I'm talking about RPGs. MG is an established series, since the NES/SNES. and MGS is a tactical action game. the cutscenes are also very different. what other game as Kojima made that has been met with the same success??
point being its an action game, it talks to the users in a lanuage they understand, RPGs are more complex in that respect. the vast amount of cutscenes suppliment the fear they have of the game being boring.
i'm not saying you cant have a lot of cutscenes in RPGs, i'm saying its a combination of cutscenes, gameplay, characters, voice acting that people here in Europe dont trust JRPGs.
but there is a small and loyal fanbase, for games like Valkyria Chronicles, or people who watch anime. European gamers dont play games for cutscenes. eg GTA, how many people do you think actully finish it or even play it. loads of people just buy it so they can drive around, play a few missions, mess about with the guns, put it back on the shelf.
so in RPGs cutscenes are only part of problem, because gamers dont know what to expect, with MGS everyone knows what it is. besides, MGS's sales declined and never recovered after the 4th installment MGS2.
I belive it's the same case for America just the niche is bigger due to more anime fans and more exposure to jrpg games in previous generations.
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