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Iwata: people want 3DS, but are waiting

Forums - Nintendo Discussion - Iwata: people want 3DS, but are waiting

Kenryoku_Maxis said:

he original Game Boy did indeed have some powerful early hitters.  But it still only launched with 4 games in America and 6 in Japan/Europe.  This is very similar to the DS launch, which only launched in America with 4 games and more in Japan/Europe shortly after.

But besides this, what I was trying to get across, and still am, is that you can't compare the PSP to the 3DS.  The 3DS is Nintendos 5th gen Handheld and is building off both the reputation of the Game Boy and DS.  The PSP was Sony's first attempt at a handheld and took years to get to the popularity level it is now.  And even with a pretty good launch, the PSP didn't start selling well for a long time.  Compared to the original DS which sold out consistently in its first year with hardly any good games (until games like Kirby's Canvas Curse, WarioWare Touched and Jump Superstars came out).

Now compare this to the 3DS.  Already having near 100 titles announced for it and by the end of the year, having dozens of good games like Professor Layton, Inazuma Eleven, Resident Evil, MGS, Dead or Alive, Paper Mario, Kid Icarus and if what Miyamoto says is true, the new 3D Mario game.  No handheld in history has ever seen this much support in its first year.

Now, explain to me how 3DS is going to 'fail'?  The only thing people seem to be complaining about is the price and battery life.  And I can tell you, the vast majority of people who buy the thing will be buying it for the games, not its battery life.  Only tech geeks and hardcore internet servers (like us) will even hear about its battery life, or care.  Plus, in a year or two, it'll probably drop in price, if not have a '3DS Lite' out.

But besides this, what I was trying to get across, and still am, is that you can't compare the PSP to the 3DS.  The 3DS is Nintendos 5th gen Handheld and is building off both the reputation of the Game Boy and DS.  The PSP was Sony's first attempt at a handheld and took years to get to the popularity level it is now.  And even with a pretty good launch, the PSP didn't start selling well for a long time.  Compared to the original DS which sold out consistently in its first year with hardly any good games (until games like Kirby's Canvas Curse, WarioWare Touched and Jump Superstars came out).

The market doesn't care what "gen" your in. Also, you are incorrect, the DS was losing to the PSP early on. It wasn't until games like Nintendogs and New Super Mario Bros did it really take off.

Now compare this to the 3DS.  Already having near 100 titles announced for it and by the end of the year, having dozens of good games like Professor Layton, Inazuma Eleven, Resident Evil, MGS, Dead or Alive, Paper Mario, Kid Icarus and if what Miyamoto says is true, the new 3D Mario game.  No handheld in history has ever seen this much support in its first year.

Because, haha, funny enough, people don't want those games. The market HATES 3D Mario and has since the N64. Remember that what made the DS was 2D Mario (the DS launched with 3D Mario). 2D Mario made the Wii sell 4 million in a month's time. There are no games on the horizon the mass market wants.



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"After all, the way to solve this problem lies in how to communicate 'what kind of games can be played', as long as Nintendo 3DS is a gaming device.

"There might be consumers who are interested in Nintendo 3DS," he continued, "but they are unable to find software which they want to play, and they are in the 'wait-and-see mode'."

Hmm. So they have to "communicate what kind of games can be played."

We know what kinds of games can be played. It's pretty self explanatory. It's a DS with a 3D screen and a demoted D-pad. We aren't retarded.

And wow. Did a guy who just launched a game console just admit there are no games that customers want to play available? "They are unable to find software which they want to play." He literally just admitted that they tried to launch a console without games, and he seems to have no problem with this. "After all, the way to solve this problem lies in ... [communication]."

He says this offhand, like it's obvious. The problem isn't that there are no games, it's communication. They have to better communicate "what kind of games can be played."

Man, they sure did a good job communicating in 2005-2008. Their communication skills really went down since then! They were so good at communicating when Nintendogs came out, but they just can't communicate what Choo Choo Zelda is about! They were great at communicating with Wii Sports, but just struggle communicating with Super Mario: The Lost Galaxies. They communicated what kind of game Wii Fit was, but can't communicate what's so great about Metroid: Mommy Issues.

"They are unable to find software which they want to play."
"The way to solve this problem lies in how communicate what kind of games [they CAN play].
"

Go away, Iwata.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Erik Aston said:

"After all, the way to solve this problem lies in how to communicate 'what kind of games can be played', as long as Nintendo 3DS is a gaming device.

"There might be consumers who are interested in Nintendo 3DS," he continued, "but they are unable to find software which they want to play, and they are in the 'wait-and-see mode'."

Hmm. So they have to "communicate what kind of games can be played."

We know what kinds of games can be played. It's pretty self explanatory. It's a DS with a 3D screen and a demoted D-pad. We aren't retarded.

And wow. Did a guy who just launched a game console just admit there are no games that customers want to play available? "They are unable to find software which they want to play." He literally just admitted that they tried to launch a console without games, and he seems to have no problem with this. "After all, the way to solve this problem lies in ... [communication]."

He says this offhand, like it's obvious. The problem isn't that there are no games, it's communication. They have to better communicate "what kind of games can be played."

Man, they sure did a good job communicating in 2005-2008. Their communication skills really went down since then! They were so good at communicating when Nintendogs came out, but they just can't communicate what Choo Choo Zelda is about! They were great at communicating with Wii Sports, but just struggle communicating with Super Mario: The Lost Galaxies. They communicated what kind of game Wii Fit was, but can't communicate what's so great about Metroid: Mommy Issues.

"They are unable to find software which they want to play."
"The way to solve this problem lies in how communicate what kind of games [they CAN play].
"

Go away, Iwata.

The one thing I've felt is that Nintendo thinks we are stupid. They say "we need to make customers understand the value of 3D." Or maybe they just don't want it Iwata.

I thought Iwata was going to make Nintendo better, but he's making it worse.



Smashchu2 said:

The one thing I've felt is that Nintendo thinks we are stupid. They say "we need to make customers understand the value of 3D." Or maybe they just don't want it Iwata.

I thought Iwata was going to make Nintendo better, but he's making it worse.


I think Iwata used to understand the ways of disruption and Blue Ocean strategy, but he has buckled to pressure from Miyamoto and the other prominent member of the old guard at Nintendo.

It's like Iwata showed up and told Miyamoto "Gamecube has failed and Game Boy has no clear future. Stop making games that suck." And to turn up the pressure, he makes an experimental team which creates Brain Age.

And Miyamoto is like "Gee, I better stop making games that suck." And he comes up with Wii Fit and Nintendogs, and takes too much credit for Wii Sports and the Wii remote.

And then, a few years later, Miyamoto shows up and is like "We're back on top! NOW can I make games that suck!!??"



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Smashchu2 said:

[...]

The market HATES 3D Mario and has since the N64.

[...] 

You and I both know that's not true.  The market loves 3D Mario.  Just not nearly as much as 2D Mario.



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theRepublic said:
Smashchu2 said:

[...]

The market HATES 3D Mario and has since the N64.

[...] 

You and I both know that's not true.  The market loves 3D Mario.  Just not nearly as much as 2D Mario.

A growing number of people hate it, and the reason is that Nintendo treats 3D Mario like the main game, and 2D Mario like the spin-off. It's like they would rather give it to Monster Games or something.

3D Mario gets the cool, orchestrated music, more attention to the graphics and the visuals in general, new content like different boss guys, and each console gets a 3D Mario before a 2D Mario, and possibly more than one 3D Mario. Plus the 3DS costs $250 so it can be 3D, and the only games Nintendo talks about as really benefitting from this from a gameplay standpoint are flying games and, you guessed it: 3D Mario. 2D Mario is just made $100 more expensive by being on 3DS instead of releasing another 2D Mario for DS sometime in the last half decade.

I would guess that at this point, more people are pissed off at 3D Mario than people who love it. Mario 64 is a top 15 game for me, and I'm pretty pissed at 3D Mario at this point.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

@Erik Aston  i love your Metroid: Mommy issues, good stuff. but i think your in the minority when it comes to being mad at 3d Mario, and why would you be, cause they get more attention than 2d???? Of course it does Ninty mastered the 2d Mario formula since the original, "more attention to graphics"??? its a damn 2d platform how much more attetion they can give it??? YOu think Mario DS could have looked better? Really, what is their left to do with the 2d Mario series? the last game had multiplayer, "amazing" because many other 2d platformers didnt already do this years prior with online support. Im not hating on 2d Mario, i still hold that Mario 3 is the best platformer ever made and will ever be made, Yoshis island and SOnic 2 following closely behind, but i believe that Ninty as artist might feel that they done just about all they can do with the 2d Mario games, unless you want them to go the COD route and release yearly and i dont think thats good for any series, especially Ninty.  FYI there have been far more 2d marios than 3d.



It's perfect so you should never do it again? That's your logic? The graphics point was to do with the general treatment of the series.

Artistic mastery? That's nonsense. Just make fun games. We'll judge what was an artistic masterpiece in 50 years.

There have, of course, been far more 2D Marios than 3D, but almost all of them came out from 1985-1992. That period gave us SMB, SMB2, Lost Levels, SMB3, SMW, SML, and SML2. That's nearly annual, and it didn't kill the series.

Since 1992, there have been four 3D Mario games, with a fifth announced, and just two 3D Mario games. Despite it being by far the most popular games series of all time, the equivilant of three home console generations passed without a home console 2D Mario.

The right thing to do is roll them out every 2 or 3 years like they do with Zelda and 3D Mario. Two per system. And pump up the content. Introduce new boss enemies, new environments. Keep it up with the new powerups. Jack up the amount of levels to 100, then higher. They certainly haven't run the formula dry. One of the key ways they mixed up the formula for NSMBW was spinning platforms. That would have been possible on N64. Nintendo just wasn't interested.

And the other thing to do, is make sure the other 2D platformers released for the system get treated properly as well. That takes the pressure off 2D Mario to do annual games like Guitar Hero or Need for Speed. If DKC Returns had the tight controls and jump-in gameplay of NSMBW, and games like Wario Land and Kirby's Yarn took more straightforward approaches and stuck to the tenets of the series, and Sonic 4 wasn't some DLC misstep, then there is no need to overwork 2D Mario.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

^^^ touche i agree with every 3 years thats enough time inbetween. For me im just slight fatigued with 2d Mario, none of the previous ones are better than 3 IMHO. Id place Land 2 above the new series. So i wouldnt even pick them up at least not right away, im not saying dont make them but lets not stop making 3d ones, especially since they are adamant about pushing that series im looking forward to what they will do with Mario 3DS



There should be a 2D Mario every 1st and 3rd year on a Nintendo system, period.



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