oniyide said: ^^^ touche i agree with every 3 years thats enough time inbetween. For me im just slight fatigued with 2d Mario, none of the previous ones are better than 3 IMHO. Id place Land 2 above the new series. So i wouldnt even pick them up at least not right away, im not saying dont make them but lets not stop making 3d ones, especially since they are adamant about pushing that series im looking forward to what they will do with Mario 3DS |
I think NSMBW was fantastic.
But SMB3 actually had the most different powerups and the most total levels, I'm pretty sure. So a new SMB should have more devastating but rare powerups like the Hammer Bros. Suit.
And new environments. SMB3 really developed the environments we know from Mario today.
A Super Mario Land route could be cool, where they had Egyptian and Easter Island and Orient themed worlds. There's plenty of new areas for Mario to run around in. But also they could play off of ideas like the armada in the last world of SMB3. That has turned into just airships, but the tanks and ships were awesome too.
So yeah, Nintendo should do more to take on SMB3 and SMW directly, instead of mostly rehashing them.
And with 3D Mario, I want Nintendo to take that back to it's roots too. SM64DS still sold 1 million copies last year; it was in Nintendo's financial report. This year it will reach 10 million sold. I actually am semi-interested in SM 3DS because they said it is Galaxy crossed with SM64. I'm hoping it's mostly SM64.
The brilliant levels of SM64 were the more arena-based levels. The lava world, while the most simple and tiny little arena in any of the 3D games, is one of the best levels. You can get the stars in so many different ways, and basically just run around the level with the koopa skateboard and wing cap and fool around. The last 2 worlds, the clock and the rainbow world, are closer to the direction the Galaxy games have taken. I want more of the free-form gameplay of the boo house, desert, lava world and misty cave in SM64.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.