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BioShock chief tells Play why Infinite won’t support Move…

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kowenicki said:
Darth Tigris said:

Move needs its OWN unique experiences.  I think that's what he's saying here.  This is a controller experience and is being designed for a controller.

If he made the same statement about Kinect (which he won't because Kinect support isn't being roundly promoted like Move support), I'd expect most to stand by that for the same reasoning.


this more than anything...

otherwise it will wither on the vine.


I  completely agree. 

 

I do not want move support (or hell any support) that is only half assed, which by the way he is talking this would definitely be the case if they were forced to do it.   How could this be a good thing?



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Ssenkahdavic said:
kowenicki said:
Darth Tigris said:

Move needs its OWN unique experiences.  I think that's what he's saying here.  This is a controller experience and is being designed for a controller.

If he made the same statement about Kinect (which he won't because Kinect support isn't being roundly promoted like Move support), I'd expect most to stand by that for the same reasoning.


this more than anything...

otherwise it will wither on the vine.


I  completely agree. 

 

I do not want move support (or hell any support) that is only half assed, which by the way he is talking this would definitely be the case if they were forced to do it.   How could this be a good thing?

how says it would have to be half assed.

killzones certainly wasnt. 



Eh, I don't see what peoples' problem with his statement is. If it doesn't fit, don't force it.



kowenicki said:
Darth Tigris said:

Move needs its OWN unique experiences.  I think that's what he's saying here.  This is a controller experience and is being designed for a controller.

If he made the same statement about Kinect (which he won't because Kinect support isn't being roundly promoted like Move support), I'd expect most to stand by that for the same reasoning.


this more than anything...

otherwise it will wither on the vine.

I don't see why move has to be a 'new expirience'. While Kinect is an entirely new interface / gui I always feel that move was nothing more than an alternate control scheme, sort of like a wheel & pedal for racing games or a arcade stick for a fighters; the application on most FPS would be virtually the same; the replacement of the right analog aim stick with a motion controller.

In this case, I feel the answer is more like 'why bother, we didn't plan for move and everyone who is interest in our game will get it with or without move support'. Which to be honest is fair enough, I have no issue with it in fact.




He's open to 3D but not Move?



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
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kowenicki said:
Darth Tigris said:

Move needs its OWN unique experiences.  I think that's what he's saying here.  This is a controller experience and is being designed for a controller.

If he made the same statement about Kinect (which he won't because Kinect support isn't being roundly promoted like Move support), I'd expect most to stand by that for the same reasoning.


this more than anything...

otherwise it will wither on the vine.

Unique does not equal to good. Most unique experiences I have played sucks ass to begin with. He did not have the time nor the interest, so he did not bother, who cares. Funny, that Move would be terrific with a game like Bioshock anyway. 



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

I dont buy it, Screw these guys to, Bioshock is a fps, If the move can work as good as it did on KZ3, it was brilliant, then It can work that well on Bioshock. Some developers just dont have what it takes, they dont like the challenge, or it could be that they dont want the experience to be better on PS3 then 360, these are the real issues. 



The thing is, how much resources would it take to add move to an fps game? It's an fps game! It is perfect for move. I could understand if it was something like a racing game or a sports game that they just wanted to tack onto the game later in the development cycle.

But how hard could it be just to add the Move to an FPS?
It doesn't have to be an extraordinary experience with move to make it worthy, it is a FPS! People use the Move for fps games... Fps!



mirrows Naughty Dogs comment and they are first party, about the move and why it isn't in Uncharted tho they would of got in during Uncharted 2 development. 



Of Course That's Just My Opinion, I Could Be Wrong