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Forums - Gaming Discussion - Is JRPGs dying?

I really have to wonder, with all the new release coming out in 2011.  There aren't many mention of new JRPGS beside The Last Story, FFXIIIvs, Xenoblades....What happen to all my beloved JRPGs??? I really missed the good old time when PS1&2 where almost 1 - 2 JRPGs release in just about 1 -3 months.  This generation has been boring, beside FPS.  

Is JRPGS really dying???



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As I said in a thread I started...

Here is an editorial I found interesting.  Read on...

Are Shorter Attention Spans Hurting The Role-Playing Genre?

It's why one camera angle isn't utilized for more than ten consecutive seconds when filming television shows or movies. It's why everything from commercials to cartoons has to constantlybe in the face of the viewer. The information age has resulted in many positive things, but one of the negative results has been a society of instant gratification-seeking, something-must-always-be-happening, sneaker-gazing people.

While it's certainly true that gaming once relied almost entirely on reflexes and many would argue that video games might be a root cause of attention problems, we're starting to see the "twitch" impact in most every angle of the gaming world. And the one genre that may suffer most - especially in the eyes of the long-time hardcore fans - is the role-playing genre. While we now have the technology to allow actions and commands to happen faster and more fluidly, we're also sacrificing any semblance of slow (or even moderate) pacing. Final Fantasy XIII has often been used as an example of flashy speed supplanting depth and overall micromanagement, and that's hardly the only instance. Last year's Call of Duty: Black Ops was so over-the-top, it was borderline absurd. It was fun and intense but one could easily note the increase in rapid-fire "impact" moments.

Many say turn-based gaming has died as a result of better technology, and it simply isn't desirable anymore. All real-time is superior, because developers can include all the depth and strategy without the need to pause combat. ...but that may not be the only reason we're not seeing any slower-paced games, anymore. Is it also because game designers, like most entertainers, understand that the masses now have attentions spans of hamsters, and can't focus on any one thing for more than a few seconds at a time? One other intriguing thing about RPGs: they used to be the king of cut-scenes and CGI; Xenosaga boasted half-hour breaks in the action, and many other RPGs featured hours of non-interactive content. The argument that it was like "watching a movie" was always stupid, as the adventures were at least 40 hours in length and no game included more than a few hours of "movies."

But the longest cut-scenes we've seen this generation have probably belonged to MGS4, and that's about it. Most any other game doesn't feature a cut-scene longer than a few minutes; it's almost as if developers have a limit or formula now. In regards to RPGs, many of which thrive on storytelling, this may prove problematic. How much longer before even "RPGs" will include action that isn't much different than CoD? That's the question that keep role-playing fans up at night, somehow knowing they'll be forced to keep revisiting the classics, because the pacing and style of the "future" has forced the entire industry to congeal into one, giant, incessantly flashing piece of seizure-inducing entertainment.

1/4/2011 9:20:29 PM Ben Dutka

http://www.psxextreme.com/ps3-news/8367.html

On a personal note: I feel the statement, "a society of instant gratification-seeking, something-must-always-be-happening, sneaker-gazing people" characterizes the generality of the North American culture, the largest gaming market thus far.  Just an observation from being an American and witnessing the overall influences of the media and its results on its inhabitant

http://gamrconnect.vgchartz.com/thread.php?id=122363&page=1&str=93038517#



No, it's just that this gen people seem to prefer to discuss battery lifes of handhelds instead of playing JRPGs on said devices.

I got my import copy of Lufia - Curse of the Sinistrals the other day and last month I bought Golden Sun - Dark DawnYs Seven and Cladun. These are just 4 of the dozens of handheld JRPGs I bought this gen.



I do know there are lot more RPGs release on handheld....but i just doesn't seem to enjoying as much as i normally would on TV screen......i actually replaying SUIKODEN from PSN at the moment......



Home Console JRPG's are dying unfortunatley. Japanese developers just don't seem to be making them very much this gen, I blame all the shooters.



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AOvechkin08 said:

Home Console JRPG's are dying unfortunatley. Japanese developers just don't seem to be making them very much this gen, I blame all the shooters.

I blame JRPG developers for not creating innovative or interesting JRPGs. Graphics aside they are basically the same old crap we've been playing since the 16-bit days.

Deveopers of shooters have greatly raised the bar in that genre.



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chanskie said:

I do know there are lot more RPGs release on handheld....but i just doesn't seem to enjoying as much as i normally would on TV screen......i actually replaying SUIKODEN from PSN at the moment......


For me its not only related to the TV. Most handheld RPG focus on the gameplay, not the story. They are often repetitive and quite short or simply a grindfest. Sure theres exceptions, I did appreciate some titles.



I blame the repetitive battle combats and feminine teenage characters



Are JRPGs dying?

Damn. >.>

 

Anyways, no they are not. Go get a DS and pick a JRPG for it. There are at least a hundred of 'em.



The English language appears to be dying...



I describe myself as a little dose of toxic masculinity.