4k1x3r said:
Dayum! 451% higher than what I expected, you could have limited yourself to 320,023 copies!! |
lmao!
4k1x3r said:
Dayum! 451% higher than what I expected, you could have limited yourself to 320,023 copies!! |
lmao!
Game/Sku | Meta | FW Sales |
Conduit 2 | 74 |
75k |
SOCOM 4 | 75 |
240k |
Mortal Kombat PS3 | 88 |
380k |
Mortal Kombat 360 | 88 |
340k |
Portal 2 PS3 | 92 |
120k |
Portal 2 360 | 92 |
140k |
Edit to take into account the preorder numbers of SOCOM 4 and its bad reviews.
Predict below the meta and first week sales of each game and sku.
Game/Sku | Meta | FW Sales |
Conduit 2 | 70 |
50k |
SOCOM 4 | 81 |
210k |
Mortal Kombat PS3 | 85 |
270k |
Mortal Kombat 360 | 84 |
225k |
Portal 2 PS3 | 87 |
160k |
Portal 2 360 | 88 |
210k |
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
CGI-Quality said: I think some of you guys haven't been keeping an eye on the preorder numbers. For instance, SOCOM 4's pre-order numbers are already 148k with another week of pre-orders to rack up. Anything between 150k & 200k is far too low. It should do no lower than 250k, but likely to do over 300k. |
I just copy another user table and change the values for the conduit 2 as is the only game I am interested in.
Ew double post, might as well make this useful.
Socom FW Sales, did pretty good on, should post just over 200k, MK sales I was good on. Conduit horrible off ...
Well socom 4 did 182,000 in the americas, and 16,000 in emeaa. I find it funny how the " new " socom fans were saying that s4 would easily do a million because it had single player, co-op and multiplayer and that if socom confrontation could hit a million ( even though it took it 2 years with a price cut ) with online only than socom 4 would easily do it. These were the same people that said that they couldnt wait for the reviews and sales and predicted that it would do 450k its first week and do 2 million by the end of the year and get a 80 on the metacritic. Then when socom 4 doesnt hit sale expectations, metacritic expectations, then all of a sudden its the good ol " well its a fun game and i dont need reviews to tell me that and reviewers are biased " excuse to why it didnt reach expecations. Its funny how they use the psn outage as an excuse to ( even though socom is meant to be played online ) but then before the outage happened the fans were trying to say " oh the single player will definitly help boost its sales ". Which looks like it didnt even do that and got hit hard on reviews for the sp. So what the next excuse now to why it didnt sell well? and dont even give that psn outage a reason because socom 4 had more than enough time to get sold and played online before the outage, it had 2-3 days and within those 2-3 days it only hit 79,000 players online? versus to where the older socoms alone hit 100k online on the first day kz3 hit about 200k on the leaderboards on its first day and had 500,000 players on the beta. The bulk and majority of game sales come in the first week and then after that the upcoming weeks are the legs that maintain it. Hell the first couple days are crucial as for the fact most of them get midnight releases and people that preorder it are most likely going to pick it up asap. So whats the next excuse?
Is SOCOM an online only game? I didn't know that .. shit, not a good time to release then.
Seece said: Is SOCOM an online only game? I didn't know that .. shit, not a good time to release then. |
socom confrontation was only online, socom 4 is single player, co-op online and mp
Ouch for Conduit 2. Wii sequels never do as well, but Sega didn't even try with this one, which is sad, because its a clear measure better than the original
Monster Hunter: pissing me off since 2010.