*Sound Of Rain said:
Besides for showing how the V.S will actually work the patent(and Silconera) also described a game that is expected to use the V.S. "Its a stretch game where players tilt the remote up and down to move a character. While you’re moving flying character players have to adjust their breathing to match the ceiling’s dips and drops. The character automatically moves as the screen scrolls to the right. When you inhale you fire the smiling blob’s hat up towards the ceiling. It drops when you exhale. The game uses the Vitality Sensor to identify inhales and exhales. An increase in heart rate means a player inhaled. A decrease means an exhale. The height of the ceiling adjusts to a players breathing too, it changes to get players into a more relaxing breathing pattern. While the blob flies players need to tilt the remote to make its body dive up or down. If you touch the ceiling or floor you lose points. At the end of the stretch game, players see the amount of relax fluid they had before playing and after. Since the goal of the game is to increase the amount of relax fluid it should go up along with parasympathetic nervous system activity." |
That's very interesting... the game that they describe is very similar to the way a scuba diver controls their buoyancy.
When Scuba Diving, you wear a vest (called a BCD) that can be filled with air from your tank or depleted with a valve in order to control your volume-to-mass ratio, and hence your buoyancy at different depths. The same can also be done with controlled inhaling and exhaling in order to make smaller corrections to buoyancy by inflating and deflating your lungs, and this is in fact what any good scuba diver would do instead of wasting breathable air whenever possible.
It is indeed a very relaxing activity since it forces you to concentrate on the sound of your own breathing, though I never thought of it as a game per-se. I wonder if they are thinking of incorporating such features in the next endless ocean game, only makes sense given the connection :)
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