Parasitic said: Shift was amazing because of the immersion level. While GT5 is very realistic when it comes to the actual cars, it fails to capture the intensity and overall fierceness of racing and driving stupidly fast beasts. I can't help but notice that if you're not using the cockpit view, the game feels horribly calm because of the lack of additional camera/sound effects.
Hopefully the ps3 version will be a little more equal to the 360 version this time around. I didn't buy the first because GT5 was on it's way but definitely buying this one! |
As someone who drives probably the closest thing to a "stupidly fast beast" in multiple forms (Formula SAE car, 400 lbs, 100hp for school; BMW Z4 3.0i supercharged with 380 hp 3000 lbs as my daily driver) on this forum, none of these games will ever come close. Until you can feel the forces and try to deal with driving a car on the ragged edge while physics attempts to rip you out of the car, you can't really imagine what it's actually like.
Outside of a full sim rig that imposes forces on the players and uses a dynamics simulator that's several levels above what's possible on a home PC or console, it's really hard to get an idea of what it's actually like.
The greatness of this game will be measured by it's simulator's abilities (I hate how companies describe them as physics engines; they're nothing like the traditional physics engine you might see in Crysis or Half Life). How well can the game model real life driving dynamics? If it's better than GT5, so be it, but I'm kind of doubtful considering Polyphony has been working at this for a lot longer than EA's group, and they've got an actual race team to help with data aqusition and comparisons.