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Is Epic Mickey a lesson to third parties?

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Squilliam said:

Lesson 5: Wii titles do well if they have important keywords like 'Party, Dance, Epic, Wii, Mario' in them. Try to make up your title with as many as reasonably possible. In this case we have 'Epic' and 'Mickey', Mickey being almost as well known as Mario these days in the U.S. sure helps.


So how many copies would "Mario's Epic Wii Dance Party" sell? :P



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RolStoppable said:
Degausser said:

I would imagine it's purely technological - I'm no techspert but I'm guessing the cost of porting / developing Split Second on the PSP was alot lower then if they were going to make a Wii version that was actually good. Maybe they didn't have the resources to make a Wii version of the game which wouldn't end up like the Hot Pursuit port did.

 I'd imagine there is some logic in terms of audience too - the Need for Speeds and racing games in a similiar style have never set the Wii sales charts on fire, whereas the PSP has 3 NFS million sellers as well as Gran Turismo, Midnight Club, Burnout.

Porting a PSP game to the Wii is very easy, it would take more effort to make a port bad than to make it work on a more powerful system.

There is no logic in terms of audience; the Wii sells software, the PSP does not. Split/Second was developed to be released in 2010, at a time it was already known that even big series like Need for Speed can only get about half a million in sales on the PSP, meaning sales in the same ballpark as what NfS achieves on the Wii.

 Looking at the VGC figures I don't think it's hard to see the PSP had a better track record at selling Split Second type racers though. Clearly it has an audience, even if software sales have dried up it's still shown on numerous occations these realstic (In the loosest sense of the word) type racers can sell, whereas the Wii has a list of half a million sellers and a few slightltly above that which were released close to the consoles launch. 

 Neither really boasted amazing selling opportunities - but a handheld game is still the cheaper option which requires less resources and people working on it. I can't really get into a debate on the technology behind porting a video game, but from what I've gathered these PSP games which are on 360/PS3 (Dante's Inferno, Split Second, Army of Two) arn't literal ports of the PS3/360 but indepentely developed games that share alot of resources and that doing a similiar thing on the Wii (At an acceptable quality) would simply cost more money.

 Fair enough if just Disney did it (PSP port) and it was a one off occation but we've seen it happen on numerous occations now from EA, Namco, Konami etc, so I'm assuming there's got to be some sort of technological logic in it.



@iamawesome & rolstoppable  those PSP ports suck. and for my money I bet if it went to Wii it would have sucked too. Is that what you guys want?? A crappy version of an HD game just to say you have it on your system of choice?? Considering the sales of multiplat games on Wii in this regard I know thats not what most people want. So why go through the trouble of making it, if its going to flop anyway?? As for PSP, i love that little thing but IMHO those games shouldnt even exist in the first place, Split/Second & SC: BD are pointless, you release a bad port of a game a year later and charge full price??? When the original and superior version is probably available for cheaper?? I really dont see who publishers will think will buy these versions of the games, the ones that are too damn cheap the get the actual console it was made for?? I think that audience is small



@degausser  people like you give me hope. Your actually trying to look at the big picture instead of just spewing "3rd parties hate Wii, there evil!" nonsense that ive been reading about for the past 2 years



Squilliam said:

Lesson 1: Use licensed I.P. Check! Notice how the game sold in the U.S.  compared to the E.U where Mickey is far more popular than in Europe?

Lesson 2: Good game design is paramount no matter what innovation you want to bring to the table.

Lesson 3: Legendary game designers can do well on any game system. Hire more of them. (If you can)

Lesson 4: A game worth buying is a game worth marketing.

Lesson 5: Wii titles do well if they have important keywords like 'Party, Dance, Epic, Wii, Mario' in them. Try to make up your title with as many as reasonably possible. In this case we have 'Epic' and 'Mickey', Mickey being almost as well known as Mario these days in the U.S. sure helps.

This

Another aproach that works is bringing back old games from previous Nintendo consoles



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So first... it was destined to be a bomb, then it was destined to succeed... then it was a bomb, then it sold amazing.... and now people say that it was expected @_@

Sometimes...... i dont get how this works x_X



My sister and niece bought this game because they're Disney addicts.  If this holds true for most of those who bought this, I'd say this is more a testament to the selling power of Disney than the selling power of third party Wii titles.



Pixel Art can be fun.

Degausser said:

 Looking at the VGC figures I don't think it's hard to see the PSP had a better track record at selling Split Second type racers though. Clearly it has an audience, even if software sales have dried up it's still shown on numerous occations these realstic (In the loosest sense of the word) type racers can sell, whereas the Wii has a list of half a million sellers and a few slightltly above that which were released close to the consoles launch. 

 Neither really boasted amazing selling opportunities - but a handheld game is still the cheaper option which requires less resources and people working on it. I can't really get into a debate on the technology behind porting a video game, but from what I've gathered these PSP games which are on 360/PS3 (Dante's Inferno, Split Second, Army of Two) arn't literal ports of the PS3/360 but indepentely developed games that share alot of resources and that doing a similiar thing on the Wii (At an acceptable quality) would simply cost more money.

 Fair enough if just Disney did it (PSP port) and it was a one off occation but we've seen it happen on numerous occations now from EA, Namco, Konami etc, so I'm assuming there's got to be some sort of technological logic in it.

I find it hard to believe that publishers would be oblivious to the fact that the average quality of a third party PSP racing game was notably higher than their Wii counterparts. If you are going to make an SD version of a HD game, you might as well release it on the Wii as a straight port from the PSP version. oniyide makes the point that these PSP versions of HD games are mediocre, but then again, when has it ever been an issue for third parties to release games of questionable quality for the Wii?

There is no technological logic behind this. The very same third parties had no problem to quickly port PS2 games to the Wii early on. It really doesn't take a lot of effort to port between PS2/PSP/Wii and out of these three systems, as time passed by, the Wii easily became the platform with the highest potential for sales. Once again, if you go through the trouble to make an SD version of a HD game, you might as well make it available on all viable platforms (and the Wii is more viable than the PSP).



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

oniyide said:

@degausser  people like you give me hope. Your actually trying to look at the big picture instead of just spewing "3rd parties hate Wii, there evil!" nonsense that ive been reading about for the past 2 years

Oh, is that so? Is that all I am doing?

You said it yourself, why do these PSP games even exist in the first place? Everyone knows that they are going to flop, yet they are made anyway. Don't you find it just a little bit strange that third parties go through the trouble to create SD assets for a game that was built for the HD consoles only to release it on the system that is guaranteed to post abysmal sales?



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Squilliam said:

Lesson 1: Use licensed I.P. Check! Notice how the game sold in the U.S.  compared to the E.U where Mickey is far more popular than in Europe?

Lesson 2: Good game design is paramount no matter what innovation you want to bring to the table.

Lesson 3: Legendary game designers can do well on any game system. Hire more of them. (If you can)

Lesson 4: A game worth buying is a game worth marketing.

Lesson 5: Wii titles do well if they have important keywords like 'Party, Dance, Epic, Wii, Mario' in them. Try to make up your title with as many as reasonably possible. In this case we have 'Epic' and 'Mickey', Mickey being almost as well known as Mario these days in the U.S. sure helps.

Boom Blox Bash Party didn't do so well...and that was a quality innovative title from...EA