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Sweet list I found of ps3 2011 exclusives

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Pristine20 said:
I actually read in the past that the 360 was better at handling textures due to its freedom of RAM allocation so I've always though of textures to be a RAM thing and not a physical storage thing but this is just hearsay.

I'd be lying if I said I knew what draw distance meant so I'll take your word for that one. As for the A.I., You seem to have a good point but I haven't really seen any ps3 exclusive with such great A.I. that I could attribute only to the console. You also have to remember that exclusive built by sony devs for sony consoles would also always be better in quality/specs than your average game because it's sony trying to showcase their own console strengths. What this means that it may not necessarily be the case that the x360 can't handle it but just that the devs aren't really showcasing any console...which may be another explanation for the differences between Infamous and Prototype.

TBH, vs13, IMO, doesn't even look that technically impressive. It did when it was first shown but with all the stuff thats been released since then, it doesn't look that impressive anymore.  Also, I never really saw that many enemies on screen TBH and enemy count could always be reduced when porting as was the case in the transition from NGII to NG:Sigma II which is actually a curious case since the 360 version was the one with more enemies.

So if a multiplat was announced this E3 and upon release everyone still said vs13 was excellent, you'd still skip? FFXIII has it's flaws but like any game and especially the FF series, I'd advise you to try it for yourself before you judge. It can be found for under $20 now...shouldn't be that much of an investment. If I had listened to FF7 fans before buying FFVIII, I'd have never bought my fav FF so yeah, every FF game is gonna have both sides of the fence, you never know which side you'll end on till you play the title for yourself. 13 is very very different from 12 so hating 12 isn't going to have anything to do with your appreciation for 13. All this only applies if you consider yourself a fan though.

Well I don't see how that can be since ps3 has better ram, and even if it was true It'd only be true of running it not having it, textures are images, a high quality digital image will take up alot more space then a low quality one and since there are litterally thousands in every game it adds up

360 has it's own exclusives, and I haven't seen any of those compare to any of the ps3 exclusives which I feel take advantage of the tech and as for the ninja gaiden games it's not like either of those come even close to maxing out either of the consoles any issues would be do to a sloopy port 

You might be right about it not looking technically impressive but they did say they intended to take advantage of the ps3s capabilities, of course they said they same thing with 13 so I probably should take that with a grain of salt but with 13 they kept up with the 100% bullshit with versus they keep saying trying new things based on what the ps3 tech offer, which just seems more credible as for 13 the best reviews of it turn me off, it's too linear too simplistic and I know not being able to control my party members would piss me off, the limited control I had over them in 12 and dragon age annoyed me having no control would drive me crazy, also the whole switching classes things regularly is stupid, it was okay in X-2 because that game didn't really take itself seriously and was more about the mini games but yeah I just don't see one thing about the game that compells me to want to play it 

If it was annouced upon release the game would already be done and it wouldn't be an issue, if it's annouced mid-development it will mess up the game and I won't get it, if it is praised enough I might look into or if it has a demo I'll play it but I'd probably given up on it by then



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Edgeoflife said:

I'm going to start with the one I know for an absolute fact, and that is that draw distance is better on ps3 atleast when it's an exclusive, compare Infamouses draw distance to prototypes or crackdowns, when I first saw infamouses draw distance it blew me away, now for the less obvious ones, as for AI the answer to that is in the ps3 spes, since they are better at multitasking and AI is a task if not several LAIR while not the most cirtically aclaimed game is the best example of this, it has litteraly thousands of AI's on the field constantly fighting each other and reacting to everything you do, I doubt you understand just how complicated or difficult to compute that all is but trust me when I say a hack and slash where 1000 guys just run towards you and attack doesn't even come close to compare as for the size I don't really have any proof on that but logic does play a role, they don't have to worry about limitations they did with XIII unless the game was always planned to be a multiplat I don't see why it wouldn't and if it was I don't see why they'd still be keep it a secret or boast about taking advantage of the ps3 capabilities they were already caught in that lie once with XIII, as for the other ones not being a problem thats because they were designed for 360 not ported, it's alot easier to port a game with passive combat then it is one with real time especially if the code is different and you have to change the AI around 

Again passive combat is alot easier to port then real time, FFXIII they pretty much just placed the enemies until you ran into them which then they could of followed a relatively basic pattern of anything, I'm talking like the pure basics where with real time if you want the monsters to do anything more then run towards tarket and basic attack it takes a considerable amount of programing and frankly square didn't seem all that impressed with 360 sales of FFXIII 

If the game is annouced multiplat before the game is finished I'll lose any hope of the game being good, if it's done after I don't really care, as it stands versus is pretty much squares last chance to keep me as a customer, I bought 12 and was diaspointed, I passed on FFXIII after reading a few reviews (most of them 9/10 but still turned me off) so yeah I won't be that devastated even if they do I just won't be buying it 


Now I don't want to knock the PS3 or your belief of how superior it is to the 360 but you seem to be of the mindstate that it's so far beyond the 360 that it's ridiculous.  Your reasons behind this are that some exclusive A-List games designed by company A are superior to some multi-plat or  B-List game designed by company B.  I'm not sure that makes sense.  I mean, look at games like Gears of War 2, Halo 3, or Assassins Creed (multi-plat).  These are games that feature HUGE draw distances but at the same time look just as good (in my opinion, much better) than a game like inFamous--and featured TONS of NPC's running around with their own AI.  As for the 360 holding a game like FF13 back, it wasn't the best JRPG around (it's definitely no Lost Odyssey) but can you name any other JRPG that looks better?  How could the 360 be holding that game back if it's the best looking around?

Now it's a great thing for PS3 owners to have such great exclusives (although, I'm only interested in two or three of them, for sure) in 2011.  More games is definitely a good thing.  Dismissing a great game simply because it suddenly got announced on another platform despite the probability that it's the exact same game it would have been, otherwise (as far as we can prove) is just the wrong stance to have.  I've never played the Killzone series so that may be the one--but aside from Heavy Rain and God of War 3, there's nothing (not even Uncharted 2) that seemes to be a quantum leap beyond what we've already seen on the 360.  The two are closer in power than you want to admit.



Twitter: @d21lewis  --I'll add you if you add me!!

d21lewis said:
Edgeoflife said:
 

I'm going to start with the one I know for an absolute fact, and that is that draw distance is better on ps3 atleast when it's an exclusive, compare Infamouses draw distance to prototypes or crackdowns, when I first saw infamouses draw distance it blew me away, now for the less obvious ones, as for AI the answer to that is in the ps3 spes, since they are better at multitasking and AI is a task if not several LAIR while not the most cirtically aclaimed game is the best example of this, it has litteraly thousands of AI's on the field constantly fighting each other and reacting to everything you do, I doubt you understand just how complicated or difficult to compute that all is but trust me when I say a hack and slash where 1000 guys just run towards you and attack doesn't even come close to compare as for the size I don't really have any proof on that but logic does play a role, they don't have to worry about limitations they did with XIII unless the game was always planned to be a multiplat I don't see why it wouldn't and if it was I don't see why they'd still be keep it a secret or boast about taking advantage of the ps3 capabilities they were already caught in that lie once with XIII, as for the other ones not being a problem thats because they were designed for 360 not ported, it's alot easier to port a game with passive combat then it is one with real time especially if the code is different and you have to change the AI around 

Again passive combat is alot easier to port then real time, FFXIII they pretty much just placed the enemies until you ran into them which then they could of followed a relatively basic pattern of anything, I'm talking like the pure basics where with real time if you want the monsters to do anything more then run towards tarket and basic attack it takes a considerable amount of programing and frankly square didn't seem all that impressed with 360 sales of FFXIII 

If the game is annouced multiplat before the game is finished I'll lose any hope of the game being good, if it's done after I don't really care, as it stands versus is pretty much squares last chance to keep me as a customer, I bought 12 and was diaspointed, I passed on FFXIII after reading a few reviews (most of them 9/10 but still turned me off) so yeah I won't be that devastated even if they do I just won't be buying it 


Now I don't want to knock the PS3 or your belief of how superior it is to the 360 but you seem to be of the mindstate that it's so far beyond the 360 that it's ridiculous.  Your reasons behind this are that some exclusive A-List games designed by company A are superior to some multi-plat or  B-List game designed by company B.  I'm not sure that makes sense.  I mean, look at games like Gears of War 2, Halo 3, or Assassins Creed (multi-plat).  These are games that feature HUGE draw distances but at the same time look just as good (in my opinion, much better) than a game like inFamous--and featured TONS of NPC's running around with their own AI.  As for the 360 holding a game like FF13 back, it wasn't the best JRPG around (it's definitely no Lost Odyssey) but can you name any other JRPG that looks better?  How could the 360 be holding that game back if it's the best looking around?

Now it's a great thing for PS3 owners to have such great exclusives (although, I'm only interested in two or three of them, for sure) in 2011.  More games is definitely a good thing.  Dismissing a great game simply because it suddenly got announced on another platform despite the probability that it's the exact same game it would have been, otherwise (as far as we can prove) is just the wrong stance to have.  I've never played the Killzone series so that may be the one--but aside from Heavy Rain and God of War 3, there's nothing (not even Uncharted 2) that seemes to be a quantum leap beyond what we've already seen on the 360.  The two are closer in power than you want to admit.

See the problem with that is the in your opinion the truth is they're not, and another truth is 360 is close to it's limitations with those games, where the ps3 games are just getting started, see 360 is similar to other consoles and computers, consoles and computers which had existing dev software, 360s dev software is extremely refined already, the ps3s on the other hard was made from scratch since ps3s architect is relatively new to the application of gaming, the truth is ps3 games have been out-prefroming 360s games with really unrefined dev software, it's easily possible that by the end of the gen ps3s preformence can double from what is was when those games I mentioned were released possibly even more, so yes they are farther apart, and I don't think you realize how simplistic shooters are either or how bland the maps are, hell in Infamous there are as many enemies on the screen as gears PLUS all the civilians, not to mention the cars and the building and the fact that every object in infamous is interactive, where very few are in gears of war, you're comparing a linear campaign to an open world game, yes gears and reach have good draw distances but it's not that impressive since the maps are relatively small, what open world 360 game can match infamouses draw distance? not crackdown and I can't even think of another one thats not even factoring in the interactive enviroment 

As for the whole FFXIII thing, it's not so much I think 360 held it back but if you honestly think ANY game can be ported mid-developer to any console without it effecting the final result negatively you are very naive, it probably would of sucked either way but we would have a few more side missions and fun mini games maybe a choice here or there 



Bookmarking for future reads/contributions.



Edgeoflife said:
d21lewis said:
Edgeoflife said:
 

I'm going to start with the one I know for an absolute fact, and that is that draw distance is better on ps3 atleast when it's an exclusive, compare Infamouses draw distance to prototypes or crackdowns, when I first saw infamouses draw distance it blew me away, now for the less obvious ones, as for AI the answer to that is in the ps3 spes, since they are better at multitasking and AI is a task if not several LAIR while not the most cirtically aclaimed game is the best example of this, it has litteraly thousands of AI's on the field constantly fighting each other and reacting to everything you do, I doubt you understand just how complicated or difficult to compute that all is but trust me when I say a hack and slash where 1000 guys just run towards you and attack doesn't even come close to compare as for the size I don't really have any proof on that but logic does play a role, they don't have to worry about limitations they did with XIII unless the game was always planned to be a multiplat I don't see why it wouldn't and if it was I don't see why they'd still be keep it a secret or boast about taking advantage of the ps3 capabilities they were already caught in that lie once with XIII, as for the other ones not being a problem thats because they were designed for 360 not ported, it's alot easier to port a game with passive combat then it is one with real time especially if the code is different and you have to change the AI around 

Again passive combat is alot easier to port then real time, FFXIII they pretty much just placed the enemies until you ran into them which then they could of followed a relatively basic pattern of anything, I'm talking like the pure basics where with real time if you want the monsters to do anything more then run towards tarket and basic attack it takes a considerable amount of programing and frankly square didn't seem all that impressed with 360 sales of FFXIII 

If the game is annouced multiplat before the game is finished I'll lose any hope of the game being good, if it's done after I don't really care, as it stands versus is pretty much squares last chance to keep me as a customer, I bought 12 and was diaspointed, I passed on FFXIII after reading a few reviews (most of them 9/10 but still turned me off) so yeah I won't be that devastated even if they do I just won't be buying it 


Now I don't want to knock the PS3 or your belief of how superior it is to the 360 but you seem to be of the mindstate that it's so far beyond the 360 that it's ridiculous.  Your reasons behind this are that some exclusive A-List games designed by company A are superior to some multi-plat or  B-List game designed by company B.  I'm not sure that makes sense.  I mean, look at games like Gears of War 2, Halo 3, or Assassins Creed (multi-plat).  These are games that feature HUGE draw distances but at the same time look just as good (in my opinion, much better) than a game like inFamous--and featured TONS of NPC's running around with their own AI.  As for the 360 holding a game like FF13 back, it wasn't the best JRPG around (it's definitely no Lost Odyssey) but can you name any other JRPG that looks better?  How could the 360 be holding that game back if it's the best looking around?

Now it's a great thing for PS3 owners to have such great exclusives (although, I'm only interested in two or three of them, for sure) in 2011.  More games is definitely a good thing.  Dismissing a great game simply because it suddenly got announced on another platform despite the probability that it's the exact same game it would have been, otherwise (as far as we can prove) is just the wrong stance to have.  I've never played the Killzone series so that may be the one--but aside from Heavy Rain and God of War 3, there's nothing (not even Uncharted 2) that seemes to be a quantum leap beyond what we've already seen on the 360.  The two are closer in power than you want to admit.

See the problem with that is the in your opinion the truth is they're not, and another truth is 360 is close to it's limitations with those games, where the ps3 games are just getting started, see 360 is similar to other consoles and computers, consoles and computers which had existing dev software, 360s dev software is extremely refined already, the ps3s on the other hard was made from scratch since ps3s architect is relatively new to the application of gaming, the truth is ps3 games have been out-prefroming 360s games with really unrefined dev software, it's easily possible that by the end of the gen ps3s preformence can double from what is was when those games I mentioned were released possibly even more, so yes they are farther apart, and I don't think you realize how simplistic shooters are either or how bland the maps are, hell in Infamous there are as many enemies on the screen as gears PLUS all the civilians, not to mention the cars and the building and the fact that every object in infamous is interactive, where very few are in gears of war, you're comparing a linear campaign to an open world game, yes gears and reach have good draw distances but it's not that impressive since the maps are relatively small, what open world 360 game can match infamouses draw distance? not crackdown and I can't even think of another one thats not even factoring in the interactive enviroment 

As for the whole FFXIII thing, it's not so much I think 360 held it back but if you honestly think ANY game can be ported mid-developer to any console without it effecting the final result negatively you are very naive, it probably would of sucked either way but we would have a few more side missions and fun mini games maybe a choice here or there 


Well, when you put it that way, how can I argue with you?  You win, man.



Twitter: @d21lewis  --I'll add you if you add me!!

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Give Medievil 3 this year Sony plz!!!!



PSN ID: clemens-nl                                                                                                                

Kratos said:

Give Medievil 3 this year Sony plz!!!!


This I agree with 110 percent. Thats right bitches above the possible reality is how much I want this and Ratchet and Clank!



 

Bet with Conegamer and Doobie_wop 

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d21lewis said:
Edgeoflife said:
 

I'm going to start with the one I know for an absolute fact, and that is that draw distance is better on ps3 atleast when it's an exclusive, compare Infamouses draw distance to prototypes or crackdowns, when I first saw infamouses draw distance it blew me away, now for the less obvious ones, as for AI the answer to that is in the ps3 spes, since they are better at multitasking and AI is a task if not several LAIR while not the most cirtically aclaimed game is the best example of this, it has litteraly thousands of AI's on the field constantly fighting each other and reacting to everything you do, I doubt you understand just how complicated or difficult to compute that all is but trust me when I say a hack and slash where 1000 guys just run towards you and attack doesn't even come close to compare as for the size I don't really have any proof on that but logic does play a role, they don't have to worry about limitations they did with XIII unless the game was always planned to be a multiplat I don't see why it wouldn't and if it was I don't see why they'd still be keep it a secret or boast about taking advantage of the ps3 capabilities they were already caught in that lie once with XIII, as for the other ones not being a problem thats because they were designed for 360 not ported, it's alot easier to port a game with passive combat then it is one with real time especially if the code is different and you have to change the AI around 

Again passive combat is alot easier to port then real time, FFXIII they pretty much just placed the enemies until you ran into them which then they could of followed a relatively basic pattern of anything, I'm talking like the pure basics where with real time if you want the monsters to do anything more then run towards tarket and basic attack it takes a considerable amount of programing and frankly square didn't seem all that impressed with 360 sales of FFXIII 

If the game is annouced multiplat before the game is finished I'll lose any hope of the game being good, if it's done after I don't really care, as it stands versus is pretty much squares last chance to keep me as a customer, I bought 12 and was diaspointed, I passed on FFXIII after reading a few reviews (most of them 9/10 but still turned me off) so yeah I won't be that devastated even if they do I just won't be buying it 


Now I don't want to knock the PS3 or your belief of how superior it is to the 360 but you seem to be of the mindstate that it's so far beyond the 360 that it's ridiculous.  Your reasons behind this are that some exclusive A-List games designed by company A are superior to some multi-plat or  B-List game designed by company B.  I'm not sure that makes sense.  I mean, look at games like Gears of War 2, Halo 3, or Assassins Creed (multi-plat).  These are games that feature HUGE draw distances but at the same time look just as good (in my opinion, much better) than a game like inFamous--and featured TONS of NPC's running around with their own AI.  As for the 360 holding a game like FF13 back, it wasn't the best JRPG around (it's definitely no Lost Odyssey) but can you name any other JRPG that looks better?  How could the 360 be holding that game back if it's the best looking around?

Now it's a great thing for PS3 owners to have such great exclusives (although, I'm only interested in two or three of them, for sure) in 2011.  More games is definitely a good thing.  Dismissing a great game simply because it suddenly got announced on another platform despite the probability that it's the exact same game it would have been, otherwise (as far as we can prove) is just the wrong stance to have.  I've never played the Killzone series so that may be the one--but aside from Heavy Rain and God of War 3, there's nothing (not even Uncharted 2) that seemes to be a quantum leap beyond what we've already seen on the 360.  The two are closer in power than you want to admit.

perhaps you meant halo reach, halo 3 graphics sucked and werent even good for its day. (and even if it did, it still doesnt look better than infamous).

sorry just seeing halo 3 mentioned there made me want to comment



This list is proof enough. Having multiple systems is great, but if you are a core gamer, Sony is going to be taking the majority of their money this year.



Too much is too much :(



All of this, of course, is just my opinion.

Skyrim 100%'d. Dark Souls 100%'d. 
Dark Souls > Skyrim.
Halo 4 is the best damn FPS since Halo 3.
Proud pre-orderer of 2 PS4's and an Xbox One. 

Currently Playing: Dark Souls II, South Park
Playstation 4: MGS V GZ, Killzone: Shadow Fall, NBA 2k14.