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Resident Evil 4 HD Gameplay Footage Leaked?

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RolStoppable said:

Yeah, I was playing on Pro, because there is no reason to play on normal again. My opinion is that you put the true strength of games to the test on the highest available difficulty setting, so to really see how much survival horror is to be found in any Resident Evil game, you compare them across their hardest mode.

But back to the statement that started this. You said that RE4 doesn't throw ammo and healing items at the player and that is still wrong. The farther you get into the game the more stocked will your inventory be, to the point that you have to sell ammo and healing items, because otherwise you wouldn't be able to pick up anything else anymore. The reasons for this to happen may include the player playing well and upgrading his weapons (so he needs less ammo), but that's something a good game designer would factor in. You don't expect the player to say on his own that he isn't going to upgrade his weapons over the course of the game.

The fact remains that the game adapts to the player's skill within certain boundaries. If you are out of healing items, you can be sure to see an enemy drop one pretty soon. If you have half a dozen with you, you won't get any drops. Same for ammo, if you don't have much with you, enemies start to drop more (obviously doesn't work for the more powerful weapons like the magnum).

In a game like the Resident Evil remake it was very much possible to run completely out of ammo and/or healing items and as a result to have a dead save file (as in it couldn't be completed anymore). That's impossible to happen in Resident Evil 4.

I've never noticed the game adding drops according to your inventory, of all things.

There are still a few fights where a mmo can feel tight - like the fight against "IT". But of course thhat's really only true if you don't like reloading your Magnum or have hang-ups about using your ludicrously powerful bolt-action rifle.



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Khuutra said:

I've never noticed the game adding drops according to your inventory, of all things.

There are still a few fights where a mmo can feel tight - like the fight against "IT". But of course thhat's really only true if you don't like reloading your Magnum or have hang-ups about using your ludicrously powerful bolt-action rifle.

Just save next to the merchant, then sell all of your healing items and play the next section (15 - 20 enemies minimum). Afterwards, load your file and play the same section with all the healing items you got (you should have at least two full heals). Enemies should drop herbs (maybe even a first aid spray) on the first run and no healing items on the second run. It doesn't take long to try this out, so give it a go when you feel like it.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RE4 drops were too generous indeed.



RolStoppable said:

Just save next to the merchant, then sell all of your healing items and play the next section (15 - 20 enemies minimum). Afterwards, load your file and play the same section with all the healing items you got (you should have at least two full heals). Enemies should drop herbs (maybe even a first aid spray) on the first run and no healing items on the second run. It doesn't take long to try this out, so give it a go when you feel like it.

....Now that you mention it, that sounds about right. Can't remember the last time I saw enemies with green drops, but I've been carrying around three first aid sprays since Moses was in the desert.

I haven't noticed it affecting ammo at all, but maybe it has.

Regardless

I agree that RE4 isn't survival horror, and will acquiesce the point concerning ample supplies of necessary ammo and items.



uh why are some of you guys basing ammo and items drops  to define if something is survival horror or not is confusing to me to start with, it's always about atmosphere and immersion, which RE4 was doing a damn fine job with, then Dead Space 1 exceled in. Then again, I do consider Shattered Memories to be really good too since you can't even fight back. I think the mood of these games is more important.



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dahuman said:
tehsage said:
dahuman said:

RE4= Good Survival Horror game, RE5= Bad Action Game, but RE5= Fun Co-op game, I had a lot of fun playing RE5 with my brother. I think that about sums it up actually.


Excuse me, what?

 

RE4 was neither survival nor horror. You were literally tripping over ammo and health the entire game and nothing was scary.

 

It was an excellent video game, but a horrible Resident Evil game. :/


better than 1-3, those games looked so crappy to me in the old days because I was also a PC gamer that I was never able to immerse myself into the world lol, RE4 was the first one that felt immersive on a good size TV with a good stereo set. RE4 really is the best out of them all over the years when talking about Survival Horror.


REmake is absolutely beautiful. How could you not immerse yourself in that world?