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Forums - Nintendo Discussion - What makes Donkey Kong Country for the Wii special?

oniyide said:

@Qays  that really pissed me off about Wario land shake it, which sucks because i love production IG, i love the anime style i like the Wario character and i like the game but that damn shaking got annoying im still going to buy the game eventually

@rolstoppable  there is only so much different ways you can finish a Mario level and a mirror mode?? if thats your thing thats cool but for me your still playing through essentially the same levels as before and thats where i kind of get bored. When you've played thru NSMB what is there left to see??? Yes you can try to get all the little trinkets but your still going to be playing thru the same levels to get those.


That second paragraph does look like a double standard, as that applies to every video game on replays, unless you are playing something like a Roguelike RPG.

And I should repeat that the point of a good level is that you can play the same content, but then find out the different ways you could play it. It's why I replayed Resident Evil 4 with so many times, but with different weapons. It's why people try different parties with Final Fantasy 1, even though the maps are identical. And with Mario games, it's to try the various ways you can complete a level. Do you want to speed run, or kill all the enemies, or avoid all the enemies, or hit every block you can.

Now some of the above might not appeal to you, but then it would look better if you state that in the first place, not make comments that make us think you aren't paying attention to what you are writing.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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^^^^  my point of what is there new to see after you've beaten it was never addressed.  doing a speed run does not appeal to me in the slightest, because im still just going thru the same levels. Now you might say that for any game and you would be right, but i can run through a 2d Mario rather quickly and then thats it for me. I cant really say that for alot of other games. But then again that is the nature of the 2d platformer. Not really fair to compare them to a Mass Effect which has literally hours of content outside the main story. Ill give DKCR a go eventually its supposed to be more challenging



oniyide said:

^^^^  my point of what is there new to see after you've beaten it was never addressed(1).  doing a speed run does not appeal to me in the slightest(2a), because im still just going thru the same levels. Now you might say that for any game and you would be right, but i can run through a 2d Mario rather quickly and then thats it for me(2c). I cant really say that for alot of other games(3). But then again that is the nature of the 2d platformer. Not really fair to compare them to a Mass Effect which has literally hours of content outside the main story. Ill give DKCR a go eventually its supposed to be more challenging


1. I did address it. The statement applies to almost all games with fixed content, thus is invalid as a reason against platformers in particular.

2. I should have written "go throuh the level quickly" instead of "speed run". But my point there is that for some people that's not it for them, while for you it is. It would have been better to include that in your posts in the first place, as it makes a subjective point we can understand instead of what looks like an objective claim.

3. That's actually because a lot of games force you to slow down to pad their playtimes out. You're confusing being able to run through a game for less content.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

^^^ dont know if i agree with your third point. What games do you think "force you to slow down" I could skip ever cut scene in GTA4 and it would still take me faster to beat Mario than that game.



oniyide said:

^^^ dont know if i agree with your third point. What games do you think "force you to slow down" I could skip ever cut scene in GTA4 and it would still take me faster to beat Mario than that game.

...and you don't see a problem with having that much fluff in a game?  I actually like playing a game and not watching it.  I'd rather try to master a level in a Mario game then watch a boring cutscene about Gay Tony and I most definitely am not going to pay extra to see full frontal male nudity.  I just saw that in the washroom a few minutes ago for free. 



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"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

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oniyide said:

^^^ dont know if i agree with your third point. What games do you think "force you to slow down" I could skip ever cut scene in GTA4 and it would still take me faster to beat Mario than that game.


What makes you think I meant cut scenes? If I give no specifics about what slows you down in a game, it's a good idea to assume I mean things in general in that game, or at least first ask what I mean before you respond as though I meant something specific I didn't write.

EDIT: Sorry if that came across as too mean. I get annoyed when I give either a qualifier or none in a comment, and some act as though I gave a different one or one at all, especially if it "conveniently" is a qualifier that make their argument look better, regardless of the agument I was actually making. If you didn't mean that, then I was reacting to past discussions more than this one.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@amp316  you can skip the custscenes, and it would still take me longer to beat it than it would Mario. Thats still alot of gameplay right there. Hell i dont even want to use GTA as an example cause that game has an online mode. 

@lordtheknight  I wasnt trying to assume anything i just want examples of "forcing slow down in a game" the only thing i could think of is the cutscenes and you skip those.



oniyide said:

@amp316  you can skip the custscenes, and it would still take me longer to beat it than it would Mario. Thats still alot of gameplay right there. Hell i dont even want to use GTA as an example cause that game has an online mode. 

@lordtheknight  I wasnt trying to assume anything i just want examples of "forcing slow down in a game" the only thing i could think of is the cutscenes and you skip those.


Well I'll elaborate. In regards to the story mode from beginning to end in a GTA game, as you brought that up:

Many missions can be completed as fast as a Mario level, but you have to get to them in some way, while in 2D platformers, you have move across the map. The time difference from that alone is huge.

Many missions have goals to complete before moving on, which is not really a requirement in a 2D platformer.

The terrian of 3D games in general tends to take a lot longer to walk across than in a 2D game, whether overhead or side scrolling. There are likely many reasons, but those also pad out the time.

If you fail a mission in a GTA III-era game (don't know about IV though), you have to get to the mission start from the save point and then start the mission over.

Keep in mind I'm a fan of the GTA games, so this isn't bashing them in any way.

Also, when I mean "forcing", it can include incidental causes as well as any intentional ones. Just because it can be the nature of the game doesn't mean it doesn't count as stretching out the time.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

To sum up this entire thread: Oniyide doesn't like 2D platformers.

Not everybody likes every genre. Get over it!



^^^^ yeah I can definately see having too drive to and from is stretching stuff. id say the goals are part of th mission and that is gameplay. In GTA 4 when you fail a mission you can just start over from the mission