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So... has your opinion changed about Metroid: Other M?

Forums - Nintendo Discussion - So... has your opinion changed about Metroid: Other M?

There's no much I can add, I agree with many posts here. The thing I didn't like about the story was about Samus' past, when she was young and naive and all that crap of the thumbs down. The first two hours I wasn't liking the story. Then it got better and I liked it, even at the end I smiled when Samus gave the thumbs up.

I liked the gameplay, loved to change views pointing at the screen,  I didn't have any problem with that. The Where's Waldo sections, I only had trouble in 2 of them so it was not a big deal, I think the "over the shoulder" sections were more annoying.

Also, the linearity, lack of items to find, no backtracking and lack of all things that were key in Metroid gameplay, were a bad decision. Some people say that it doesn't matter because other Metroids could be finished very fast, but this isn't true. To beat Super Metroid in less than 3 hours you have to perfectly know the game. With Other M this is not the case, where you can beat it very fast in your first try.

 

Anyway, my biggest disappointment, that apparently many people don't care (or haven't mentioned), was the MUSIC. I loved Metroid soundtrack, but Other M was so boring I fall sleep many times. =(



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The game is enjoyable, a little too easy if you ask me, not high in the graet metroids list but definetly worth playing. I for one didn't mind the cutscenes, I just wish Samus wasn't such a brat.



Soma said:

Anyway, my biggest disappointment, that apparently many people don't care (or haven't mentioned), was the MUSIC. I loved Metroid soundtrack, but Other M was so boring I fall sleep many times. =(

Yeah, I'm with you on that. It's pretty disappointing the only really cool music is the Metroid Theme, which only plays during the story recap when you start your game.



Ehh... Eff It! I went back and played parts of the game again and still had LOADS OF FUN!

Haters Gonna Hate! :P

Regarding the story: It's a cheesy Japanese thing... slightly emo but that's what they like, who cares? you don't play nintendo games for a deep and consistent story and considering this is their first effort at cinematic presentation they did marvelously well... there are so many things done perfectly in this game's presentation that nobody even notices them and instead grab on to the flaws and never let go... give it a rest... you sound like those "Han shot first" people! Sheesh!

Besides, there is more going on in this games story under the surface than some realize, and if you'd actually THINK about some of the stuff that is said and hinted at you might appreciate it more instead of being stuck on details that aren't like you imagined them in your head... I agree the final act could have been drawn-out more but that just gives us fans all the more reason to think about it ourselves instead of going on about how Sakamoto robbed us of our childhood and nonsense like that...

There is a lot left (intentionally IMO) open about the shadowy nature of the galactic federation that I found intriguing, and I hope is touched upon more in the next games, it may be that their motivation is not yet known to samus and the player... maybe they are aware of a larger threat to humanity than the metroids?...

Regarding Samus, she is supposed to come off as socially and emotionally disfunctional, as most "lone-warrior" types would be in real life I imagine... Or do you think they just LOVE facing dangerous, life-threatening situations on their own time and time again because they feel so comfortable around other people!? any life experience she has gained fighting aliens and traveling in space by herself has obviously come at the expense of emotional maturity and that's to be expected of this type of character...

People having a difficult time accepting that samus must be a bit screwed-up to do what she does have obviously never actually thought about a real human being in this type of situation.... how about reading a news-paper for once instead of a comic book?

(as someone who's served in the military this is something I know a little bit about...)

Adam is rough and detached, and able to make very difficult decisions quickly for the greater good - as a military commander should be if he's a good one. The whole point of the scene with his brother was to show that. Therefor you must understand his character through his actions (!) and not his words, if that wasn't clear already - and yes he is somewhat cruel to samus -shooting her with the ice gun -because he has long term goals in mind for her and wants to see her live on, like a real father would do in this situation... he uses force to stop her in order to ensure she doesn't come after him... and before anybody tries to answer me saying something like: "what kind of nut job parent does that thing to their child!?" let me say again - these characters are being portrayed in a time of crisis (their own government can't be trusted) and as veteran soldiers are inherently flawed emotionally and don't always communicate their emotions well - that's a large part of the tragedy of war right there! That those who do live on are screwed-up...

I also thought some of the smaller characters (like Madeline Bergman) were brilliantly well done from a technical point of view and none of them come off as "uncanny" (in the technical sense) despite being rendered on older hardware.

The Boss variety is WAY better than corruption and the fights are a lot more dramatic and interesting!

Graphically there are things here I wasn't even sure the Wii could pull-off, and in terms of control this game is nothing short of ground-breaking (for better or for worse).

The diversity of experiences this game manages to offer the player through it's play time is actually quite remarkable when you think about it, and the parts where there are seamless transitions between cinematic and gameplay are masterfully executed!

In fact, now that I've replayed parts of the game my opinion has changed - for the better - the game's biggest fault is that it is so ambitious - and personally I don't consider that a fault at all...

I think a lot of the nit-picking this game suffers has to do with so many other parts of it being so well done that they just kind of vanish - which is the mark of great craftsmanship if you ask me...

One last note,regarding the Ridley scene: I looked up some clips on youtube of samus' reaction to Ridley in prime 1 and 3, and though there is no vocalization or exploration of her psychological state, her initial reaction never comes off as rational. She either just stands there firing at a hulking mass about to drop on her crush her, rolls around uselessly as a ball before snapping out of it, or - in prime 1 - stands completely exposed while she is being bombarded by Ridley, despite noticing him from miles away! Furthermore, as you can see in the clips, in two of these occasions she receives assistance when fighting him... and on one of those a male character comes to her aid at the last minute! sexist, much?

 

 



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a very interesting read offering a well-argued interpretation of samus' psychology as depicted in "other m"

can be found here:

http://www.endoftheweekpodcast.com/apps/blog/show/4796504-the-psychology-of-samus-and-the-roles-of-adam-and-ridley

I recommend reading even if you disagree with the premise...



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club