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Forums - Sales Discussion - Why do people think a game that sold more is automatically better?

Edgeoflife said:
slowmo said:

So every game that sells poorly is great?

Your argument is even more flawed than the person you're disagreeing with.  There is no accurate measure for what everyone likes, hell even most reviewers stipulate that a review is a guide not a accurate representation of what you may think about a game.  Sales are an indicator of the quality of a game, just like reviews, play time and just general word of mouth. 

Out of everything you listed sales are the worst indicator, and I never said every game that sells poorly is great, at the most I've said every game that sells great isn't nearly as good as some that have sold significantly less and I disagree with there being no accurate way to measure what is good, as long as you keep it within the genre's it's not even that hard it's not that hard to make a certeria of what makes a good 2D platformer or a good rpg, there will always be sub genres and differences of course but it's not impossible by a long shot 


You made a very valid point there.

And to slowmo, be careful by not trying to put words into people's mouth to prove a point.



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If people like something they will buy it, simple as  that.

 

My sister will play Dance Central before she plays Killzone, She will play the Wii before she plays the 360 or PS3, why? Because she likes it and its HER opinion. Just because you (Nobody in particular) have an  egotistcal opinion about games doesn't mean that your right.



dsister said:
LivingMetal said:


I'm a survival/horror fan.  I've played games in the Siren, Silent Hill, and Resident Evil franchises.  From best to worst, I would rank these franchises in the order of Siren, Silent Hill, and Resident Evil.  In regards to good sales, it's the exact opposite.  Also, Resident Evil does hardly anything for me.  Are you trying to tell me that I'm suppose to  think that the Resident Evil series is a better series than Siren just because it has sold more?  Are you trying to tell me that I should not be enjoying Siren more just because it sold less that Resident Evil?

Dude, you and I are FIF fans.  With your flawed logic, you're saying that Justin Beiber is better than FIF. Are you a bigger fan of Beiber over FIF.  I'm not (Thank God).

That isn't what I said at all(especially the part you bolded(and PS I actually don't own and SH or RE games yet I imported Blood Siren from Japan))

 A bad game won't go on to sell millions and millions. However a good game can easily go and do that. Word of mouth is a powerful thing

That's a basic gist of the part you bolded...


This is simply a relatively, personal perceptive.  I remember the first Superman game that came out for the N64.  It sold over a million copies when first released, and it was a horrible game.  It wasn't bought becuase it was a "good game" which it wasn't.  It was bought because it was Superman.  And there have been better games that I enjoyed that sold less than a million copies.



superchunk said:

Basic logic would dictate that: IF product A sold one million units and product B sold one thousand units, then it product A was generally more appealing to consumers and thus an overall better product when most other factors are the same (price, etc).

More likely it was advertised more and more appealing to the masses doesn't = better either 



biggamejames79 said:

Even if ps3 has more overall sales on exclusives, it's not translating into more people buying the system than the 360.  They're not moving systems the way 360 exclusives do.  Sony dominated last Gen by a lot, it wasn't even close, but they have dropped the ball this Gen by letting Microsoft back in the race and dominate the market with the most buyers, the U.S.

Everyone I know bought a 360 because it was cheaper and they wanted to play multiplats, it's not the exclusives thats selling the 360 or atleast not the biggest reason, if ps3 was the same price as 360 when it launched 360 wouldn't have more sales now 



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LivingMetal said:
Edgeoflife said:
slowmo said:

So every game that sells poorly is great?

Your argument is even more flawed than the person you're disagreeing with.  There is no accurate measure for what everyone likes, hell even most reviewers stipulate that a review is a guide not a accurate representation of what you may think about a game.  Sales are an indicator of the quality of a game, just like reviews, play time and just general word of mouth. 

Out of everything you listed sales are the worst indicator, and I never said every game that sells poorly is great, at the most I've said every game that sells great isn't nearly as good as some that have sold significantly less and I disagree with there being no accurate way to measure what is good, as long as you keep it within the genre's it's not even that hard it's not that hard to make a certeria of what makes a good 2D platformer or a good rpg, there will always be sub genres and differences of course but it's not impossible by a long shot 


You made a very valid point there.

And to slowmo, be careful by not trying to put words into people's mouth to prove a point.

I used his own logic, I didn't say that he said that at all or I would have quoted those words. 

He said there is no criteria then says its not impossible to get one yet still hasn't proposed this solution despite saying everyone else is wrong.  What point were you agreeing with exactly, his mad butchered logic or just his general biased viewpoint?



LivingMetal said:

And here's something else. Before the interwebs exploded, did gamers NOT enjoyed playing games because they did NOT have easy access to sales figures?  Did gamers once go around saying, "I just bought this game, and I don't know if I'm going to enjoy it.  I don't know how many copies this game sold."  Or, "I enjoyed playing this game when it sold 1.2 million copies a while back.  Now, it's sold 2.7 copies.  Because of that, I now remembered enjoying that same game over twice as much."  Or how about, "Now, that I found out that the game you played sold more than the game I played, the game I played just isn't as good as when I played it anymore."  I detect that there is something inherently wrong with the person the OP is in reference to amongst others.


I just had to quote this to remind everyone of the asinine assumption that sales = quality = better = enjoyment.  Because it doesn't.



Edgeoflife said:
biggamejames79 said:

Even if ps3 has more overall sales on exclusives, it's not translating into more people buying the system than the 360.  They're not moving systems the way 360 exclusives do.  Sony dominated last Gen by a lot, it wasn't even close, but they have dropped the ball this Gen by letting Microsoft back in the race and dominate the market with the most buyers, the U.S.

Everyone I know bought a 360 because it was cheaper and they wanted to play multiplats, it's not the exclusives thats selling the 360 or atleast not the biggest reason, if ps3 was the same price as 360 when it launched 360 wouldn't have more sales now 


If the 360 didn't have the RROd the PS3 would be dead and buried, stop playing the IF's and BUT's game and stay on topic.



i don't think there are many people that lthink like this. surely i don't some of my favorite games this gen haven't sold that well. for example Alan Wake. same with books the best series for me is A song of ice and fire and it hasn't sold anywhere close to harry potter or twilight(not that i think these 2 are worse quality wise)



slowmo said:
Edgeoflife said:
slowmo said:

So every game that sells poorly is great?

Your argument is even more flawed than the person you're disagreeing with.  There is no accurate measure for what everyone likes, hell even most reviewers stipulate that a review is a guide not a accurate representation of what you may think about a game.  Sales are an indicator of the quality of a game, just like reviews, play time and just general word of mouth. 

Out of everything you listed sales are the worst indicator, and I never said every game that sells poorly is great, at the most I've said every game that sells great isn't nearly as good as some that have sold significantly less and I disagree with there being no accurate way to measure what is good, as long as you keep it within the genre's it's not even that hard it's not that hard to make a certeria of what makes a good 2D platformer or a good rpg, there will always be sub genres and differences of course but it's not impossible by a long shot 


So you're saying because you cannot quantify what makes a game good the other persons arguments aren't accurate.  This seems to be more you being pedantic to try and squirm out of an argument rather than actually accepting the facts at hand.  If that person has sales, reviews and general opinion on their side then you've lost if you cannot rebuke those facts.  I agree that a game that sells 10 million isn't necessarily a better game than one that sells 5 million.

The fact still stands though that it is the majority that decide the quality and from this standpoint any game aimed at a minority demographic can never be better in most peoples eyes.

No I'm saying you can quantify it if you try, and a game aimed in a demographic that is great will usually be better in the eyes of everyone that played both and everyone elses opinions are incomplete