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Forums - Gaming Discussion - Deus Ex PC is an console port

Listen for the cries of thousands of PC gamers cry because there beloved series, is not only console focused but the PC verison is being outsouced to Nixxes Software BV. while Nixxes may do an good job for the PC SKu but there hasn't been an good track record for such outsoucing.

Well it appears from the recent video that the PS3 may be lead because showing it off to the public usually points to that console being the lead of the 2. So i can cross that off the list of PC game to get and instead buy the PS3 verison.




Of Course That's Just My Opinion, I Could Be Wrong

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They did K&L2 port and that was good quality.

Also actually thanks to it being outsorced port maybe this time we get pc optimised controls and interface.



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Zlejedi said:

They did K&L2 port and that was good quality.

Also actually thanks to it being outsorced port maybe this time we get pc optimised controls and interface.


well this could work but not being apart of the development team could cause some problems or could do wonders?



Of Course That's Just My Opinion, I Could Be Wrong

mchaza said:
Zlejedi said:

They did K&L2 port and that was good quality.

Also actually thanks to it being outsorced port maybe this time we get pc optimised controls and interface.


well this could work but not being apart of the development team could cause some problems or could do wonders?

No idea until we see it. For example outsorced ME1 port had tons more pc friendly customizations than done inhouse lazy effort ME2 PC version.



PROUD MEMBER OF THE PSP RPG FAN CLUB

Nixxes have a solid track record with ports, so I'm not bothered about that, but the fact that it is a port is a bit concerning. I really hope it's not going to be another Invisible War disaster, or be hobbled and dumbed down  'streamlined' to appeal to the CoD masses like Dragon Age 2 and Crysis 2.



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it seems like all the design work is being done in house but the programing is what they are outsourcing. So there is still hope...

Shacknews: Our community is filled with PC devotees, so I need to ask about the PC version, specifically. This is a franchise that began on the PC, and some would argue it thrived on PC considering the mixed reaction to Invisible War, which also made its way to console. How much care has been given to the PC version?

Jean-François Dugas: I can tell the PC fans that, actually in the office when I'm playing the game I don't play on Xbox 360 or PS3, I play on the PC. It's shaping out to be very good. It's on the same level as the other platforms. There are a few things that we'll discuss later, but we adapted stuff because it's on PC. Especially in the interface department.

Shacknews: So, the UI is different on the PC?

Jean-François Dugas: I mean slightly different. Not totally different. So it doesn't feel like a port of a console game. We didn't want that. It's the three platforms that are being pushed at the same time. PC? We're going to talk about it eventually.

Shacknews: Was the PC version done in-house at Eidos Montreal?

Jean-François Dugas: No. Well, it was done in-house, but with a partnership.

Shacknews: Who is the partner?

Jean-François Dugas: Nixxes. They're based out of the Netherlands.

Shacknews: How much involvement does your team have with the PC version of the game?

Jean-François Dugas: All the design and changes to the design has been done in Montreal and sent to them. We review the builds. We review and then give comments about what works and what doesn't. It's the same process. It's the exact same process, except that the programmers aren't in the same office. It's the same game and the same creative team taking care of it.

Shacknews: Is that a function of staff limitations in Montreal?

Jean-François Dugas: Yeah. It was more of a logistic problem more than anything else and having enough people to make sure it's all on the same level, all the time. So, yeah. It was more about manpower and logistics.

http://www.shacknews.com/article/67902/interview-deus-ex-human-revolution-1



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