I actually read in the past that the 360 was better at handling textures due to its freedom of RAM allocation so I've always though of textures to be a RAM thing and not a physical storage thing but this is just hearsay.
I'd be lying if I said I knew what draw distance meant so I'll take your word for that one. As for the A.I., You seem to have a good point but I haven't really seen any ps3 exclusive with such great A.I. that I could attribute only to the console. You also have to remember that exclusive built by sony devs for sony consoles would also always be better in quality/specs than your average game because it's sony trying to showcase their own console strengths. What this means that it may not necessarily be the case that the x360 can't handle it but just that the devs aren't really showcasing any console...which may be another explanation for the differences between Infamous and Prototype.
TBH, vs13, IMO, doesn't even look that technically impressive. It did when it was first shown but with all the stuff thats been released since then, it doesn't look that impressive anymore. Also, I never really saw that many enemies on screen TBH and enemy count could always be reduced when porting as was the case in the transition from NGII to NG:Sigma II which is actually a curious case since the 360 version was the one with more enemies.
So if a multiplat was announced this E3 and upon release everyone still said vs13 was excellent, you'd still skip? FFXIII has it's flaws but like any game and especially the FF series, I'd advise you to try it for yourself before you judge. It can be found for under $20 now...shouldn't be that much of an investment. If I had listened to FF7 fans before buying FFVIII, I'd have never bought my fav FF so yeah, every FF game is gonna have both sides of the fence, you never know which side you'll end on till you play the title for yourself. 13 is very very different from 12 so hating 12 isn't going to have anything to do with your appreciation for 13. All this only applies if you consider yourself a fan though.
Well I don't see how that can be since ps3 has better ram, and even if it was true It'd only be true of running it not having it, textures are images, a high quality digital image will take up alot more space then a low quality one and since there are litterally thousands in every game it adds up
360 has it's own exclusives, and I haven't seen any of those compare to any of the ps3 exclusives which I feel take advantage of the tech and as for the ninja gaiden games it's not like either of those come even close to maxing out either of the consoles any issues would be do to a sloopy port
You might be right about it not looking technically impressive but they did say they intended to take advantage of the ps3s capabilities, of course they said they same thing with 13 so I probably should take that with a grain of salt but with 13 they kept up with the 100% bullshit with versus they keep saying trying new things based on what the ps3 tech offer, which just seems more credible as for 13 the best reviews of it turn me off, it's too linear too simplistic and I know not being able to control my party members would piss me off, the limited control I had over them in 12 and dragon age annoyed me having no control would drive me crazy, also the whole switching classes things regularly is stupid, it was okay in X-2 because that game didn't really take itself seriously and was more about the mini games but yeah I just don't see one thing about the game that compells me to want to play it
If it was annouced upon release the game would already be done and it wouldn't be an issue, if it's annouced mid-development it will mess up the game and I won't get it, if it is praised enough I might look into or if it has a demo I'll play it but I'd probably given up on it by then