|Darth Tigris said:
Move needs its OWN unique experiences. I think that's what he's saying here. This is a controller experience and is being designed for a controller.
If he made the same statement about Kinect (which he won't because Kinect support isn't being roundly promoted like Move support), I'd expect most to stand by that for the same reasoning.
this more than anything...
otherwise it will wither on the vine.
I don't see why move has to be a 'new expirience'. While Kinect is an entirely new interface / gui I always feel that move was nothing more than an alternate control scheme, sort of like a wheel & pedal for racing games or a arcade stick for a fighters; the application on most FPS would be virtually the same; the replacement of the right analog aim stick with a motion controller.
In this case, I feel the answer is more like 'why bother, we didn't plan for move and everyone who is interest in our game will get it with or without move support'. Which to be honest is fair enough, I have no issue with it in fact.