Consoles don't end until Sony says so.
kowenicki said: A Nintendo release of a brand new and bespoke SuperMario or MarioKart on Android (or equivalent) is very near I think. Certainly in the next 5 years. Imagine the revenue, Nintendio is already thinking this way imo. The next gen of gaming handhelds is def the last one... very easy transition to make. |
If I had any confidence that we would be in contact with one another in 2016 I would make a bet with you.
Perhaps you would care to wager.... your son?????
I can see that happening, but with the (frankly oldfashioned) bandwith limits in the US it could be a while longer before dedicated cloud gaming arrives. And don't underestimate the often ignored benefit of physical copies: impulse sales and holiday shoppings.
But it's certain that part of gaming will definitely move to the cloud. It removes all hardware dependency for developers as there's a (in theory) limitless hardware power.
Prediction: next generation isn't "the last gen". In 10 years you'll see how right I am. If not, 1 year avatar and sig control.
Above: still the best game of the year.
Started a new file on DKCR and trying to get all these shiny gold medals. Current game completion: 126 %; medal distribution from shiny gold to bronze: 47/13/10/1. Got medals in all levels, now it's time to improve the unsatisfying times. |
Holy shit! I have a few medals to get in world 8 still, but I don't think I have many Shiny Gold medals. Most of them are of the ultra-easy ones to get, like the rocket and cart levels.
Above: still the best game of the year.
I believe the biggest challenge for the industry is rising development costs. I don't think 9th gen consoles, provided they are going to happen, will be much more advanced than 8th gen consoles. Well, maybe they'll be more advanced but I'm not sure games will be able to take advantage of all the power. Developers just don't seem to be willing to utilize things like procedural content more.
kitler53 said:
to part 1-- i do agree it was a test but the execution was terrible. i personally was very excited when it was first announced but the fact that not every title went digital, some that did go digital arrived late, and a large uncertainty of which games would or would not be released digitally severly turned me off. I'm most likely going to get an NGP and if I do I won't buy a single game physically if I don't have to. to part 2 -- i don't think that the vinyl niche market has anything to do with digital file size but yes, i do believe there will always be a market for that sort of thing. you can still get film camera too but lets face the facts -- the size of that market is no longer significant compared to the digital camera market. |
2. I think it does. Its all about audio quality. And unfortunately no one seems to think that file size has everything to do with quality. Vinyl records are still alive mostly due to the known fact that they provide amazing audio quality versus standard audio codecs digital music and CDs use. There are advanced audio that can equal vinyl's sound, but everyone complains about file size and download speed even in today's day and age. No one seems to want to move past their 7MBs MP3 and go to a hi-fi lossless audio file that can be 100MBs or more that would make any song sound as if you are sitting in the recording studio with the artists/bands.