Euphoria14 said:
MMOs don't require pay-2-play. |
Being the GW junkie of the site, I have to say GW1 is not a true MMO. It's an Online RPG. Groups support 4-12 people depending on the area, and only 2 areas support 12; most areas support 8-player groups. D2 was the same way. Having centralized hubs for communication (chat rooms in D2 or cities/guilds in GW) does not make a game MMO. MMO = MASSIVELY multiplayer online. Keyword, massive[ly].
That said, GW2 will be a true MMO with a persistent world. No word on server size, but there will be 100s or 1000s of players in the same area/world at the same time. Also, you don't have to expect GW2 to be free, it definitely will be, they have been clear about that from the start.
All of that said, there are plenty of F2P MMOs, and there are plenty of P2P MMOs. Paying $30-60 up front then $10-15 a month is completely normal.
Bottom line, there are successful F2P MMOs and successful P2P MMOs (including one of, if not the most successful games of all time, WoW); and there are unsuccessful games of both types. If you don't like that a game is P2P, then just ignore it.