sapphi_snake said:
Kasz216 said:
It made great RPG settings though.
Really my only regret was not being introduced to dungeons and dragons as a kid, because my love of Final Fantasy and Dragon Warrior caused me to create dozens of my own RPG games, complete with spells, and leveling progressions.
I had dozens of notebooks just filled with different RPG ideas and leveling progressions. Though I made level designs for platformers and other games as well. Took dedication to make up leveling progressions and defining every skill, strengths and weaknesses, plot points, gaming balance.
Would even make basketball games by filling out the roster with stats made by various days i'd be out practicing basketball with various handicaps to represent what big men and small men would play like. (Big man threes shot with one hand, small guys inside game being eyes closed.)
Was all kinds of fun. I never could figure out how to turn my Baseball cards into a fully functunal game though, could never figure out what the baseline was for baseball stats, so it was always too pitcher dependent.
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Why didn't you try getting into the video game industry? Psychology seems like an odd choice to make, considering your childhood.
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EVERYBODY has ideas in the videogame industry. From the Designer to the guy playtesting games...
and if your ideas are good enough, you don't need to work for a company. See the Minecraft guy... or really any number of successful people who broke into the industry on the merits of their ideas.
Heck, Shigeru Miyamoto is basically the consesnsus pick for greatest videogame developer ever among developers and I'm not even sure he LIKES videogames. Which is why he is so successful and makes so many different kind of games that turn out to be big hits. He doesn't really care about anything other then giving people something they enjoy so he'd be willing to completely change the entire concept if he didn't think people would like it.
I mean, his biggest "failure" wii music still sold well... but it didn't sell amazing, partly if you ask me... because Shigeru Miyamoto's biggest passion is music.
If your likes in videogames are mainstream, well this isn't a problem like Cliff Blezinski. He basically likes Gears of Wars type games... and most people do too... great.
Me, if I did try and break in, i'd perfer to do it the "old fashioned" way which is becoming the new fashoned was as well. Via programming my own game, or creating a popular mod, or whatever, make a game or two first on my terms to even see if anyones interested.
Because quite honestly, I doubt the market is there for the games I like. My favorite games as a kid, like I said were pen and paper turn based RPGs like Dragon Warrior, and other such games like strategy RPGs.
Really unpopular genres.... furthermore, I like games where you are a player in the story, and not THE story. Where you make a difference, but you aren't the be all end all. I like games where your actions have complex effects on the world, and I like "free range" type games, where the storys adapt rapidly based on what you do.
Romance of the Three Kingdoms 8 kinda explains a lot of these ideals. Most people don't like this kinda stuff, so i'd be more happy to progam some games on the side. See if anyone likes em as cheap oldschool type games, and if so, awesome.
If not... i've got games I'd enjoy playing.
As for why i don't do that. Harder to learn programing then I thought i'd be,(Thought it'd be somethign i'd be able to learn by mysef, having had the patience for it however.) and I haven't had the oppurtunity lately to take a class in programming.