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Forums - Sales Discussion - Big 3 Gaming Divisions Profits since 2000

Khuutra said:
Squilliam said:
landguy1 said:

I disagree with the notion that Nintendo was aggressive at all with the Wii.  Clearly, the Wii's general success was hoped for, but in no way planned for.  If they had ANY idea that it would have hit this big, they would have had twice the production planned during its first 18 months.

They would have  charged $299 for the priviledge of owning one and wouldn't have given their biggest ever game away for free had they had any idea.

I disagree; based on Iwata Asks interviews, the idea behind it was that the packed-in software was going to drive sales, and the take-away inside of Nintendo is that Wii Sports worked as a pack-in.

The Wii would have sold as much over the first few years without it as a pack in given the perenial shortages. Effectively the Wii was under-priced given their inability to make enough consoles. Had they gone for something a little bit more expensive and a bit more sprightly under the hood their revenues/profits would have been higher again and likely the tail end of their sales would have been flatter with more generous margins even if the price curve had remained the same.



Tease.

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Squilliam said:
Khuutra said:

I disagree; based on Iwata Asks interviews, the idea behind it was that the packed-in software was going to drive sales, and the take-away inside of Nintendo is that Wii Sports worked as a pack-in.

The Wii would have sold as much over the first few years without it as a pack in given the perenial shortages. Effectively the Wii was under-priced given their inability to make enough consoles. Had they gone for something a little bit more expensive and a bit more sprightly under the hood their revenues/profits would have been higher again and likely the tail end of their sales would have been flatter with more generous margins even if the price curve had remained the same.

My point is that Iwata has indicated that Wii Sports as a pack-in is what helped to drive sales, and they would not sell it separately given a choice.



Khuutra said:

My point is that Iwata has indicated that Wii Sports as a pack-in is what helped to drive sales, and they would not sell it separately given a choice.

Didn't Iwata also say that they increased the price of the Wii from $199 to $249 and included Wii Sports as a value adder when they found out about the PS3's price?



Tease.

Squilliam said:
Khuutra said:

My point is that Iwata has indicated that Wii Sports as a pack-in is what helped to drive sales, and they would not sell it separately given a choice.

Didn't Iwata also say that they increased the price of the Wii from $199 to $249 and included Wii Sports as a value adder when they found out about the PS3's price?

I honestly do not remember.



Squilliam said:
Khuutra said:
Squilliam said:
landguy1 said:

I disagree with the notion that Nintendo was aggressive at all with the Wii.  Clearly, the Wii's general success was hoped for, but in no way planned for.  If they had ANY idea that it would have hit this big, they would have had twice the production planned during its first 18 months.

They would have  charged $299 for the priviledge of owning one and wouldn't have given their biggest ever game away for free had they had any idea.

I disagree; based on Iwata Asks interviews, the idea behind it was that the packed-in software was going to drive sales, and the take-away inside of Nintendo is that Wii Sports worked as a pack-in.

The Wii would have sold as much over the first few years without it as a pack in given the perenial shortages. Effectively the Wii was under-priced given their inability to make enough consoles. Had they gone for something a little bit more expensive and a bit more sprightly under the hood their revenues/profits would have been higher again and likely the tail end of their sales would have been flatter with more generous margins even if the price curve had remained the same.

After your basic agreement with my original thoughts, i hate to disagree now...

But, i think he was right about Wii Play.  It is what really showcased the originality of the system, thus becoming the real reason for the systems success.  I think that most of the big hits on the Wii have been unrelated to the motion control(except the WiiFit/Wiii Sports).  Most of Nintendo's cast of Marios and Zeldas will sell no matter what system they are on with or without the motion control.  It just helps to have such a monstrous install base to sell into.  Sure most of the games have motion control in them, but it is not essential, it just seems that they have it for the sake of having it.

 Either way, WiiPlay was essential to its success until it passed into Lemming status(about 6 days after launch!!).



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Seece said:
Kynes said:
famousringo said:

Good stuff, Seece! I recently had to go digging for Liquidninja's old threads to answer a question somebody asked in another forum. Nice to see somebody keeping this stuff up to date.

If you're feeling extra ambitious, I think a cumulative profit/loss graph would be pretty spiffy.


Maybe this can help:

in FY 2001 MS were researching ect, but that wouldn't have come close to $1 billion surely. I think counting from FY 2002 is better.

Edit - my mistake it already does

Have you filtered out the income/losses from the other devices in the M$ #'s?  I don't remember where, but i remember reading a few different times a couple of years ago that just the Zune(and its predecessor - don't remember the name) lost over a billion for M$.  Or i could be just wrong...



Grimes said:
Acevil said:
yo_john117 said:

Why was the the latest year for the Wii not very profitable?


Some accounting thing they apparently do every 5 years from what some people have told me. I know the trick (roughly), but I didn't know they did it once to account for 5 years. 

Next year should be a good year again. 

Nintendo holds much of its profits in foreign currency. If those currencies do poorly then eventually, Nintedo has to make adjustments to compensate.

Ok that makes sense. The yen must not be doing so good.



landguy1 said:

After your basic agreement with my original thoughts, i hate to disagree now...

But, i think he was right about Wii Play.  It is what really showcased the originality of the system, thus becoming the real reason for the systems success.  I think that most of the big hits on the Wii have been unrelated to the motion control(except the WiiFit/Wiii Sports).  Most of Nintendo's cast of Marios and Zeldas will sell no matter what system they are on with or without the motion control.  It just helps to have such a monstrous install base to sell into.  Sure most of the games have motion control in them, but it is not essential, it just seems that they have it for the sake of having it.

 Either way, WiiPlay was essential to its success until it passed into Lemming status(about 6 days after launch!!).

The importance of Wii play is this:

Person buys one Wii with Wii Sports $249

Person buys one Wii play with Wiimote $50

Person walks out with two games, two Wiimotes for under $299.

People always forget that it isn't what it costs to buy the system but what it costs to walk out with enough to satisfy the end users. The added value was the fact that it represented a 2nd game for an additional $10 because I doubt many people bought the Wii with one Wiimote initially. This is the reason why they do so many bundles at Christmas, like for instance the 2007 3 game bundle for the Xbox 360.



Tease.

Squilliam said:
landguy1 said:

After your basic agreement with my original thoughts, i hate to disagree now...

But, i think he was right about Wii Play.  It is what really showcased the originality of the system, thus becoming the real reason for the systems success.  I think that most of the big hits on the Wii have been unrelated to the motion control(except the WiiFit/Wiii Sports).  Most of Nintendo's cast of Marios and Zeldas will sell no matter what system they are on with or without the motion control.  It just helps to have such a monstrous install base to sell into.  Sure most of the games have motion control in them, but it is not essential, it just seems that they have it for the sake of having it.

 Either way, WiiPlay was essential to its success until it passed into Lemming status(about 6 days after launch!!).

The importance of Wii play is this:

Person buys one Wii with Wii Sports $249

Person buys one Wii play with Wiimote $50

Person walks out with two games, two Wiimotes for under $299.

People always forget that it isn't what it costs to buy the system but what it costs to walk out with enough to satisfy the end users. The added value was the fact that it represented a 2nd game for an additional $10 because I doubt many people bought the Wii with one Wiimote initially. This is the reason why they do so many bundles at Christmas, like for instance the 2007 3 game bundle for the Xbox 360.

I think that you effectively show why retailers and Nintendo like the Wii's price point, and it's need to buy accessories(like all systems).  But, most people who buy Wii's have already made that decision before getting to the store.  They haven't planned out all of the games and accessories, just the system initially.  Sure, they might buy some of those things when it is presented to them.  Most of the games bundling was/is to make an expensive machine seem cheaper...



Sony didn't had profits yet?....

I thought since the Slim launch they were earning money.