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Forums - PC Discussion - DICE: death of PC claim is ‘bullshit’

fps_d0minat0r said:
Scoobes said:
brazylianwisnia said:
ssj12 said:
fps_d0minat0r said:

one thing worse than dying is torture and thats what pc is going through every time they have a game cancelled or someone makes a game for xbox/ps3 but not pc.....oh and when a pc exclusive goes to console (soon diablo III according to job listings)

its not dead but IT IS dying.


So thats why there are more exclusives on PC every year then all consoles and handhelds put together... ok then.


http://www.gamerankings.com/browse.html?site=&cat=0&year=2010&numrev=0&sort=0&letter=&search=

I see 18 console exclusives vs 4 PC exclusives in top games last year...and 6-0 in this year as for now.if this is the king of gaming market "his majesty PC" than keep it going...  also 21mln sales of COD:BO vs 1,5mln on PC and console game prices are twice higher...you are saying some serious BS here.

PC gameing is getting bigger because gameing busines as a whole is getting bigger.Console market is now twice as big as in the same time in PS2 generation.if i'm wrong than why biggest PC only titles comed to consoles in past years? Fallout,COD,The Sims,Battlefield,Elder Scrolls and many many more...

and what was most profitable games on PC last year?WoW and Farmvile...

 I don't hate PC.I play minecraft,Civ,sim City and Settlers very often but I do not like when someone spreads BS.

Lol. Take a look at Game Rankings list for PC games and it's missing a number of games (exclusive and even some multiplats). For one thing, I can't seem to find any Mount and Blade game. There are tons of indie titles released on PC every year; just because you don't know about them doesn't mean they don't exist.

Check the thread/list I posted above.


comes down to one thing

quality > quantity

pc is where all developers start, if they get a slight bit of sucess and their game works well with a console controller, they switch boats.

therefore the ton of games which are exclusive to pc, only a few of them are any good and the only thing stopping them coming to consoles is keyboard/mouse.

I believe the word you're looking for is expand, not switch. Those developers don't stop releasing games on PC, they just have the extra cash to port it to consoles. That's what stops them from going to consoles: cash; not Keyboard and Mouse. Most of these studios don't have the money to market their games or pay for the license costs associated with console games.

And you seem to be making a pretty big assumption about those games quality without playing them.

Money & marketing don't mean quality, which is what you seem to be implying.



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fps_d0minat0r said:
Zkuq said:
MikeB said:

> 90 = 96? lol a PC shooter that was rated 75 then is equal to a 90 now.

IMO nowadays a lot more effort is being put into games. Good actors are hired, orchestras are playing top quality music scores, a lot more attention to details, etc.

Yeah, and gameplay features are being downgraded all the time. I don't care about actors, orchestras or detail if they continue to cripple gameplay. The effort you mean is mostly money.


what planet are you living on?

games have much more replay value now than they did before.....we are seeing many games with level creators and things like customisation is expected of all games.

things like graphics, physics, AI all of which impact gameplay are continuously improving. This leads to games where even if you play the same level twice, it feels different........this was not the case in older games which were repetitive, standardised and predictable.

downgraded.....yeah right.

the reason why there is no dramatic change is because people dont like change so it has to happen slowly. i bet next gen every fps will have a weighty feel like killzone even though this gen people dont like it because their used to hovering cameras.

Might have something to do with this:

Bit of an exageration but does hold some truth.



fps_d0minat0r said:
Scoobes said:
brazylianwisnia said:
ssj12 said:
fps_d0minat0r said:

one thing worse than dying is torture and thats what pc is going through every time they have a game cancelled or someone makes a game for xbox/ps3 but not pc.....oh and when a pc exclusive goes to console (soon diablo III according to job listings)

its not dead but IT IS dying.


So thats why there are more exclusives on PC every year then all consoles and handhelds put together... ok then.


http://www.gamerankings.com/browse.html?site=&cat=0&year=2010&numrev=0&sort=0&letter=&search=

I see 18 console exclusives vs 4 PC exclusives in top games last year...and 6-0 in this year as for now.if this is the king of gaming market "his majesty PC" than keep it going...  also 21mln sales of COD:BO vs 1,5mln on PC and console game prices are twice higher...you are saying some serious BS here.

PC gameing is getting bigger because gameing busines as a whole is getting bigger.Console market is now twice as big as in the same time in PS2 generation.if i'm wrong than why biggest PC only titles comed to consoles in past years? Fallout,COD,The Sims,Battlefield,Elder Scrolls and many many more...

and what was most profitable games on PC last year?WoW and Farmvile...

 I don't hate PC.I play minecraft,Civ,sim City and Settlers very often but I do not like when someone spreads BS.

Lol. Take a look at Game Rankings list for PC games and it's missing a number of games (exclusive and even some multiplats). For one thing, I can't seem to find any Mount and Blade game. There are tons of indie titles released on PC every year; just because you don't know about them doesn't mean they don't exist.

Check the thread/list I posted above.


comes down to one thing

quality > quantity

pc is where all developers start, if they get a slight bit of sucess and their game works well with a console controller, they switch boats.

therefore the ton of games which are exclusive to pc, only a few of them are any good and the only thing stopping them coming to consoles is keyboard/mouse.


Most of the time when it comes to indie titles that is the same damn thing.

And the majority indie devs stay on PC, they port to the PSN/XBLA.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
Scoobes said:
fps_d0minat0r said:
Zkuq said:
MikeB said:

> 90 = 96? lol a PC shooter that was rated 75 then is equal to a 90 now.

IMO nowadays a lot more effort is being put into games. Good actors are hired, orchestras are playing top quality music scores, a lot more attention to details, etc.

Yeah, and gameplay features are being downgraded all the time. I don't care about actors, orchestras or detail if they continue to cripple gameplay. The effort you mean is mostly money.


what planet are you living on?

games have much more replay value now than they did before.....we are seeing many games with level creators and things like customisation is expected of all games.

things like graphics, physics, AI all of which impact gameplay are continuously improving. This leads to games where even if you play the same level twice, it feels different........this was not the case in older games which were repetitive, standardised and predictable.

downgraded.....yeah right.

the reason why there is no dramatic change is because people dont like change so it has to happen slowly. i bet next gen every fps will have a weighty feel like killzone even though this gen people dont like it because their used to hovering cameras.

Might have something to do with this:

Bit of an exageration but does hold some truth.

Actually that is not an exageration. Shooters you used to be able explore massive maps each level, find secret rooms, treasures, secret weapons, etc. Heck, sometimes there is a secret boss.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
fps_d0minat0r said:
vlad321 said:
fps_d0minat0r said:
Zkuq said:

Every time someone mentions 'PC gaming dying', I can't help thinking of this picture:

Also, usually I can't help posting it.

huaxiong90 said:

OT: I wonder what the PC benefits of Battlefield 3 will be?

Much more players (64 on PC, 24 on consoles), dedicated servers (could be on consoles too, though I don't think there's any reason to think so yet), better graphics (obviously), probably easier and more versatile controls and quick chat options (really, quick chat is great), customizable controls. I don't think they've actually confirmed much of that but it should be pretty obvious.


thats a very small image given the time span......

id die by the time i put together an image of all AAA playstation exclusives since it released in 1994 despite the 9 year disadvantage.

There are countless amount of games that are not in that image. I wouldn't expect you to know though, I bet you think CoD and KZ are AAA material. I'd like to also point out that the meaning of 90 back in 2000 was much much different than it does now. a 90 from 2000 is roughly equal to a 96 in 2011 going by sheer quality. This effect is mostly because games have started to cater to the least common denominator, and just liek Twilight, they have become absolutely terrible in quality. They get a lot more praise though, despite the low quality of the game.


wow....the number of assumptions you make and conclusions you jump to.....

and yes KZ is AAA material......floaty cameras with toy guns attached to them *cough* source engine *cough* are not. i can understand quake and UT (my best fps of that time) having them but when newer games like L4D have it, it tells you a lot about how much pc gaming has really improved. then we look at games like starcraft 2 ....i mean starcraft 1.5 where theres hardly been an improvement given the number of years.

there is NO WAY what so ever to determine what a score in 2000 would be today and nor is there a way to tell what the lowest common denominator actually is and the ratio of games catering for them.

wow....the number of assumptions you make and conclusions you jump to.....

So now your opinion means KZ is AAA but anything on Source isn't?!



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ssj12 said:
Scoobes said:
fps_d0minat0r said:
Zkuq said:
MikeB said:

> 90 = 96? lol a PC shooter that was rated 75 then is equal to a 90 now.

IMO nowadays a lot more effort is being put into games. Good actors are hired, orchestras are playing top quality music scores, a lot more attention to details, etc.

Yeah, and gameplay features are being downgraded all the time. I don't care about actors, orchestras or detail if they continue to cripple gameplay. The effort you mean is mostly money.


what planet are you living on?

games have much more replay value now than they did before.....we are seeing many games with level creators and things like customisation is expected of all games.

things like graphics, physics, AI all of which impact gameplay are continuously improving. This leads to games where even if you play the same level twice, it feels different........this was not the case in older games which were repetitive, standardised and predictable.

downgraded.....yeah right.

the reason why there is no dramatic change is because people dont like change so it has to happen slowly. i bet next gen every fps will have a weighty feel like killzone even though this gen people dont like it because their used to hovering cameras.

Might have something to do with this:

Bit of an exageration but does hold some truth.

Actually that is not an exageration. Shooters you used to be able explore massive maps each level, find secret rooms, treasures, secret weapons, etc. Heck, sometimes there is a secret boss.

I know, but not every shooter these days is a CoD clone (although a lot are). I have high hopes for Deus Ex Human Revolution (although more of an RPG admitedly), Bioshock, Far Cry & Crysis allowed for some exploration and Half-Life 2, whilst linear had hidden secret areas. I know they're exceptions rather than the rule though.



Scoobes said:
ssj12 said:
Scoobes said:
fps_d0minat0r said:
Zkuq said:
MikeB said:

> 90 = 96? lol a PC shooter that was rated 75 then is equal to a 90 now.

IMO nowadays a lot more effort is being put into games. Good actors are hired, orchestras are playing top quality music scores, a lot more attention to details, etc.

Yeah, and gameplay features are being downgraded all the time. I don't care about actors, orchestras or detail if they continue to cripple gameplay. The effort you mean is mostly money.


what planet are you living on?

games have much more replay value now than they did before.....we are seeing many games with level creators and things like customisation is expected of all games.

things like graphics, physics, AI all of which impact gameplay are continuously improving. This leads to games where even if you play the same level twice, it feels different........this was not the case in older games which were repetitive, standardised and predictable.

downgraded.....yeah right.

the reason why there is no dramatic change is because people dont like change so it has to happen slowly. i bet next gen every fps will have a weighty feel like killzone even though this gen people dont like it because their used to hovering cameras.

Might have something to do with this:

Bit of an exageration but does hold some truth.

Actually that is not an exageration. Shooters you used to be able explore massive maps each level, find secret rooms, treasures, secret weapons, etc. Heck, sometimes there is a secret boss.

I know, but not every shooter these days is a CoD clone (although a lot are). I have high hopes for Deus Ex Human Revolution (although more of an RPG admitedly), Bioshock, Far Cry & Crysis allowed for some exploration and Half-Life 2, whilst linear had hidden secret areas. I know they're exceptions rather than the rule though.


If its not a COD clone, its a Halo clone. Honestly, I wish more games copied Half-Life 2 or Resistance or Killzone.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
Scoobes said:
fps_d0minat0r said:
Zkuq said:
MikeB said:

> 90 = 96? lol a PC shooter that was rated 75 then is equal to a 90 now.

IMO nowadays a lot more effort is being put into games. Good actors are hired, orchestras are playing top quality music scores, a lot more attention to details, etc.

Yeah, and gameplay features are being downgraded all the time. I don't care about actors, orchestras or detail if they continue to cripple gameplay. The effort you mean is mostly money.


what planet are you living on?

games have much more replay value now than they did before.....we are seeing many games with level creators and things like customisation is expected of all games.

things like graphics, physics, AI all of which impact gameplay are continuously improving. This leads to games where even if you play the same level twice, it feels different........this was not the case in older games which were repetitive, standardised and predictable.

downgraded.....yeah right.

the reason why there is no dramatic change is because people dont like change so it has to happen slowly. i bet next gen every fps will have a weighty feel like killzone even though this gen people dont like it because their used to hovering cameras.

Might have something to do with this:

Bit of an exageration but does hold some truth.

E1M6!

But yeah, games don't have those maps because all the scrubs playing games would get lost somewehre after the 3rd corner and then cry and bitch about it on the forums and not buy sequels. Gotta service the most noobs to make the most money I guess. God forbid lil Timmy can't navigate the game and doesn't want to shell out money for DLC/sequels.

 

Edit: The most recent example. Painkiller vs Bulletstorm. Made by the same devs. I remember thinking Painkiller was straighforward, hell it even had a friken compass thing to guide you around if you got lost in the theater while shooting samurai or something. Now in Bulletstorm I go from A to B and that's it. I can't even jump and crouch properly anymore.... I can't believe I'm saying this, but i'd take the shitty jumping puzzles back then over the straighforward idiocy of modern level design.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

fps_d0minat0r said:


what planet are you living on?

games have much more replay value now than they did before.....we are seeing many games with level creators and things like customisation is expected of all games.

things like graphics, physics, AI all of which impact gameplay are continuously improving. This leads to games where even if you play the same level twice, it feels different........this was not the case in older games which were repetitive, standardised and predictable.

downgraded.....yeah right.

the reason why there is no dramatic change is because people dont like change so it has to happen slowly. i bet next gen every fps will have a weighty feel like killzone even though this gen people dont like it because their used to hovering cameras.

Level editors have been common on PC since early 90s at least. You speak of customization? Not related to PC vs. consoles, it's more related to tech. But speaking of customization, can you still fully customize controls on consoles? Yeah, I didn't think so either.

Graphics don't impact gameplay at all. Physics do somewhat, but guess where physics was first? Yeah, PC. I don't think consoles had much physics in 2004 or so. AI is something that naturally improves along with tech but I still don't see it having a big impact on gameplay. No, usually modern games don't feel different every time you play them, they feel the same. I associate this with more linear experience. There are sandbox games and then there are exteremely linear games like 'corridor shooters'. I think your precious Killzone might be one.

fps_d0minat0r said:

and yes KZ is AAA material......floaty cameras with toy guns attached to them *cough* source engine *cough* are not. i can understand quake and UT (my best fps of that time) having them but when newer games like L4D have it, it tells you a lot about how much pc gaming has really improved. then we look at games like starcraft 2 ....i mean starcraft 1.5 where theres hardly been an improvement given the number of years.

You have a problem with floating cameras? Go play more realistic games. Oh, you don't have those on consoles, you'd have to get a PC to be able to play them. Besides, while heavier controls might be better in some cases, slow responsiveness is not a good thing and I usually see that in sloppy console ports. You really notice it when you use mouse. Anyway, there's a place for lighter controls and there's a place for heavier controls but it doesn't determine the quality of the game.



PC games are some of the most replayable games in the business, because while graphics and physics and stories change, good gameplay doesn't.  Look at the 3 games being played in the intel extreme masters - CS 1.6, Starcraft 2, and Quakelive, all which have a 10 plus year legacy.

That's why a lot of console "AAA" are just all flash, no substance.  Good games are easy to play, hard to master.  Modern games are easy to play...and that's about it.