By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Nintendo's Questionable moves, 3DS difficulties

This argument is just like the physical format vs. digital distribution argument.  Both will continue to co-exist with each other for decades to come.  They both have their advantages and disadvantages.  And they will both have their die hard supporters, while most will dabble in both.



Around the Network
thismeintiel said:

This argument is just like the physical format vs. digital distribution argument.  Both will continue to co-exist with each other for decades to come.  They both have their advantages and disadvantages.  And they will both have their die hard supporters, while most will dabble in both.

I agree, it's like PC and Mac. Some people like one, some the other. Doesn't mean either will destroy the other, because they're fighting for different markets



 

Here lies the dearly departed Nintendomination Thread.

Again... Apple is NOT competition to Nintendo. People don't buy Iphones JUST to play games. 3DS is purely a game machine, Iphone/Ipad/Ipod are NOT. It's as foolish as claiming the PCs are a threat to home consoles. They are simply different markets, and different products meant for different things. If my toaster starts playing games, will that be another competition to Nintendo's handheld market as well?

People are just trying in desperation to find another way to show that "nintendo is teh doomed!" since they now are leading the console market and have like 70% of the portable market.



Metallicube said:

Again... Apple is NOT competition to Nintendo. People don't buy Iphones JUST to play games. 3DS is purely a game machine, Iphone/Ipad/Ipod are NOT. It's as foolish as claiming the PCs are a threat to home consoles. They are simply different markets, and different products meant for different things. If my toaster starts playing games, will that be another competition to Nintendo's handheld market as well?

People are just trying in desperation to find another way to show that "nintendo is teh doomed!" since they now are leading the console market and have like 70% of the portable market.

Yeah, that article was the best. Apple has over 50% handheld market share! Console gaming is teh DOOMED!



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
Metallicube said:

Again... Apple is NOT competition to Nintendo. People don't buy Iphones JUST to play games. 3DS is purely a game machine, Iphone/Ipad/Ipod are NOT. It's as foolish as claiming the PCs are a threat to home consoles. They are simply different markets, and different products meant for different things. If my toaster starts playing games, will that be another competition to Nintendo's handheld market as well?

People are just trying in desperation to find another way to show that "nintendo is teh doomed!" since they now are leading the console market and have like 70% of the portable market.

Yeah, that article was the best. Apple has over 50% handheld market share! Console gaming is teh DOOMED!


I think you may be missing the point though.  If MOST people already have an iphone, or a device like it, and they are satisfied with the half baked games (not very thorough etc...) then why should that person go and buy another handheld from Nintendo or Sony like they used to?  That is what needs to be answered.



Around the Network
Jumpin said:

I don't think there's really any threat from cell phone applications to real games; it's like saying that people will give up eating proper meals bought at restaraunts and the grocery store, because they can by a candy for 1 cent at the gas station.

 

Sure there is a place for candy, but they're never going to take the place of a full meal.


laff, i like your analogy there.  made me laugh but I think it's very relavent when taling about full games and their respective consoles vs. phones and app games.



robzo100 said:
Conegamer said:
Metallicube said:

Again... Apple is NOT competition to Nintendo. People don't buy Iphones JUST to play games. 3DS is purely a game machine, Iphone/Ipad/Ipod are NOT. It's as foolish as claiming the PCs are a threat to home consoles. They are simply different markets, and different products meant for different things. If my toaster starts playing games, will that be another competition to Nintendo's handheld market as well?

People are just trying in desperation to find another way to show that "nintendo is teh doomed!" since they now are leading the console market and have like 70% of the portable market.

Yeah, that article was the best. Apple has over 50% handheld market share! Console gaming is teh DOOMED!


I think you may be missing the point though.  If MOST people already have an iphone, or a device like it, and they are satisfied with the half baked games (not very thorough etc...) then why should that person go and buy another handheld from Nintendo or Sony like they used to?  That is what needs to be answered.

The problem with that logic is that I don't think most of these people you speak of exist. People who are serious enough about gaming WILL buy an actual handheld gaming console. Those who aren't wouldn't have bought one anyway. It's as simple as that. These micro games found on the Iphone are not going to be enough to deter a serious gamer from playing Mario, DQ, FF, Monster Hunter, Layton, etc, on the handheld consoles.

Also, cell phone games have been around for what, a decade if not longer, yet haven't harmed handheld consoles. So I don't see why the iphone would suddenly change that.



Mr Khan said:
greenmedic88 said:
Conegamer said:

By Justin Polak

What do you reckon? (P.S, sorry for the colour, I'm working on it!)

http://www.primaryignition.com/2011/04/02/justins-words-of-wisdom-nintendos-questionable-moves-and-the-3ds/

I pre-ordered the 3DS and my initial POV on the unit has been nothing but positive, but i still have to question whether there is any legitimate growth to be found in the dedicated handheld gaming segment or whether it will even be able to maintain the same consumers who were former customers.

There wasn't a single game in the initial line up that I'd pay $40 for. Recognize that many of those titles sold at that price were purchased simply because of that age old "new console phenomenon" that inspires owners of a brand new device to buy really mediocre games they wouldn't look twice at a year into the console development cycle, just to have something to play on their new toy.

Perhaps the biggest question is whether the software being sold is actually worth $40 per title in the days where major publishers are now releasing smartphone developed versions of their main IPs  at a fraction of the cost. For those who don't have an ear to the ground, the days where free and $.99 apps developed on a shoestring budget were the only options on smartphones is already over.

"I like buttons", "touch screen controls are terrible", "I like physical games", "I only play Nintendo games" while legitimate opinions, simply don't apply to the average user, who in all likelihood sees minimal beneift of a dedicated gaming handheld if they already carry a smartphone.

 

Again, the only hole in this argument is content. If the dedicated handhelds draw the right games, they can make non-consumers (who would prefer to have just a smartphone) into consumers.

Now this makes it an uphill battle to be certain, but Nintendo's got the capability to make consumers out of non-consumers if anyone does

Hell, if it weren't for Nintendo, this whole argument wouldn't exist, and the whole market would've defaulted to non-dedicated platforms decades ago

It wasn't possible to play games on phones with better hardware and better development tools than dedicated portable game systems prior to the iPhone 3G much less decades ago.The portable games market has changed more in the last two years than it has in the past twenty directly because of the iOS/Android market. It's easily the biggest disruption the market has seen since the advent of portable gaming.

There's no question dedicated handhelds will always have their built in market, but the days of them being the default portable gaming platforms for general consumers may well be over and frankly, all of the established IPs that were once only available on handhelds won't change that.



Metallicube said:

The problem with that logic is that I don't think most of these people you speak of exist. People who are serious enough about gaming WILL buy an actual handheld gaming console. Those who aren't wouldn't have bought one anyway. It's as simple as that. These micro games found on the Iphone are not going to be enough to deter a serious gamer from playing Mario, DQ, FF, Monster Hunter, Layton, etc, on the handheld consoles.

Also, cell phone games have been around for what, a decade if not longer, yet haven't harmed handheld consoles. So I don't see why the iphone would suddenly change that.

You do realize that the Final Fantasy franchise has been ported over to iOS (I'm guessing it's on Android as well) and Square Enix is continuing to port more titles. Final Fantasy iii was just released last month and the port has received excellent ratings, just like FFI and FF2 before it.

That was just one example, but it's not like this is some sort of isolated instance. Epic ported Unreal Engine 3 to iOS and it doesn't take a great deal of foresight to see where that's leading for handheld developers. All the major publishers are either on board or behind the power curve if they aren't.

The advent of portable gaming on smartphone platforms that are now capable of going beyond Tetris, Pac-Man, etc. is a simple case of market disruption. The tools exist to develop "serious" games once only playable on dedicated gaming devices. So it actually is a sudden change in the market even if it doesn't mean the market for dedicated handheld game consoles is now gone.

There are plenty of "serious" games on mobile platforms, but one of the key differences between these and dedicated portable game systems is that consumers generally don't buy their phones based upon the games. It's arguable that Apple has sold quite a few iPod Touches to those were were just as interested in portable gaming as they were in portable music/video, but the biggest growth is still in the smartphone market.



 

I find it childish to believe that indie devs will kill anything but themselves. They exists because the revenues so far were low and big companies didn't bother. Indie devs are pioneers and pioneers inevitably disappear when the market matures.

Sure, smartphones market is increasing but that's mostly because they bring in new customers. It's stupid to think that someone who played on any gaming console will replace their beloved games with gimped down flash games. 

"Games" on smartphones will ALWAYS remain at the stage they are now. Stupid flash games people play in buses when they want to put their brains on pause until they arrive to their destination. This "games" can't evolve more because they lack controls. Adding proper gaming controls to a smartphone is and will remain not possible. It would simply be too big and clumsy to use as a regular phone.

Anyone who plays games for the pleasure of it will most likely use their smartphones only to browse internet for more informations about their games console.

PS: also when you're gonna be on that train for a long time you will actually want to conserve your phone battery so you can actually use it as a phone :)