The Digital Foundry ME2 analysis has been put up.
http://www.eurogamer.net/articles/digitalfoundry-masseffect2-demo-analysis
Recent news that Mass Effect 2 on PlayStation 3 is running on a newer, enhanced engine and may even be the "definitive" version of the game raised more than a few eyebrows. While performance is close, Unreal Engine 3 typically favours the Xbox 360, and it's safe to assume that BioWare's prior customisations to the tech were carried out very much with the Microsoft platform in mind. So, is the PS3 version genuinely enhanced and improved?
Based on the demo code released last night, our conclusion is that the PS3 version of Mass Effect 2 is different as opposed to definitive, and while nobody is likely to be disappointed with the game, a direct comparison with the Xbox 360 version suggests that while some elements are improved, others have been downgraded and the effectiveness of some of the aesthetic changes will all come down to personal taste.
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Mass Effect 2 on Xbox 360 ran at native 720p with the nerfed 2x multi-sampling anti-aliasing implementation common to many Unreal Engine 3 titles. Regular Digital Foundry readers will know that in this scenario, the AA effect appears to be carried out relatively early on in the rendering process - as lighting and post-processing effects are added, the MSAA is gradually removed from much of the scene. The PS3 version doesn't seem to run with any anti-aliasing at all, but looks very similar overall.
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The performance profile has undoubtedly changed though - significantly. Similar to Halo: Reach, Mass Effect 2 on Xbox 360 can tear a little at the very top of the screen in stressful scenes, but otherwise it operates just like a double-buffered, v-synced game. A consistent sub-30FPS frame-rate therefore manifests as a locked 20FPS. There are many instances in the game of that drop down to the lower frame-rate, especially in the cut-scenes.
The PS3 game is completely different. Like most games on Unreal Engine 3, when it slips below 30FPS, v-sync is turned off completely and noticeable tearing kicks in. Also, rather oddly, the frame-rate appears to be completely unlocked. To get a better idea of what we're talking about, here's a performance analysis covering off a range of different scenes from the intro of the game.
So there's good news and bad news here for the new PS3 version. On the plus side, a great many of the drops to 20FPS in the cut-scenes appear to have been ironed out, running nicely at the default 30FPS. The minus side is that the tearing is much more apparent in the new game - both in-game and in the cut-scenes.
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Something which is rather strange in the sampler code is that the PS3 version appears to have issues streaming the FMV sequences, dropping frames and even tearing. Based on what we're seeing in the demo, these low-quality, macroblocking scenes do not appear to have been improved over the Xbox 360 version (where at least they streamed OK) and we would hope for a better showing in the final Blu-ray based game.
Regardless of the changes, improvements and minor graphical differences, PS3 gamers should be genuinely excited about this game. After all, it's Mass Effect 2, one of the most beautifully realised action-adventures ever made and a hot candidate for Game of the Year 2010. The demo proves conclusively that the magic is still there, that the game hasn't aged a jot since it's original release and the fact that the Mass Effect trilogy will now be seen out on both major HD consoles is simply brilliant news.
starcraft: "I and every PS3 fanboy alive are waiting for Versus more than FFXIII.
Me since the games were revealed, the fanboys since E3."
Skeeuk: "playstation 3 is the ultimate in gaming acceleration"