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Forums - Gaming Discussion - Inferior ports of games that hampered your experience

 

Inferior ports of games that hampered your experience

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So, I am currently playing DA: Origins on the PS3, and my god the game's horrible. Really bad frame-rate, I never even knew what the exact meaning of frame-rate loss in consoles meant. Until I played this game. And I here I was thinking that screen tearing was worse.

And the graphics don't help either. The game already looks like a last gen game so the combination of bad graphics + bad frame-rate doesn't help at all.

If it wasn't for the excellent combat system, I would have stopped playing this ages ago. Good thing I got used to the frame-rate though.

But this experience reminded of the complaints that people had against bayonetta.

So my question is, has an inferior port or version of a game ever hampered your experience or enjoyment in a game before?



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I currently now only own a PS3 hence, all my gaming experience are on it and have no idea how the other verions are. For example, DA:O, I only played it on my ps3 (which i really enjoyed) as my laptop cant handle it, hence, nothing to compare it with.

another example is bayoneta. I played it on my ps3 as i no longer own a 360. dont have anything to compare it to

so, the answer is no. inferior port has not affected my enjoyment of a game as i have no benchmark to compare it to. hence its not an inferior port, its just a port.



Genesis port of Duke Nukem 3D really pissed me off...



Ha, i knew this was a PS3 port problem thread. Feels like 2007 all over again, and it really shouldnt. But as a Wii owner, i guess i can commit to saying that the port of Modern Warfare was atrocious. Horrible graphics AND framerate (something that is very important in Wii shooters).




disolitude said:

Genesis port of Duke Nukem 3D really pissed me off...


yeah, and that terrible master system port of Street Fighter 2, what was Tec-toy thinking?



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!

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Donkey Kong for the Atari 2600 ported by Coleco.



Ys I & II: I picked up the DS version because I thought "what the hell, it can't be that bad"... lol, holy hell it was worse.  Two of my favorite games ever and I honestly couldn't be bothered to get past an hour, instead I just replayed the definitive TCD release for the umteenth time (on Virtual Console <3 <3).

Ys III: I originally played the balls hard SNES version, and ugh it was shit.  Then I eventually played the excellent TCD conversion and all was forgiven.  Why isn't this on Virtual Console yet?

Samurai Showdown: Loved this in the arcades, but when I played it on my SNES, ugh, all zoomed out visuals and muddy controls.  Thankfully I was able to return it and pick up the (decent) Genesis conversion (who needs Earthquake anyway?).

Virtua Fighter: Got this with my Saturn, and found out it was an ugly 30fps piece of shit.  Good thing Sega mailed me the glorious 60fps VF Remix a month later.

Silhoutte Mirage: I bought the PS1 version to support Working Designs.  Shouldn't have bothered because it had like half the animation, no backgrounds and they fundamentally broke the game, so I just kept playing my superior Saturn import.  Good thing SCEA cockblocked their Radiant Silvergun conversion, great games don't deserve this sort of treatment.

Grandia: Picked up the PS1 version and was treated to massive slowdown, nasty shimmering all over and possibly the worst localization I've ever had to suffer through thanks to SCEA (and on PS1, that's an achievement in itself).  Even though it was totally in Japanese and I had to play with a FAQ in hand, it was totally worth dumping the shit PS1 port and playing the stunning Saturn original as an import.  Thank god DC Grandia II came over and I could just immediately skip the somehow shittier PS2 conversion of that.

Super Monkey Ball Deluxe:  Picked up the PS2 version for the extra puzzles, shouldn't have bothered because this game's practically unplayable on a Dualshock.  Octo-gate 4 Lyfe!

Super Mario 64: Bought it on DS at launch, ended up just playing Feel the Magic instead.  This game needs an analog stick, end of story.  3DSmake plz.

Street Fighter II Turbo: I made the mistake of buying this on XBLA.  I'll never make the same mistake of buying an outsourced-to-western-shovelware-developer Capcom XBLA conversion again. It was literally unplayable, and that ass 360 D-pad wasn't helping either.

Sonic's Ultimate Genesis Collection: Bought this dirt cheap, loaded it up, was visually assaulted by the glitchy upscaling, and immediately went back to buying overpriced yet wholly superior Virtual Console games instead.  In M2 we trust. <3



jarrod said:

Ys I & II: I picked up the DS version because I thought "what the hell, it can't be that bad"... lol, holy hell it was worse.  Two of my favorite games ever and I honestly couldn't be bothered to get past an hour, instead I just replayed the definitive TCD release for the umteenth time (on Virtual Console <3 <3).

Ys III: I originally played the balls hard SNES version, and ugh it was shit.  Then I eventually played the excellent TCD conversion and all was forgiven.  Why isn't this on Virtual Console yet?

Samurai Showdown: Loved this in the arcades, but when I played it on my SNES, ugh, all zoomed out visuals and muddy controls.  Thankfully I was able to return it and pick up the (decent) Genesis conversion (who needs Earthquake anyway?).

Virtua Fighter: Got this with my Saturn, and found out it was an ugly 30fps piece of shit.  Good thing Sega mailed me the glorious 60fps VF Remix a month later.

Silhoutte Mirage: I bought the PS1 version to support Working Designs.  Shouldn't have bothered because it had like half the animation, no backgrounds and they fundamentally broke the game, so I just kept playing my superior Saturn import.  Good thing SCEA cockblocked their Radiant Silvergun conversion, great games don't deserve this sort of treatment.

Grandia: Picked up the PS1 version and was treated to massive slowdown, nasty shimmering all over and possibly the worst localization I've ever had to suffer through thanks to SCEA (and on PS1, that's an achievement in itself).  Even though it was totally in Japanese and I had to play with a FAQ in hand, it was totally worth dumping the shit PS1 port and playing the stunning Saturn original as an import.  Thank god DC Grandia II came over and I could just immediately skip the somehow shittier PS2 conversion of that.

Super Monkey Ball Deluxe:  Picked up the PS2 version for the extra puzzles, shouldn't have bothered because this game's practically unplayable on a Dualshock.  Octo-gate 4 Lyfe!

Super Mario 64: Bought it on DS at launch, ended up just playing Feel the Magic instead.  This game needs an analog stick, end of story.  3DSmake plz.

Street Fighter II Turbo: I made the mistake of buying this on XBLA.  I'll never make the same mistake of buying an outsourced-to-western-shovelware-developer Capcom XBLA conversion again. It was literally unplayable, and that ass 360 D-pad wasn't helping either.

Sonic's Ultimate Genesis Collection: Bought this dirt cheap, loaded it up, was visually assaulted by the glitchy upscaling, and immediately went back to buying overpriced yet wholly superior Virtual Console games instead.  In M2 we trust. <3


Great post is great, gave me a laugh.



I didn't think it was bad on the PS3. I love the game.

But I don't have anything to really compare. All I can say is the PC version looks way better.



I was stupid enough to buy GRID for the pc with the steam summer deals thinking I could use my 360 controller on the pc. Turns out not every 360 controller is the same (I did not know) and mine only charges through the USB cable. Needless to say playing GRID with the keyboard is crap.