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Forums - Nintendo Discussion - *Are You Ready For The Future?*

*Sound Of Rain said:

Besides for showing how the V.S will actually work the patent(and Silconera) also described a game that is expected to use the V.S. "Its a stretch game where players tilt the remote up and down to move a character. While you’re moving flying character players have to adjust their breathing to match the ceiling’s dips and drops. The character automatically moves as the screen scrolls to the right. When you inhale you fire the smiling blob’s hat up towards the ceiling. It drops when you exhale. The game uses the Vitality Sensor to identify inhales and exhales. An increase in heart rate means a player inhaled. A decrease means an exhale. The height of the ceiling adjusts to a players breathing too, it changes to get players into a more relaxing breathing pattern. While the blob flies players need to tilt the remote to make its body dive up or down. If you touch the ceiling or floor you lose points. At the end of the stretch game, players see the amount of relax fluid they had before playing and after. Since the goal of the game is to increase the amount of relax fluid it should go up along with parasympathetic nervous system activity."

That's very interesting... the game that they describe is very similar to the way a scuba diver controls their buoyancy.

When Scuba Diving, you wear a vest (called a BCD) that can be filled with air from your tank or depleted with a valve in order to control your volume-to-mass ratio, and hence your buoyancy at different depths. The same can also be done with controlled inhaling and exhaling in order to make smaller corrections to buoyancy by inflating and deflating your lungs, and this is in fact what any good scuba diver would do instead of wasting breathable air whenever possible.

It is indeed a very relaxing activity since it forces you to concentrate on the sound of your own breathing, though I never thought of it as a game per-se. I wonder if they are thinking of incorporating such features in the next endless ocean game, only makes sense given the connection :)



Until you've played it, every game is a system seller!

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gumby_trucker said:
*Sound Of Rain said:

Besides for showing how the V.S will actually work the patent(and Silconera) also described a game that is expected to use the V.S. "Its a stretch game where players tilt the remote up and down to move a character. While you’re moving flying character players have to adjust their breathing to match the ceiling’s dips and drops. The character automatically moves as the screen scrolls to the right. When you inhale you fire the smiling blob’s hat up towards the ceiling. It drops when you exhale. The game uses the Vitality Sensor to identify inhales and exhales. An increase in heart rate means a player inhaled. A decrease means an exhale. The height of the ceiling adjusts to a players breathing too, it changes to get players into a more relaxing breathing pattern. While the blob flies players need to tilt the remote to make its body dive up or down. If you touch the ceiling or floor you lose points. At the end of the stretch game, players see the amount of relax fluid they had before playing and after. Since the goal of the game is to increase the amount of relax fluid it should go up along with parasympathetic nervous system activity."

That's very interesting... the game that they describe is very similar to the way a scuba diver controls their buoyancy.

When Scuba Diving, you wear a vest (called a BCD) that can be filled with air from your tank or depleted with a valve in order to control your volume-to-mass ratio, and hence your buoyancy at different depths. The same can also be done with controlled inhaling and exhaling in order to make smaller corrections to buoyancy by inflating and deflating your lungs, and this is in fact what any good scuba diver would do instead of wasting breathable air whenever possible.

It is indeed a very relaxing activity since it forces you to concentrate on the sound of your own breathing, though I never thought of it as a game per-se. I wonder if they are thinking of incorporating such features in the next endless ocean game, only makes sense given the connection :)

See...Vitality Sensor has many possibilities...

Endless Ocean 3 could very well use the V.S then.



If you're asking whether I'm ready for a time when games can use even more of my physical reactions to content as input, sure I am. But I think we need to go a bit beyond what the vitality sensor offers.



They could probably even find a use for the V.S. in Wii Music 2 as there is a connection between musical tempo and other musical parameters with the listener's heart rate. This can work in different ways... For example they can detect your current heart rate and play suitable music that fits it, or they can attempt to alter the heart rate by playing faster or slower music, accordingly.

While using music and sound to provoke excitement is nothing new, the fact that for the first time they have real-time feedback from individual players may allow to "custom tune" a gaming experience to achieve the desired emotional result... If any one has seen that ridiculous Japanese commercial for "Night of the Sacrifice" (a horror game by Marvelous i think, which uses the balance board), then the game could "know" to lay off that poor terrified women and go easy on her with the next scares... vs anybody who would not be afraid of their own shadow, in which case the game could "know" to push harder... As another example they could rely on info from the V.S. in order to initiate a "super guide" mode to help out the player if he is frustrated.

Hell, they could even try using it as a customer feedback tool, by collecting data from the V.S. in order to try to determine which parts of a game players enjoyed the most...

I agree with the opinions here that the device itself (known as a PPG in the medical world) is probably somewhat limited in application, but the general direction is intriguing and will hopefully inspire continued investment in the use of biofeedback in gaming (like the fairly simple Wii remote inspired more complex devices such as Kinect).

Either way, I love Nintendo's radical line of thinking... even if it amounts to nothing, it's still very good business



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

trasharmdsister12 said:
d21lewis said:

45 minutes.  That's how long it would take for this thing to end up on my penis--after I purchase it.  The video games store is about 30 minutes away.


It'll take you 15 minutes to open the package? You know they invented this thing called scissors a few centuries ago. Just make sure you cut the package open before trying to put the device on...

Well, if you're gonna go there... technically the device could be used to measure your level of 'arousal' hehe

Wii-Agra anybody?



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

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gumby_trucker said:

They could probably even find a use for the V.S. in Wii Music 2 as there is a connection between musical tempo and other musical parameters with the listener's heart rate. This can work in different ways... For example they can detect your current heart rate and play suitable music that fits it, or they can attempt to alter the heart rate by playing faster or slower music, accordingly.

While using music and sound to provoke excitement is nothing new, the fact that for the first time they have real-time feedback from individual players may allow to "custom tune" a gaming experience to achieve the desired emotional result... If any one has seen that ridiculous Japanese commercial for "Night of the Sacrifice" (a horror game by Marvelous i think, which uses the balance board), then the game could "know" to lay off that poor terrified women and go easy on her with the next scares... vs anybody who would not be afraid of their own shadow, in which case the game could "know" to push harder... As another example they could rely on info from the V.S. in order to initiate a "super guide" mode to help out the player if he is frustrated.

Hell, they could even try using it as a customer feedback tool, by collecting data from the V.S. in order to try to determine which parts of a game players enjoyed the most...

I agree with the opinions here that the device itself (known as a PPG in the medical world) is probably somewhat limited in application, but the general direction is intriguing and will hopefully inspire continued investment in the use of biofeedback in gaming (like the fairly simple Wii remote inspired more complex devices such as Kinect).

Either way, I love Nintendo's radical line of thinking... even if it amounts to nothing, it's still very good business

I personally don't think the Vitality Sensor will be limited at all...They don't want to do the same thing they did with the Wii Remote...(needing Motion Plus later on now Kinect)

V.S was due in Summer 2010 and was delayed to T.B.A 2010 and again to T.B.A 2011.

In my opinion Nintendo tried to improve the V.S and make more games for so they delayed it...



trasharmdsister12 said:
d21lewis said:

45 minutes.  That's how long it would take for this thing to end up on my penis--after I purchase it.  The video games store is about 30 minutes away.


It'll take you 15 minutes to open the package? You know they invented this thing called scissors a few centuries ago. Just make sure you cut the package open before trying to put the device on...


You ever here of foreplay?



RolStoppable said:

Yes, I plan to buy a 3DS.


I was gonna say that. >:(



I cant wait for this!



I'm REALLY just curious to see how this thing works. I doubt I would buy it, unless the games looked groundbreaking and extremely fun. I think a psychological survival horror type game like Eternal Darkness would be very interesting and it could be a near addition to other core games like that, for changing character responses relative to how relaxed you are, or make enemies more or less aggressive.

On the opposite end of the spectrum, there could be HUGE potential in a new "relaxation" genre, like the fitness one, that actually helps to improve one's lifestyle and thus help bring in the expanded audience, especially in today's stressful society.

And the third tier of games, I can see some more gimmicky stuff being created that measures things like heart beats and turns them into onscreen enemies which you must shoot, or as mentioned in the original post, breathing, which moves things like walls.

Technology is sure starting to get creepy advanced :/