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Nintendo: And the reason of why we didn't have achievements is...

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Thank you Nintendo for keeping this stupid marketing gimmick out of your games.



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well they can have the "Hidden Achievement"  or the "????" trophies, so if they are worried about that then they should hide them, that way , the players aren't going to be seeing how to get them, and better yet not include a list at all, so that the player won't know how many Achievements/trophies they have left in the game which is where the "Suprise"comes into action



Well, I wouldn't exactly fall off my chair in pain if they decided to implement virtual medals, but I prefer having unlockable content. Of course, there could be both.

For me to like a reward system it would have to be quite "flexible" though. The amount of rewards shouldn't have to be the same fo every game; let the developers decide how many achievements to put in their games; let them decide whether they actually want achievements in their games or not as well. There are too many games where achievements are collected by simply moving to the next chapter...

It would also need to be linked to some greater award than a mere virtual medal. Let me unlock new content for my medals or something like that.



I wonder what this guy will say if the next Wii has achievements.



yea im glad they take this stance, i hate people people who like achievements/trophies



Everyday I'm hustlin'.

 

Wii and DS owner.

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Mr Khan said:

Ideally i'd see, for instance, every 1,000 Gamerscore on your Live profile net you an extra 100 MS Points for free. Now that would be worthwhile

The problem with offering real life rewards for virtual achievements is it any exploits in the achievement system will lead to actual finanical exploitation. They'res tons of people on my gamercard net with over half a million unaccounted gamer score, and taking the time to seperate all the cheaters would probably also be costly.

Even without hackers and such, they'd have to give a dollar worth of points to everyone who played Avatar: The Burning Earth or Peter Jackson's King Kong, and every other easy game would just cost them more money in free point rewards. With several million users, it would add up.

The coin pedometer however, sounds more akin to the PokeWalker or the rest system from World of Warcraft. It's a way for people who don't play often to make some progress while not actually playing the game. I'm fairly confident a lot of these in-game unlockables will also be obtainable through in-game means as well, and the coins will just be a short cut. This way people who aren't that great at games can eventually enjoy all the hidden stages, charaters, etc too.



The Birth of an Assassin

http://www.xbox360achievements.org/game/assassins-creed-2/achievement/34004-The-Birth-of-an-Assassin.html

 

Is there a way to not get this? I mean, can Ezio die before born?



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BrainBoxLtd said:
Mr Khan said:

Ideally i'd see, for instance, every 1,000 Gamerscore on your Live profile net you an extra 100 MS Points for free. Now that would be worthwhile

The problem with offering real life rewards for virtual achievements is it any exploits in the achievement system will lead to actual finanical exploitation. They'res tons of people on my gamercard net with over half a million unaccounted gamer score, and taking the time to seperate all the cheaters would probably also be costly.

Even without hackers and such, they'd have to give a dollar worth of points to everyone who played Avatar: The Burning Earth or Peter Jackson's King Kong, and every other easy game would just cost them more money in free point rewards. With several million users, it would add up.

The coin pedometer however, sounds more akin to the PokeWalker or the rest system from World of Warcraft. It's a way for people who don't play often to make some progress while not actually playing the game. I'm fairly confident a lot of these in-game unlockables will also be obtainable through in-game means as well, and the coins will just be a short cut. This way people who aren't that great at games can eventually enjoy all the hidden stages, charaters, etc too.

True, though you could substitute in semi-worthless content that they charge money for, like Avatar clothing and such, or certain kinds of low-end DLC (horse-armor or already-on-the-disc class)



Monster Hunter: pissing me off since 2010.

DKHustlin said:

yea im glad they take this stance, i hate people people who like achievements/trophies


Hating people because of what they like or don't like is kinda harsh, you know!



Before playing Donkey Kong Country Returns I might have answered differently but getting the KONG letters, all the puzzle pieces and Gold/ Shiny Gold in every stage is an absolute blast :)

The reason I actually bothered is because of how many people I know who got the game too, this is the first time so many of my friends are playing the game at the same time - I wouldn't have bothered perfecting every stage if I couldn't brag about it - - - And I'm thankful I did, It was super fun and it prolonged the game x10 = huge value while still being a lot of fun - - - I usually never play a game twice but I do like to 100% games, it's just that I don't see much point if you can't show anybody (aka brag about it)

I'd love it if Nintendo's online was more like X360's (I play my friend's system sometimes) - - I wouldn't have to wait until me and my friends all play at the same time, there would be a huge online community - - - I agree with everybody that X360's online >>>>>>> Nintendo's (can anyone honestly say otherwise?) - - - - - The reason I don't go out and actually get a 360 is cuz there aren't enough games that appeal to me, even with better online