Let me tell you a story. Long ago, Microsoft made a game called Fusion Frenzy for the Xbox. The game was an attempt to emulate the party fun of the Mario party series. But two things went wrong.
The first was that instead of lovable familiar characters that evoke a sense of fun, the game featured a series of generic "sci fi" dudes with bright coloured hair and no personality whatsoever. This sad collective of focus group spawned losers gave the player no reason to even care who they might pick.
The second problem was that the game monumentally sucked. It featured no overlying gameboard type mechanic, only throwing players from one (once again generic) game to the next, and featured a camera system that would usually pan out so wide it was hard to see who you actually were.
The first problem is obviously attributed to the lack of solid recognizable characters, but the second problem? Well the second problem is quite simple. If I see two games of the similar type; one of which features Mario and co while the other features a bunch of generic dudes, I'm much more inclined to think that the generic dude game will have about as much quality in the gameplay as it will in the character design.
I'm a mod, come to me if there's mod'n to do.
Chrizum is the best thing to happen to the internet, Period.
Serves me right for challenging his sales predictions!
Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.