said:


You said:

"Swapping while trying to do side missions would severely interrupt the flow of the game. Come on, this is fun. How else can you twist it? "

I don't think he said anything about "severely interrupt."  You did, most likely to paint a false picture to argue against to make him look bad.  Why would you do something like that?


I'll get to your other post in a second.

The "severely interrupt" was a quote from the original source... How is quoting the original source making him look bad? 



Sig thanks to Saber! :D 

dsister said:
osamanobama said:

you were acting like it is equivalent of putting a game on a dual layer bluray as it is to add a 4th dvd.

how are they the same at all. the developer would have to find a good spot to splice the game again with as limited interuption as possible and incured the cost of stamping 4 disks with 4 different sets of data on all of them.

i was proving 50gb bluray is superior to 4-7 dvds


No, I wasn't... I was agreeing with him. They could of just made it a multi-layer blu-ray to add more content, as well as just adding a new DVD. 

you just said it again.

you acting if doing both those things are the same.

i should add that Killzone 3 is a dual layed game. it has ZERO loads, or installs. when playing it i had no idea that two layers was needed, there was no indication, nothing. i just played the game with out interuption.

sure a game like killzone could be on mulile disk, with load times, i could switch disks once, without missing anything. but would i want to? NO., i would not.



dsister said:
osamanobama said:

your maths seem very wrong.

bluray: single layer: 25 GB

DVD: duallayer: 8 GB x 3 = 24 GB

also i think thats the first time ive ever heard the arguement that bluray is holding back content. congratulations, you deserve a prize for that.

 

also your bolded says, you will only NEED to swap disks twice. meaning at minimum, the very least, you will need to change dicks 2 times. but if you read the article again, when it mentions side missions, it seems to allude to that if you wanted to complete some of them, you would need to swap disk more than twice. 


No, my math is right, your knowledge on dual layer DVDs is off. A single layer is 4.7 GBs, a dual layer is 8.5 GBs. 

8.5 8.5 8.5= 25.5 

25x1=25 

You are taking something and trying to warp it in the worst way possible. All the multi-game discs I played I could travel all I want. I only had to swap for story segments. And lets look at it one more time: 

In fact, players will only need to swap discs twice at natural breaks between cases without interrupting the flow of the game

Swapping while trying to do side missions would severely interrupt the flow of the game. Come on, this is fun. How else can you twist it? 

Report: New disc format for Xbox 360 adds 1GB of space

A “highly placed” development source close to Digital Foundry has said that the “updated Xbox 360 disc format,” being tested by Microsoft will add 1GB storage for the console’s game discs.

 

The maximum space for game data on 360-discs currently stands at 6.8GB with 1GB of the 7.95GB dual layer DVD alloted to anti-piracy and other security measures. Digital Foundry believes the video partition has “either been drastically reduced or omitted completely in the new format Microsoft is looking to roll-out.”

Those who are accepted into the beta of the preview program are getting Halo: Reach as a test disc-reward, and will obviously contain whatever format Microsoft is testing. Since users’ Xbox 360 DVD drive could be from either Samsung, Hitachi, Benq or Liteon depending on the model’s year – it’s no wonder the firm is looking for “multiple thousands” of testers.

Reach itself took up 6.6GB of disc space, so DF believes “ether padding or additional content will have been added to this new edition,” or data is being allocated to areas of the disc “the video partition would have previously occupied.”

Developers would appreciate the extra 14-15 percent disc room, obviously, but it might also be a way for Microsoft to implement new anti-piracy measures.

“MS will introduce XBG3 – this will add more AP checks, CVI (content integerity) checks, increase the disc size and adds a new layer for protection issues – all in the 20500 sdk,” said Xbox 360 DVD firmware hacker “Commodore4eva”, before adding “bring it on.”

Likely someone will spill the beans soon once the discs start rolling out to users.

source

-----------------------

~7.8 * 3 = ~23.4



LivingMetal said:


Let's say you had to swap disc from 1 to 2.  There is common data that has to be on all discs for the game to properly function.  If tha data of the main controlled charatcer is NOT on discs 2 and discs 3, how would you control the same main character?  You can't.  Now sometimes the same data is also repeated on a single blu-ray to help reduce seek time.  That depends on the programming and programmers.  But if you are controlling the main character throughout a three disc (DVD) game, you have to have three time the same data amongst three discs as opposed to it once on one DVD and possibly one Blu-ray.  Therefore, your total space amongst multiple DVD's are not used as effectively.


The title suggests they filled up a blu-ray disc. So even if they had to do this they didn't seem to worry about size of these duplications, so I still see the Xbox discs having more space... 



Sig thanks to Saber! :D 

dsister said:
Skeeuk said:

so its 3 disks on 360? is there any back tracking in game? il be getting it on ps3 anyways


I know you'll get the PS3 version anyways, but just to answer for other people that may of missed it. You will only have to swap discs twice, between cases, or so says the original article 

osamanobama said:

also its a shame they had to cut content because of DVD.

edit: since its not an open world game, it doesnt impact it as much.

by the sounds of it, disk swapping wont really be a problem advancing linearly through the game, but it sounds like there may be problems if you were wanting to do side missions. yo would have to go back and switch disks again. main missions wont be an issue.

@Bold: Where do you get this? O.o 3 dual layer dvds equal 25.5 GBs. A little over that of a single layer blu-ray. If anything they cut content to allow only a single layer blu-ray. 

@ Second Part: Read my response to Skeeuk

Hahahahhahahhahhahah. Joke of the day :D