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Forums - Sales Discussion - Is Epic Mickey a lesson to third parties?

RolStoppable said:
oniyide said:

^^^ here we go again. "waaah, you made that game for this system but why not mine??" no offense but some of y'all sound like jealous kids

I guess you can offer a better explanation why a third party ports a HD game to the PSP, but not the Wii, in the year 2010. And remember, this is about a game that gets its vast majority of sales in regions outside of Japan.


 I would imagine it's purely technological - I'm no techspert but I'm guessing the cost of porting / developing Split Second on the PSP was alot lower then if they were going to make a Wii version that was actually good. Maybe they didn't have the resources to make a Wii version of the game which wouldn't end up like the Hot Pursuit port did.

 I'd imagine there is some logic in terms of audience too - the Need for Speeds and racing games in a similiar style have never set the Wii sales charts on fire, whereas the PSP has 3 NFS million sellers as well as Gran Turismo, Midnight Club, Burnout.



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RolStoppable said:
Antabus said:
RolStoppable said:

I guess you can offer a better explanation why a third party ports a HD game to the PSP, but not the Wii, in the year 2010. And remember, this is about a game that gets its vast majority of sales in regions outside of Japan.

Because Ninty-fans would have said that they don't want it because they have teh bestest racer evahh..?

And the PSP version exists why?

It has propably something to do with the publisher. Maybe they decided to make a PSP-version of the game. :O



Lostplanet22 said:

AAA. game...Quality...And it has an 72 on metacritic... They just made a Disney game for the audience who wants it.   They just could made a Mickey Party game and it would also pass 1-2 million sales;.

The top ten Third Party games (sales wise) on Wii are not known for their quality..  I doubt it is sending the right message to the devs...but who am I..

 I'm playing Devils advocat here, but I could easily see - had Epic Mickey Bombed - some people spinning the 'it wasn't good enough to succeed on Wii' type argument. But now it's a AAA quality game or something.

 I haven't played it (Doubt I'll ever bother) but what I've heard / read was never overly positive, albeit some of the gaming press wrote it off without ever really giving it a chance in terms of reviews.



Degausser said:

 I'm playing Devils advocat here, but I could easily see - had Epic Mickey Bombed - some people spinning the 'it wasn't good enough to succeed on Wii' type argument. But now it's a AAA quality game or something.

100% true.



oniyide said:

^^^ here we go again. "waaah, you made that game for this system but why not mine??" no offense but some of y'all sound like jealous kids

@Declan  just cause it got a sequel doesnt mean it did well. less than half a mil with a install base like Wii, a FPS that is supposedly a genre that is "better" on Wii because of "superior" control?? that is nothing to be proud of. ive seen FPSs on PS3 with worst reviews and little advertisement do better


He said that because the Wii is far stronger than the PSP. If an HD game can get a clean port to the most pirated, least cared about system, than why not the system the largest install base? This is the BS that most Nintendo fans talk about. Dante's Inferno, Split/Second, Army of Two: The 40th Day, and many others all made it to the PSP, and were ported from the HD consoles. When asked about why a certain game didn't make it to the Wii, a dev's first excuse is "It can't handle the graphics". If the PSP can handle the graphics tan the Wii definetly could. That is why he mentioned Split/Second



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IamAwsome said:


He said that because the Wii is far stronger than the PSP. If an HD game can get a clean port to the most pirated, least cared about system, than why not the system the largest install base? This is the BS that most Nintendo fans talk about. Dante's Inferno, Split/Second, Army of Two: The 40th Day, and many others all made it to the PSP, and were ported from the HD consoles. When asked about why a certain game didn't make it to the Wii, a dev's first excuse is "It can't handle the graphics". If the PSP can handle the graphics tan the Wii definetly could. That is why he mentioned Split/Second


What if the most pirated/least cared(wtf?) system still manages to sell better when it comes to racers?

 

http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=Wii&genre=Racer&minSales=0&results=50&sort=Total

http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=PSP&genre=Racer&minSales=0&results=50&sort=Total#

 

Now as you can see, there are 2 million selling racers on Wii while there is 9 million selling racers on PSP. Granted, there is the one 26m selling racer on Wii but as the developers can't put Mario on the game, PSP looks to have a better chance of moving software.

 

 



Squilliam said:

Lesson 5: Wii titles do well if they have important keywords like 'Party, Dance, Epic, Wii, Mario' in them. Try to make up your title with as many as reasonably possible. In this case we have 'Epic' and 'Mickey', Mickey being almost as well known as Mario these days in the U.S. sure helps.


So how many copies would "Mario's Epic Wii Dance Party" sell? :P



RolStoppable said:
Degausser said:

I would imagine it's purely technological - I'm no techspert but I'm guessing the cost of porting / developing Split Second on the PSP was alot lower then if they were going to make a Wii version that was actually good. Maybe they didn't have the resources to make a Wii version of the game which wouldn't end up like the Hot Pursuit port did.

 I'd imagine there is some logic in terms of audience too - the Need for Speeds and racing games in a similiar style have never set the Wii sales charts on fire, whereas the PSP has 3 NFS million sellers as well as Gran Turismo, Midnight Club, Burnout.

Porting a PSP game to the Wii is very easy, it would take more effort to make a port bad than to make it work on a more powerful system.

There is no logic in terms of audience; the Wii sells software, the PSP does not. Split/Second was developed to be released in 2010, at a time it was already known that even big series like Need for Speed can only get about half a million in sales on the PSP, meaning sales in the same ballpark as what NfS achieves on the Wii.

 Looking at the VGC figures I don't think it's hard to see the PSP had a better track record at selling Split Second type racers though. Clearly it has an audience, even if software sales have dried up it's still shown on numerous occations these realstic (In the loosest sense of the word) type racers can sell, whereas the Wii has a list of half a million sellers and a few slightltly above that which were released close to the consoles launch. 

 Neither really boasted amazing selling opportunities - but a handheld game is still the cheaper option which requires less resources and people working on it. I can't really get into a debate on the technology behind porting a video game, but from what I've gathered these PSP games which are on 360/PS3 (Dante's Inferno, Split Second, Army of Two) arn't literal ports of the PS3/360 but indepentely developed games that share alot of resources and that doing a similiar thing on the Wii (At an acceptable quality) would simply cost more money.

 Fair enough if just Disney did it (PSP port) and it was a one off occation but we've seen it happen on numerous occations now from EA, Namco, Konami etc, so I'm assuming there's got to be some sort of technological logic in it.



@iamawesome & rolstoppable  those PSP ports suck. and for my money I bet if it went to Wii it would have sucked too. Is that what you guys want?? A crappy version of an HD game just to say you have it on your system of choice?? Considering the sales of multiplat games on Wii in this regard I know thats not what most people want. So why go through the trouble of making it, if its going to flop anyway?? As for PSP, i love that little thing but IMHO those games shouldnt even exist in the first place, Split/Second & SC: BD are pointless, you release a bad port of a game a year later and charge full price??? When the original and superior version is probably available for cheaper?? I really dont see who publishers will think will buy these versions of the games, the ones that are too damn cheap the get the actual console it was made for?? I think that audience is small



@degausser  people like you give me hope. Your actually trying to look at the big picture instead of just spewing "3rd parties hate Wii, there evil!" nonsense that ive been reading about for the past 2 years