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Forums - Gaming Discussion - This is how iPhone is going to kill handheld consoles

I don't get the dislike here... any iPhone game that would use these are ones where half the screen will already be covered by your thumbs anyway.  It's clearly not for everyone, but if you actually play action games on your iPhone then they could be useful.



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ChichiriMuyo said:

I don't get the dislike here... any iPhone game that would use these are ones where half the screen will already be covered by your thumbs anyway.  It's clearly not for everyone, but if you actually play action games on your iPhone then they could be useful.


But the point is the iPhone is shit for action games, that is the point



That is useless. It's a mobile device, would you be carrying these things around?



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I mean, this would be pretty nifty for the iPad. I hate controlling 3D games with their faux-analog stick. x.x; It's annoying.



ChichiriMuyo said:

I don't get the dislike here... any iPhone game that would use these are ones where half the screen will already be covered by your thumbs anyway.  It's clearly not for everyone, but if you actually play action games on your iPhone then they could be useful.


From the looks of them, I doubt these help even when playing action games, because these are just cheap junk. I am sure that playing with these is a lot worse than with original controls, I find no reason why these could help. Also, because these are stickers, after few times you have taken these off screen these stickers probably just won't stick back to screen.



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wow, thats got FAIL written all over it....



RolStoppable said:
mrstickball said:
cloud1161 said:

xperia play >>>> whatever kind of joke that is

If they really wanted to make Smartphones kill the handheld market, and have Sony score the win, Sony needs to ensure that PSOne classics and other back-cat games make it on other Android devices through a Playstation Store, and maybe some sort of controller scheme like on the Xperia Play.

That way, you get the best of all worlds. All the great smartphone software, better controls, and a lot of great games. Then there is nothing that Nintendo can really do other than join the market somehow.

Except for having the hottest portable games exclusively on their handheld which really isn't an unrealistic scenario.

Given the past few years, I'd venture to say the hottest portable games have been on iOS, outside of a few Nintendo tentpole IPs.

Have you ever been to the Game Developers Conference? You know, the big event in San Fransisco that about 15,000 developers attend annually. At these conferences, you get a 1 to 2 year heads-up on what developers are going to put out into the market. 4 years ago, it was all about the Wii, and we got a ton of Wii titles about 1-2 years later.

After then, its been entirely focused on downloadable and AAA content, with Nintendo being the pauper in regards to interest. No one at the conference cared about 3DS, which is very telling about the global interest in the handheld over the next 1-2 years. What did people care about? Casual/Social online games, Steam, iOS and Android.

I've been saying it for 2 years now and will continue to say it: Nintendo's current handheld strategy is doomed to die this generation. There are far more iOS and Android devices on the market. Although many games are campy and cheap, the fact is, there is nothing preventing a company from releasing major AAA fare and seeing major success. For example, despite being released well over a year later, Grand Theft Auto: Chinatown Wars on iOS is closing in on outselling the DS version. Its already outsold the PSP version.

 

Now, I am not saying that Nintendo having a handheld market is doomed, but their current cartel on how they deploy is. In 2 or 3 years, there will be well over a billion active smartphone users with technology that can supply games at 3DS or greater quality levels. Now, in general, that is meaningless if it weren't for the central application stores of iTunes and Android Market. That allows direct sales of gaming titles, which is a huge boon for gaming on smartphones, which makes it a valid market. Because of that, Nintendo WILL have to adopt a different strategy, because 3rd parties will find it far more lucrative to charge $9.99 or $19.99 for a AAA IP with a billion user install base vs. $39.99 on an install base with a fraction of the users. When that happens, Nintendo will have no parties to help grow their install base, stagnating the market and making a 3DS successor a non-starter (unless they simply want another Gamecube-type re-hash).

So having the 'hottest' handheld titles is rather hilarious. What new handheld IP has sold over 2 million plush toys in the past year? What new IP is getting its own TV show? The answer isn't a DS or 3DS IP, Rol. Its an iOS title. I know your a Nintendo fanboy, and that is fine, but the bigger picture is that Nintendo will have to adapt to a different heldheld policy next generation, because there is no way that people will continue to pay $200-$300 for a 3DS when they can get the same games on a device they already have for a fraction of the price.



Back from the dead, I'm afraid.

They only thing they would have to do is add a bluetooth joystick cover or something along the line of.



RolStoppable said:

On the point of developer interest, what does that really mean, if you use the Wii as example? We know how that turned out, so it's not exactly helping your argument. GTA Chinatown Wars on iOS closing in on the sales of the DS version also isn't much of an achievement. After all, the game is more appropriately priced on iOS and the sales of the DS version weren't that great to begin with which is why accusations of the game flopping were thrown around repeatedly.

Yes, a million-selling DS game is a flop :-  What game would you want to compare then? Civilization: Revolution which outsold the DS version 2:1 on iOS? My argument on developer interest is that when the Wii was new and different, you had a lot of interest and quite a few 3rd party games - major tentpoles like Monster Hunter, too. Today, the market isn't quite as favorable for the Wii.

As for the price comments - here is the thing: downloadable games have a better value proposition because the developers/publishers make more money. Therefore, they cost less, therefore people can buy more. That is why I said Nintendos' cartel model of controlling both production of carts and handhelds is doomed. They will need to go to a downloadable model which provides greater revenues for developers, and at that point, they become a direct iOS/Android competitor, which will be an uphill battle, as Nintendo's downloadable model is the worst of all services by far, and Android/iOS will have massive advantages.

Nintendo had no parties to help grow their DS and Wii userbases and look how that turned out. Nintendo alone pushed these two systems to great success, so suggesting that Nintendo couldn't do that again is the hilarious thing here. If Nintendo is going to fail, then it's going to be due to their own incompetence and not the rise of smartphones, Android and whatever else.

Interesting. You don't consider IPs like Dragon Quest to be important? My argument about Nintendo going it alone is that you can argue the DS/Wii had little 3rd party support, but both had a lot more than the one I mentioned - Gamecube. That is where the distinction must be made. In the future, I fear Nintendo will get less support than ever due to iOS/Android becoming a better value proposition for developers (cheaper and more revenue = more devs)

I don't get what should be so special about that new iOS IP I don't even know the name of when Pokémon is still going incredibly strong. If we are going to address our biases, then you are a Nintendo hater who repeatedly got facts wrong in the past to suit your agenda. Which you are once again doing by ignoring my entire point in your conclusion. People won't be able to buy Nintendo games on a smartphone and that's why Nintendo's handhelds will continue to maintain their relevance.

Angry Birds. Its had over 100 million downloads in just a year and a half. You may not know about it, but there are a lot of people that do. Can you tell me how I am a Nintendo hater? I am just being a realist in terms of what the future holds. I am not against all the great things Nintendo does. I loved the DS and owned one with a few games. Its a great device. You can keep saying that just because people can't buy Nintendo games on smartphones means Nintendo will always be in business is an incredible bad statement. Look at what happened when Nintendo had Nintendo games on the Gamecube. The hard truth is that although Nintendo IPs are an incredible thing to have, without other IPs in conjunction with good hardware, its doomed. We saw that for nearly 10 years with the N64 and Gamecube, and I believe Nintendo is heading there again, but this time with handhelds.





Back from the dead, I'm afraid.

Mordred11 said:
Derixs said:

YES!!! I always love things that cover almost 50% of my screen...

What a coincidence!Me as well!



I'm jumping on the hype train, I really just don't want to see the screen.