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PS3 Not Maxed Out By Killzone 3, says Guerilla

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PS3 Not Maxed Out By Killzone 3, says Guerilla

This week marks the release of Killzone 3, the latest chapter in the popular first person series that continues the war between the Interplanetary Strategic Alliance (ISA) and the evil Helghast Empire. It is arguably the best looking game on PlayStation 3, complete with gorgeous environments, giant enemies and epic scenes of destruction. Therefore, it’s only natural for people to speculate whether developer Guerrilla Games maximized the console’s potential. Well, Managing Director/Co-Founder Hermen Hulst wants to kill the argument before it begins. The team didn’t squeeze the PS3 for all it’s worth. Not even close.

“At the end of every project, we say, ‘we’ve maxed it out.’ I made that mistake at the end of Killzone 2,” Hulst admitted to IndustryGamers. “We felt that we’d pushed it absolutely to the max. We now know from experience there’s always more mileage in the tech. You can always find new techniques.”

Guerrilla discovers ways to push the system with help from other in-house Sony developers, as well as research it conducts independently. It also helps, according to Hulst, that these companies design their own technology.

“The guys that created LittleBigPlanet, I don’t think they would have been able to create a game that looks as great on someone else’s tech and that’s the same with us,” he said.

“For example, in Killzone 2, we introduced anti-aliasing to get rid of the jagged edges. We’re using that, but an improved version that is much more efficient, so we actually leave space for more detail, bigger environments and more polygons. Compared to Killzone 2, Killzone 3’s polygon count is three times as high, so we’ve been able to find new space, probably averaging out to 40 percent.” 

Guerrilla used this new space to introduce jetpacks and integrate the new melee system, and the game also runs in stereoscopic 3-D, but critics should avoid calling this a waste of resources. 

“We’ve had one dedicated programmer on it and a number of designers that attend play test sessions and process the feedback. 3-D is here to stay. It’s like going from mono to stereo sound. You don’t necessarily change the tune or the lyrics, but still the effect can have a profound impact, and from a tech perspective, it’s not that expensive to put into a TV.”

That said, the company chose to nix online co-op, a feature that fans have begged Guerrilla to include. Instead, they’ll need to enjoy Killzone 3’s single player campaign offline, a decision that Hulst doesn’t regret.

“We considered online co-op, but there comes a point where you say, ‘Will it be diluted if we push forward, or is it going to require the same resource that’s needed for the competitive online multiplayer?’ We chose what the core team found to be the most pleasant online experience, and that’s sitting with a pal on the couch.”

As for the future of the series, Hulst wouldn’t discuss Killzone 4, but he feels optimistic about the upcoming entry for Sony’s Next Generation Portable (NGP), currently in development by Sony Cambridge.

“We would never ask another team to do Killzone if we weren’t comfortable. SCE Cambridge is a team that has a lot of Killzone experience. We’ve had probably 25 of their staff help at the end phases of Killzone 2 and DLC. They’ve worked on DLC for Killzone 3. They’re well versed in the Killzone universe. I think they’ve shown with the development of LittleBigPlanet for PSP that they can take someone else’s property and make a great handheld experience.” 

Killzone 3 is available nationwide for the suggested retail price of $59.99. 

http://www.industrygamers.com/news/ps3-not-maxed-out-by-killzone-3-says-guerilla/



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“The guys that created LittleBigPlanet, I don’t think they would have been able to create a game that looks as great on someone else’s tech and that’s the same with us,”

yeah PS3 FTW! ^^

hmm interesting...but im more excited of what the guys from Naughty Dog say after Uncharted 3...if the PS3 is maxed out after that...if not...holy shit there is no need for PS4 cause Sony will compete with the PS3 against Xbox720 & Super Wii next gen ^^



That's kinda the new Playstation law, you can never max one out ;)



How many games have been stated to have "maxed out" the PS3 already? 



now they have no excuse not having online co-op



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You can't max out teh CELL.  It is a black hole of Awesome.



''never ending history''



 


 

TT Makaveli said:

“The guys that created LittleBigPlanet, I don’t think they would have been able to create a game that looks as great on someone else’s tech and that’s the same with us,”

yeah PS3 FTW! ^^

hmm interesting...but im more excited of what the guys from Naughty Dog say after Uncharted 3...if the PS3 is maxed out after that...if not...holy shit there is no need for PS4 cause Sony will compete with the PS3 against Xbox720 & Super Wii next gen ^^

No way PS3 is maxed out. if they took 3D out of the equation then they couldve achieved a lot more. imo Naughty Dog are too small a team to max out the PS3. i think only a big team like Square Enix FF division or Ubisoft's Assassin's Creed division or Polyphony Digital, with huge amounts of manpower could max out the console tbh.



TT Makaveli said:

“The guys that created LittleBigPlanet, I don’t think they would have been able to create a game that looks as great on someone else’s tech and that’s the same with us,”

yeah PS3 FTW! ^^

hmm interesting...but im more excited of what the guys from Naughty Dog say after Uncharted 3...if the PS3 is maxed out after that...if not...holy shit there is no need for PS4 cause Sony will compete with the PS3 against Xbox720 & Super Wii next gen ^^


Killzone 3 does look awesome and I love the game but all you need to do is type in "Crysis 2 maxed out" in YouTube and realize that the PS3 would not compete with the Xbox 720. PCs today are starting to make this gen look last gen.

Edit: I'll do it for you. Takes awhile to load up in 720p. This isn't even final build and its DX9



this crysis 2 video does look pretty amazing.