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Forums - Nintendo Discussion - So... has your opinion changed about Metroid: Other M?

RolStoppable said:

"Na, übahaupt ned. I spü des ja scho zum fünften/sechsten/siebten moi, du bleder Hund."

I can't find Australian in the Google Translate options?



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RolStoppable said:

What I hate the most about Other M is the unskippable tutorial I have to play every god damn time. It's just so annoying to go through this boring procedure and when Otacon tells me to stand in the middle of the room only to fall down a trap door and then he asks: "Surprised?", I can't help, but say out loud: "Na, übahaupt ned. I spü des ja scho zum fünften/sechsten/siebten moi, du bleder Hund."

It took you 5 times before you weren't surprised anymore?



Nope, it still feels like an Hollywood-style HD game to me, but on the Wii. I'm not a big fan of those kind of games because there's barely any replay value involved most of the time. It's even worse if it's just a single player game! They focus on the flashy stuff and forget about the most important stuff, which is gameplay...

And gameplay is where Metroid shines (or used to). What I wanted was Metroid, as in the staples of the series (good atmosphere, MUSIC mostly, exploration, no random anime clichés, etc.). Too many things bugged me in this game, and if this is how Sakamoto views Samus, then I want none of it. I have a feeling that they wanted to make Metroid japanese with this game instead of just neutral like the other ones. A good sci-fi story would have been enough, but it had to be Matrix-y and all... Ugggh.

It's a good game, just not a good Metroid game to me. Simple as that.

*EDIT: Oh yeah, I forgot to add something. I don't understand how Nintendo thought going from Metroid Prime's enormous scale and scope to this smaller handheld-like console game was a good idea.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

The game was $20 on Amazon during black friday week, not that a low price fixes any of the inherent problems of any game, but that would have been better than the $50 I wasted on a game I feel isn't good enough to bother finishing.

I could ignore the story and out-of-character characterization, since those can't completely wreck an action game that should work first and foremost through strong gameplay, controls and mechanics, but I have to say Other M more or less fell short on each of those as well.

Making a 2.5D game using the Remote D pad only, the control flipping "feature", the aggravating "search for the pixel on a static screen" sequences, loose controls, lack of aiming in 2D mode, etc. etc. wrecked the game for me.

Easily the worst Metroid game to date as a player who's been with the franchise since the original Metroid.



jarrod said:

Awful story, heartbreaking (lack of) soundtrack, flawed progression, solid mechanics and a gorgeous engine/graphics.  It might be the worst Metroid (and by Metroid I mean "real" Metroids, Retroid can diaf), but it's still a good game, and I see tons of potential in the foundation Team Ninja built.  Hopefully Iwata and Sakamoto give them another chance...

Your perspective there is unique, because i've found the major gulf as a sort of "Sakamoto vs Retro" thing, and haven't found anyone disappointed with Other M *and* vehemently opposed to Prime

Course, my perspective is unique as well, but i'm just a Metroid whore. If it's got Samus in it and doesn't involve pinball, i'll take a bullet for it



Monster Hunter: pissing me off since 2010.

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BTW, just to lighten the mood, considering the heated debates over this game in the past, here are a couple really cute things:

http://www.joystiq.com/2006/11/29/mario-meets-metroid/ (Metroid done  Mario style)

http://www.joystiq.com/2007/08/30/legotroid/ (Metroid made of Lego)



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

RolStoppable said:
koffieboon said:
RolStoppable said:

What I hate the most about Other M is the unskippable tutorial I have to play every god damn time. It's just so annoying to go through this boring procedure and when Otacon tells me to stand in the middle of the room only to fall down a trap door and then he asks: "Surprised?", I can't help, but say out loud: "Na, übahaupt ned. I spü des ja scho zum fünften/sechsten/siebten moi, du bleder Hund."

It took you 5 times before you weren't surprised anymore?

It took me five times until I said that out loud.

On a sidenote, great to see that old members show up just to take a stab at me.

Always nice to make someone happy.

As for Metroid Other M, I only played it recently. The game had its moment, but I also had some issues with it. (with the screen pointing stuff easily being the biggest annoyance)



I enjoyed the game greatly, despite some minor problems. Although Metroid Other M does have some flaws, it seems people are making too much trouble of small issues.

The worst one was the search and scan parts. They were awkward but there weren't many of them and thus I consider this as a minor issue.

The story was lame, but then, it wasn't worse than your average videogame story. I really fail to understand why people forget that most videogame stories are pretty lame compared to other narrative arts, such as cinema or literature.

Samus needing to request Adam's authorization to activate some of her armour functionalities is stupid. However, other Metroid gamess have fallen enemies dropping energy and missiles, which I find equally stupid. The only reason this doesn't bother me is that I reckon this is a needed plot device to "justify" the gameplay. The problem lies in the realistic graphics, as these create an expectation that the Metroid Universe would behave in a way that actually makes sense to us.

I rather liked the Ridley encounter. So Samus has now some personality. Cool.



Smeags said:
d21lewis said:

I made a post countering every one of your bullet points, but that's not my place--I deleted it.  If the game failed to give you the intended experience, then the game failed you.  I could come up with a defense to all of your gripes but the bottom line was that your playthrough was hampered by whatever they thought was the right move.  I will say this:  The "Power Bomb in the stomach" thing was a throwback to the final fight with the Metroid Queen in Metroid 2.  I thought it was a very nice touch.

Ya know what Mr. Lewis? That's just... one of the most refreshing responses I've read in a long while. Much respect sir.

Actually, I'd like you hear your rebuttal for the Ice-beam to the back scene. I still don't know why her suit just shut down like that after only one shot.

But in a thread like this, a poster such as myself would be more inclined to post the negatives rather than the positives, and it does sound like I didn't enjoy the game as much as I actually did. Team Ninja got the combat down to fast, frantic, simple, and fun. Bosses were big, bad, and even more fun to take down as well... so they got a lot of the core Metroid right with this game. It's just that those elements which I stated above really hampered some of the experience for me. Still a good fun game which I wasted no time completing 100% (more than I can say for Echoes). And like I said before, when you're back on Bottle Ship looking for Adam's helmet... that part of the game is pretty fantastic.

So yeah, I'm really glad you've enjoyed this game, and I hope others can enjoy it as much as you did. ^_^


I'm posting from my phone so you have to take my word on this until I post a link, tomorrow.  Anyway, the exact quote from an old Chozo (named Old Bird) is "Samus' suit is like a second skin.  If she doesn't sense danger, it won't protect her."  I guess she let her guard down.



Smeags said:
d21lewis said:

I made a post countering every one of your bullet points, but that's not my place--I deleted it.  If the game failed to give you the intended experience, then the game failed you.  I could come up with a defense to all of your gripes but the bottom line was that your playthrough was hampered by whatever they thought was the right move.  I will say this:  The "Power Bomb in the stomach" thing was a throwback to the final fight with the Metroid Queen in Metroid 2.  I thought it was a very nice touch.

Ya know what Mr. Lewis? That's just... one of the most refreshing responses I've read in a long while. Much respect sir.

Actually, I'd like you hear your rebuttal for the Ice-beam to the back scene. I still don't know why her suit just shut down like that after only one shot.

But in a thread like this, a poster such as myself would be more inclined to post the negatives rather than the positives, and it does sound like I didn't enjoy the game as much as I actually did. Team Ninja got the combat down to fast, frantic, simple, and fun. Bosses were big, bad, and even more fun to take down as well... so they got a lot of the core Metroid right with this game. It's just that those elements which I stated above really hampered some of the experience for me. Still a good fun game which I wasted no time completing 100% (more than I can say for Echoes). And like I said before, when you're back on Bottle Ship looking for Adam's helmet... that part of the game is pretty fantastic.

So yeah, I'm really glad you've enjoyed this game, and I hope others can enjoy it as much as you did. ^_^


I'm posting from my phone so you have to take my word on this until I post a link, tomorrow.  Anyway, the exact quote from an old Chozo (named Old Bird) is "Samus' suit is like a second skin.  If she doesn't sense danger, it won't protect her."  I guess she let her guard down.