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Which Final Fantasy era was the best?

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Which Final Fantasy era was the best?

NES era: FF I, II & III 0 0.00%
 
SNES era: FF IV, V & VI 105 44.68%
 
PS1 era: FF VII, VIII & IX 114 48.51%
 
PS2 era: FF X, X-2 & XII 16 6.81%
 
Total:235
Khuutra said:

FFV's job system is taken from FF3 in the first place. If it's taken from an FF, it is from FF3. FF5 is the wrong answer no matter what.

But the job system in Tactics, especially the way classes grow, is taken from Tactics Ogre, which is taken from Ogre Battle.


Saying FFV's job system came from III is a huge stretch. FFIII's system probably has more in common with FFVI in terms of game impact. The classes you chose were meaningless after you switched out of them, and ultimately got replaced by superior versions originally although the remake for the DS changed that a bit. The concept of abilities transfering over and having a use for being a class beyond the immediate was introduced into the FF continuity by V.

Also worth noting that Final Fantasy V was released 3 tears before Tactics Ogre, so really that can never be the right turn of things. If anything Tactics Ogre got the concept from FFV.

Edit: Oh I see you meant Ogre Battle which was released in 93 rather than 92 as with FFV. Clearly the two idea were developed side by side and independent of each other then.



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Gnizmo said:
Khuutra said:

FFV's job system is taken from FF3 in the first place. If it's taken from an FF, it is from FF3. FF5 is the wrong answer no matter what.

But the job system in Tactics, especially the way classes grow, is taken from Tactics Ogre, which is taken from Ogre Battle.

Saying FFV's job system came from III is a huge stretch. FFIII's system probably has more in common with FFVI in terms of game impact. The classes you chose were meaningless after you switched out of them, and ultimately got replaced by superior versions originally although the remake for the DS changed that a bit. The concept of abilities transfering over and having a use for being a class beyond the immediate was introduced into the FF continuity by V.

Also worth noting that Final Fantasy V was released 3 tears before Tactics Ogre, so really that can never be the right turn of things. If anything Tactics Ogre got the concept from FFV.

Edit: Oh I see you meant Ogre Battle which was released in 93 rather than 92 as with FFV. Clearly the two idea were developed side by side and independent of each other then.

Yeah. Ogre Battle differentiates itself considerably in that classes work almost like skill trees in later games, and the stat growths you get in different classes more easily facilitates switching to (and being effective in) other classes. A Fighter might need 14 Strength and 12 Def to become a Knight, for example, whereas it might need 15 Strength and 10 Def to become a Berserker - and the Knight has better growth in defense than does the Berserker, which means it will be able to switch into the Paladin class faster.

I'm not saying OB doesn't take cues from FF3 or anything, I honestly have no idea on that front.



Khuutra said:

Yeah. Ogre Battle differentiates itself considerably in that classes work almost like skill trees in later games, and the stat growths you get in different classes more easily facilitates switching to (and being effective in) other classes. A Fighter might need 14 Strength and 12 Def to become a Knight, for example, whereas it might need 15 Strength and 10 Def to become a Berserker - and the Knight has better growth in defense than does the Berserker, which means it will be able to switch into the Paladin class faster.

I'm not saying OB doesn't take cues from FF3 or anything, I honestly have no idea on that front.


I really think you give FFIII too much credit for what it did. You might as well claim the original FF was the start of the job system. The only difference was you could switch which characters were physical and which were magical. Everything in FFIII ended in either Ninja or Sage. Physical attackers all became Ninjas, and magic users Sages in the end because they were simply better than everything else. Having any meaningful gains after switching a class was not present at all.

Really as we talk this out I think the right statement is that FFT took FFV and Ogre series respective systems and refined and melded them together. Neither game has all the elements present to create the system, but the best parts of both seem to have ended up in their "child" for want of a better term. It is obvious that some of both series legacy would be present as the game was made by veteran's of both of those series.



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Gnizmo said:

I really think you give FFIII too much credit for what it did. You might as well claim the original FF was the start of the job system. The only difference was you could switch which characters were physical and which were magical. Everything in FFIII ended in either Ninja or Sage. Physical attackers all became Ninjas, and magic users Sages in the end because they were simply better than everything else. Having any meaningful gains after switching a class was not present at all.

Really as we talk this out I think the right statement is that FFT took FFV and Ogre series respective systems and refined and melded them together. Neither game has all the elements present to create the system, but the best parts of both seem to have ended up in their "child" for want of a better term. It is obvious that some of both series legacy would be present as the game was made by veteran's of both of those series.

I'll concede the point, then.



SNES era, although I think the spirit of that era stretched into FF7.



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The PS1 era. FF Tactics and IX are the best FF made in my opinion. And ff7 was pretty good too.



Playstation All-Stars is one of the best games I've played this gen, and is the most fun I've had in a game this gen.

All job/class systems in JRPGs descend from DQIII anyway.  Give credit where credit's due. :P

Also, FFV is awesome.  Blue Dragon is it's secret (also awesome) sequel.  <3 <3 Sakaguchi <3 <3