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Forums - Nintendo Discussion - The Conduit 2 first 30 minutes plus multyplayer footage!

Viper1 said:
Shadowfest3 said:

Is this going to have Classic Controller Pro support?  If so then I might buy this.


Yes.

Well that's awesome!  I will at least rent this to try out the multiplayer online :).



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I dig the sea water effects.

This is how the first one should have been.



flagstaad said:

Looks good to me, I am not looking too much things because I don't want the game spoiled.

Anybody knows the difficulty level? I don't know if it is low so the people can look/show a good part of the game, or if the AI is not very good at all.

Well, let's just say that the original AI was rock solid on the higher difficulties towards the end, and this is supposed to improve on it. It looks awesome in every single respect IMO



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:

Well, let's just say that the original AI was rock solid on the higher difficulties towards the end, and this is supposed to improve on it. It looks awesome in every single respect IMO

I am happy even if they just only fixed the difficulty curve. There were one or 2 place when there was a difficulty spike out of nowhere, and then it became easy again for a lot of time, and then another difficulty spike.



I hope they got rid of the stop to destroy the invisible mines parts of the first game. I stopped playing the game becuase I hated those parts.



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flagstaad said:
Conegamer said:

Well, let's just say that the original AI was rock solid on the higher difficulties towards the end, and this is supposed to improve on it. It looks awesome in every single respect IMO

I am happy even if they just only fixed the difficulty curve. There were one or 2 place when there was a difficulty spike out of nowhere, and then it became easy again for a lot of time, and then another difficulty spike.

True. That's true for most shooters though...

And the invisible mines are gone, don't worry



 

Here lies the dearly departed Nintendomination Thread.