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Forums - Nintendo Discussion - What Will 3DS' Online be like?

 

What Will 3DS' Online be like?

No Friend Codes, Unified Account 12 32.43%
 
Single Friend Code, Unified Account 9 24.32%
 
No Friend Codes, No Unified Account 1 2.70%
 
Just like Wii and DSi 12 32.43%
 
Token snarky/stupid poll option 3 8.11%
 
Total:37

Probably unsatisfying, no matter what Nintendo do.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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I would imagine that Nintendo will make moves in the direction of what Sony and Microsoft have done, but I wouldn't expect them to surpass those systems ...

I think they will do a Mii based friend code, allowing different users on the same system to have their own independent friend list, probably with parental controls that gives parents the option to supervise their children's behaviour online.



IamAwsome said:

My guess is that they have gotten their act together. They haven't mentioned anything about online, but like you said, SSFIV 3D will launch with online. If anything, Nintendo is planning somthing huge with the 3DS.

 

After watching, and studying  the video closely, I saw

-A GAMERTAG- LIKE SYSTEM (Pause the video at 1:09)

-AN ACHIEVEMENTS LIKE SYSTEM (Pause the video at 1:18)

 

Overall, I think it will be good

Hmm... Certainly hopeful. Wish i could read kanji better, as that might've been just a tag-mode thing, but we'll see.



Monster Hunter: pissing me off since 2010.

Where's the option for "pure shi"- oh.  Second from the bottom.



noname2200 said:

Where's the option for "pure shi"- oh.  Second from the bottom.

Would be a crowning moment of cluelessness for the 21st century thus far of they do that. Despite the fact that it hasn't really hurt them saleswise, the din generated against friend codes has been downright deafening



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
noname2200 said:

Where's the option for "pure shi"- oh.  Second from the bottom.

Would be a crowning moment of cluelessness for the 21st century thus far of they do that. Despite the fact that it hasn't really hurt them saleswise, the din generated against friend codes has been downright deafening


Conceptually, friend codes are not a bad idea and offer certain advantages over other systems but the implementation was poor; potentially because they were limited because they didn't have a centralized online service across all games. Now this might seem like a small problem, but it probably took Microsoft and Sony 5 (or more) years to implement their centralized online services; and if Nintendo waited until 2004 or 2006 to consider a service like this, it would be (nearly) impossible to implement a system like this for the Wii.



HappySqurriel said:
Mr Khan said:
noname2200 said:

Where's the option for "pure shi"- oh.  Second from the bottom.

Would be a crowning moment of cluelessness for the 21st century thus far of they do that. Despite the fact that it hasn't really hurt them saleswise, the din generated against friend codes has been downright deafening


Conceptually, friend codes are not a bad idea and offer certain advantages over other systems but the implementation was poor; potentially because they were limited because they didn't have a centralized online service across all games. Now this might seem like a small problem, but it probably took Microsoft and Sony 5 (or more) years to implement their centralized online services; and if Nintendo waited until 2004 or 2006 to consider a service like this, it would be (nearly) impossible to implement a system like this for the Wii.

From what I understand, many of the limitations are hardwired into the hardware.  The 42 mb limit on WiiWare titles, for instance, can't be done away with at all.

Of course, the funniest thing for me is that playing online games against random strangers is easier than playing those same games with your friends.



noname2200 said:
HappySqurriel said:
Mr Khan said:
noname2200 said:

Where's the option for "pure shi"- oh.  Second from the bottom.

Would be a crowning moment of cluelessness for the 21st century thus far of they do that. Despite the fact that it hasn't really hurt them saleswise, the din generated against friend codes has been downright deafening


Conceptually, friend codes are not a bad idea and offer certain advantages over other systems but the implementation was poor; potentially because they were limited because they didn't have a centralized online service across all games. Now this might seem like a small problem, but it probably took Microsoft and Sony 5 (or more) years to implement their centralized online services; and if Nintendo waited until 2004 or 2006 to consider a service like this, it would be (nearly) impossible to implement a system like this for the Wii.

From what I understand, many of the limitations are hardwired into the hardware.  The 42 mb limit on WiiWare titles, for instance, can't be done away with at all.

Of course, the funniest thing for me is that playing online games against random strangers is easier than playing those same games with your friends.

Didn't XBox Live Arcade initially have a 50mb limit? Besides that, when you're dealing with the kinds of games that WiiWare (and XBox Live Arcade) seem best suited to, you probably wouldn't need much more than 50MB of space ... With that said, I don't think limitations to online gameplay had anything to do with hardware; and they would almost certainly be software and service based limitations.

 

On a tangent, one thing which I would like to see a one of these console manufacturers do (but I wouldn't expect to see) is to do create a service conceptually similar to folding@home where a person could put a client on their system and allow it to be used as a dedicated server when they weren't using it. Being that most people use their system less than 5% of the time, and a single dedicated server could host up to 32 different users, only a small percentage of the userbase has to agree to load the node software on their system to provide a high quality free online service.

The only real problem is that each piece of server software would have to be (somewhat) small being that these nodes would have to download the software based on demand from users to play a particular game (or game mode).