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Forums - Gaming Discussion - This is how iPhone is going to kill handheld consoles

9Chiba said:

im pretty sure what rol is trying to say is that regardless of steam's or angry bird's success, there is no way iOS will cannibalize on Nintendo's handheld sales. the only one who can bring down nintendo is nintendo. they just have to keep making shitty games. sure, steam is growing, and angry birds got a hundred million downloads, but can you prove that retail is declining? and can you prove that steam or iOS is the cause of that decline? can you prove virtual console cannibalized on wii game sales? you can't. consumers do care about retail. maybe not just for resale purposes, but they definitely do.

Go look at NPD or VGC data for 2010 and 2009. Retail sales decreased. Go look at downloadable formats. They posted triple-digit growth in most markets last year.

So then there are two possibilites as to why it declined:

1) Video games are less popular

2) Other markets cannibalized retail sales.

The 2nd is the likely answer. Look at valuations for new companies like Zynga which are worth billions of dollars. They aren't at retail other than their points cards. Now, I don't believe that retail in general will go away, but the market is changing significantly as online penetration is allowing for new users to have new experiences. In the case of Zynga, they've made billions off of their low-barrier to entry products that have more people playing their games than there are Wii/DS owners worldwide. Its just part of the change like when we saw arcade games see a smaller role as home systems came into power.

also, iPhone is not a video game console, it is a portable computer. it was not made to play games, so the games made for it will generally be shallower compared to its dedicated handheld counterparts (and by shallower, i do not mean casual, i mean more limited in many ways). years ago, people like you predicted the doom of game consoles in favor of computers. that computers would take over the living room. iOS is just the latest embodiment of that prediction. computers never took over in 1985, and they won't take over today. and it doesn't have to be Nintendo that thwarts them. in fact, it is very possible that Nintendo will be ousted as a integrated hardware/software game company if they continue on its current path (3D obsession, changing the fundamentals of its flagship titles such as metroid, zelda, and mario, etc) any company that decides to make a dedicated handheld and excellent games for that handheld will effectively end the computer craze. the iPhone, as long as it is a portable computer, cannot have excellent games. it could have good games and great games (see angry birds) sold on the cheap, but that is all.

And oddly enough, its those same computer markets that are growing with online games on Facebook. You can say that iOS is the same thing as the PC-Console debate, but I must ask: did retail console sales ever decline in the face of PC gaming? I don't think it did. Whereas now, we're seeing high double and even triple-digit gains for smartphone gaming at a time when retail saw a near double-digit loss in 2010. Oh, and if your interested: Smartphone gaming is likely to post near triple digit growth again in 2011. 

I know what I say upsets you and other Nintendo fans, but thats just my opinion as to where the market is going to go. If it weren't for a few key pieces of technology, I wouldn't be so strong on what I say, but when every smartphone has 100% connectivity to a market place, and we're seeing stronger 3G/4G/LTE penetration in major countries, we're seeing a device and ecosystem that is much different than the traditional handheld ecosystem, which makes it a very attractive market to get customers. You see, the core difference between the PC-Console debate is that you wrongly assume the smartphone isn't a gaming device first and foremost, or at least relatively comprable. In the case of the PC, non-gaming software has always sold the vast majority of software in the industry. Comparatively, 30-40% of all software sold on smartphones are video games. That is the key difference. If 30-40% of all software sold are games, then I think you are very wrong as to the power of gaming on smartphones, and who are buying the games.





Back from the dead, I'm afraid.

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To end this discussion, let me ask you this Nintendo fans:

How many copies of Final Fantasy III (the DS port) are going to be sold on iOS this month? It is $15.99 USD and around that price, worldwide.



Back from the dead, I'm afraid.

One day those Apple people will learn that a phone can't be a console without the proper controls



 

Here lies the dearly departed Nintendomination Thread.

mrstickball said:

Again, I'm speaking about SM64 from the point of view of the actual market when the game came out, not revisionist history to fit in with Sunshine and SMG 1 &2 and the 2D revival. If you were around the Nintendo market in the mid 90s at and prior to when SM64 came out, you'd know that SM64 was pitched as the sequel, not a spinoff or anything else. If anything, I think its that Nintendo was forced to revise its model by offering NSMB, then the rest is history in terms of sales. That isn't to argue that NSMB isn't the true sequel to the 2D titles (it is), but at the time, it was pitched as the successor. It can be proven, given that Nintendo didn't offer the 2D versions for quite some time, as the 3D titles were seen as the actual IP.

My question to you is: What constitutes a "real" handheld experience? Is it just physical buttons or a controller? If so, why did Nintendo do away with a regular controller with the Wii? I would argue that the experience can conform to whatever the hardware has to offer. We shape our experiences around what is offered - controller, joystick, keyboard/mouse, Wiimote, Kinect sensor, Move, ect. So then, what is the experience? Title budget? I think we're going to see some significant AAA software in the next 1-2 years from smartphones, which will really show what is possible in the market place.

As for the demographics of the handheld and the smartphone, I believe that the smartphone market is too new and emerging to clearly define them as being totally separate. Smartphones are the blue ocean of consumer electronic devices. Last year, they made up about 20% of all mobile handset sales worldwide. This year, it may be 30-40%. Eventually, they will have the entire market place, and it will be split up between 3-4 major OS players. Given the sales data of iOS, when it happens, those markets will be larger than the 3DS market by notable margins. We can say what we want, but if Smartphones made $1 billion USD on just 20% of the market in 2010, then we know there is at least $5 billion worth of gaming software to be had for smartphones. If that is the case (and that is probably a low-end scenario, because the amount of phones sold to consumers is still increasing in emerging markets), then why wouldn't we see developers go after the $5 billion market with the major titles instead of the $3-4 billion handheld market?

Maybe Capcom won't put the next Street Fighter on smartphones exclusively, but you can be very well sure your going to be buying the same Street Fighter on your phone for $19.99 as you would on your 3DS at $39.99. At that point, consumers are going to see a major value in the phone, and buy them as gaming devices.

Lol... first off yes, I was around prior to Super Mario 64... I'm 36 and I've been gaming since I was 5.  I don't think the point Rol was making was whether or not SM64 was officially billed as a sequel so much as the fact that Nintendo chose to ignore the 2D property on these consoles; hence their short-sightedness in what releasing a side-scrolling Mario would have done for them.

You know very well what I meant by "real" game experiences.  The fact is that the vast majority of games on smart phones are nowhere near what you can find on the DS, PSP or home consoles (yes, Wii included).  A lack of tactile buttons is a part of it (just as X360 wouldn't drop their controller and go strictly Kinect-only), but it's not to say that many couldn't exist on phones; of course they could.  But that's my point:  The smart phone market is largely a different demographic.  Yes, phones are everywhere and everyone has access to them.  So why are Nintendo's games still selling record breaking numbers on a handheld game device with a massively smaller installed base?

Finally, I agree that pricing on phones in comparison to a retail copy on a handheld has its advantages.  But then I completely disagree with your statement about people buying them strictly as game devices.  Again, there will always be people who want a dedicated game experience on the go, with an actual controller-like input device, something a compact smart phone can't compete with without added accessories.  And at that point, you might as well carry around two devices.  Not to mention that kids are far more likely to receive a game system than an expensive smart phone (keep in mind how much they would cost without the phone plan).



mrstickball said:
9Chiba said:

im pretty sure what rol is trying to say is that regardless of steam's or angry bird's success, there is no way iOS will cannibalize on Nintendo's handheld sales. the only one who can bring down nintendo is nintendo. they just have to keep making shitty games. sure, steam is growing, and angry birds got a hundred million downloads, but can you prove that retail is declining? and can you prove that steam or iOS is the cause of that decline? can you prove virtual console cannibalized on wii game sales? you can't. consumers do care about retail. maybe not just for resale purposes, but they definitely do.

Go look at NPD or VGC data for 2010 and 2009. Retail sales decreased. Go look at downloadable formats. They posted triple-digit growth in most markets last year.

So then there are two possibilites as to why it declined:

1) Video games are less popular

2) Other markets cannibalized retail sales.

The 2nd is the likely answer. Look at valuations for new companies like Zynga which are worth billions of dollars. They aren't at retail other than their points cards. Now, I don't believe that retail in general will go away, but the market is changing significantly as online penetration is allowing for new users to have new experiences. In the case of Zynga, they've made billions off of their low-barrier to entry products that have more people playing their games than there are Wii/DS owners worldwide. Its just part of the change like when we saw arcade games see a smaller role as home systems came into power.

also, iPhone is not a video game console, it is a portable computer. it was not made to play games, so the games made for it will generally be shallower compared to its dedicated handheld counterparts (and by shallower, i do not mean casual, i mean more limited in many ways). years ago, people like you predicted the doom of game consoles in favor of computers. that computers would take over the living room. iOS is just the latest embodiment of that prediction. computers never took over in 1985, and they won't take over today. and it doesn't have to be Nintendo that thwarts them. in fact, it is very possible that Nintendo will be ousted as a integrated hardware/software game company if they continue on its current path (3D obsession, changing the fundamentals of its flagship titles such as metroid, zelda, and mario, etc) any company that decides to make a dedicated handheld and excellent games for that handheld will effectively end the computer craze. the iPhone, as long as it is a portable computer, cannot have excellent games. it could have good games and great games (see angry birds) sold on the cheap, but that is all.

And oddly enough, its those same computer markets that are growing with online games on Facebook. You can say that iOS is the same thing as the PC-Console debate, but I must ask: did retail console sales ever decline in the face of PC gaming? I don't think it did. Whereas now, we're seeing high double and even triple-digit gains for smartphone gaming at a time when retail saw a near double-digit loss in 2010. Oh, and if your interested: Smartphone gaming is likely to post near triple digit growth again in 2011. 

I know what I say upsets you and other Nintendo fans, but thats just my opinion as to where the market is going to go. If it weren't for a few key pieces of technology, I wouldn't be so strong on what I say, but when every smartphone has 100% connectivity to a market place, and we're seeing stronger 3G/4G/LTE penetration in major countries, we're seeing a device and ecosystem that is much different than the traditional handheld ecosystem, which makes it a very attractive market to get customers. You see, the core difference between the PC-Console debate is that you wrongly assume the smartphone isn't a gaming device first and foremost, or at least relatively comprable. In the case of the PC, non-gaming software has always sold the vast majority of software in the industry. Comparatively, 30-40% of all software sold on smartphones are video games. That is the key difference. If 30-40% of all software sold are games, then I think you are very wrong as to the power of gaming on smartphones, and who are buying the games.

1: zynga makes "billions" from advertisements. that is a fact. if they only sold games, they would make considerably less. as for why retail sales are down, i can only assume that is because of the recession we are in and that neither of your two choices are correct. digital distribution sales "tripling" doesn't mean squat and you know it. how much did those games cost? were advertisement based "sales" factored in? what would happen if we compared the Nintendo DS to the iPhone directly? how much total profit did game software for either make? if you're going to use data, at least use it in the right context. i maintain that only the game makers can kill gaming, and sony, microsoft, AND nintendo, and most third parties are doing a perfectly good job of that right now.

2: smartphones are not foremost made for video games. you just proved it yourself by saying 30-40% of software sales are game sales. that number is not 100%.  it doesn't matter how PC software sales compare (though that argument is flawed as well, since it's hard to track paypal based games, advertisement based games, item mall MMORPG games, etc. and smartphones can't stream flash games) to smartphone software sales.

3: arcade games saw a decline because video game consoles meant arcade games at home. computer games were not arcade games at home. smartphone games are not arcade games. arcade machines were designed with one game in mind. video game consoles were designed with first party games in mind. smartphones were designed with no games in mind, letting third parties fend for themselves. i will repeat this as many times as it takes.

4: i don't have a clue how you decided that anyone who has a different opinion as you is a Nintendo fan. that's just ignorant.







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1: zynga makes "billions" from advertisements. that is a fact. if they only sold games, they would make considerably less. as for why retail sales are down, i can only assume that is because of the recession we are in and that neither of your two choices are correct. digital distribution sales "tripling" doesn't mean squat and you know it. how much did those games cost? were advertisement based "sales" factored in? what would happen if we compared the Nintendo DS to the iPhone directly? how much total profit did game software for either make? if you're going to use data, at least use it in the right context.

The recession was in 2008-2009, not 2009-2010. I never said digital sales tripled, I said triple-digit, meaning 100% growth. How does that not matter? If iOS went from $400 million to $800 million in gaming sales in a year, how does that not mean anything?

Sales didn't include advertisments. I was talking only actual game sales. If you took iOS revenue in a head-to-head comparison to the DS, you'd find that the DS probably led it about as much as it did the PSP last year. Of course, the big issue with it is that iOS had major growth, where as the DS has crested. Take it for what you will, but my arguement has been that the iOS has a lot more blue ocean ahead of it.

2: smartphones are not foremost made for video games. you just proved it yourself by saying 30-40% of software sales are game sales. that number is not 100%.  it doesn't matter how PC software sales compare (though that argument is flawed as well, since it's hard to track paypal based games, advertisement based games, item mall MMORPG games, etc. and smartphones can't stream flash games) to smartphone software sales.

If gaming products only mattered, then why did Nintendo announced a partnership with Netflix on the 3DS? Why are most console manufacturers securing deals with digital content providers and turning their products into set-top boxes instead of games alone?

3: arcade games saw a decline because video game consoles meant arcade games at home. computer games were not arcade games at home. smartphone games are not arcade games. arcade machines were designed with one game in mind. video game consoles were designed with first party games in mind. smartphones were designed with no games in mind, letting third parties fend for themselves. i will repeat this as many times as it takes.

Does it matter if games weren't the original intention?

4: i don't have a clue how you decided that anyone who has a different opinion as you is a Nintendo fan. that's just ignorant.

I wasn't trying to argue that anyone that disagreed was a Nintendo fan, but there is an awful lot of correlation between ones' ownership of Nintendo products and their reaction to my post. I'm just trying to state what I believe will be in the future for the market, and since I believe its a future that has Nintendo playing a different role in the market, you and other Nintendo fans are up in arms at my statement.

 




Back from the dead, I'm afraid.

Xen said:

I pity tha fool who buys this!


:(

Amazon is shipping mine as we speak....



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

Conegamer said:

One day those Apple people will learn that a phone can't be a console without the proper controls


Why not? The wii has proven that you do not need proper controls to be a game console.(I am assuming by proper, you mean "traditional")



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:
Xen said:

I pity tha fool who buys this!


:(

Amazon is shipping mine as we speak....

Lol, how expensive was the shipping?



Xen said:
homer said:
Xen said:

I pity tha fool who buys this!


:(

Amazon is shipping mine as we speak....

Lol, how expensive was the shipping?

I was kidding. I do not buy crappy products! Needless to say, I do not have a sega genesis. :P



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius