I cannot begin to express my disappointment after hearing this.
First, what I do agree with:
“I’d never want to throw in Move support just because it’s going to make some first party happy or because some marketing department wants it on the box...”
I also agree that gimmicky Move controls that could just as easily be represented with button presses such as waggling left or right and such is not necessary and feels decidedly tacked on.
What I don't agree with is his assumption that Move would not enhance the experience of playing Infinite. While I haven't used Move in an FPS yet, I've certainly used the Wii remote and nunchuck to play Metroid Prime Trilogy. In my opinion this kind of control scheme in a first-person game improves the maneuverability alone exponentially, not to mention the aiming accuracy. It is unquestionably the closest thing to keyboard and mouse on a console and most importantly gives you a complete immersive 3D feel with the control. Even when I was just running around lost in Prime 2, I was having so much fun because of the amazingly liberating controls.
Any first-person game, be it Bioshock, Metroid Prime, Halo or COD, control is vastly improved with this control method because resting your arm comfortably on an armrest with your steadied wrist movement able to cover the entire screen with a pointer is far superior to swinging a stick around with your thumb to move your point of view. And for anyone who doesn't agree, there's the dual-analogue option for them. So why not include it?
Of course I'm still uber excited about this game; Bioshock's my favorite game this gen, but dammit, I was so looking forward to this control option being present.