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Forums - Sales Discussion - Kinect launch success????? Some figures.

kowenicki said:
snfr said:
kowenicki said:
snfr said:
 

Well I agree. Nobody denied that Kinect is a success (I already said that with my first post in here yesterday), but there are those two points which you already mentioned, that are discussed here. Kinect is a huge success but these points are absolutely justified. I wouldn't consider it a platform (for the reasons I listed in my first post) and comparing it to the Wii is not fair either.

As huaxiong90 already said, these are blind assumptions that there are people who don't admit that it is a success.


Well this thread was actually started in direct repsonse to a thread (which was locked) and some comments in the sales threads stating exactly that.  Dont restrict your search to this thread.

Well, what should we do now? Searching through many threads so that this "some people deny that Kinect is a success" argument is justified? I think we have all better things to do than doing this.

For the platform issue, as I said before: a comparison with WM Plus, the Balance Board or Move would also show that it is a success. The mistake you simply made in here was to call it a platform (and there isn't really a reason to call it a platform).


The thread has served the purpose I had for it... I'm happy with it and I'm done with it.

If your plan was to dig out the stupidest Kinect apologist and make him cut a sorry figure, mission complete, with even a bonus, you dug out also the second stupidest one. There were also some Kinect haters that showed us they aren't very bright, but they paled in comparison.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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great sales for kinect it is doing really well



Edit: Not gonna bother.

All I'll say is, it's exactly like youtube all over again.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Congratulations, you can all play Kinectimals now.



Ironically what both Kinect and Move will need is a Nintendo game to keep public interest and not fade into the realm of spotty teenagers bedroom. As Nintendo will never write a game for thse it is going to fail



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Thanks Brett. Awesome to see you posting and participating a bit more here in the forums. I was a bit sad for a while that you were distant from the forum part of the site.



Tease.

ioi said:

The whole issues of Kinect and Move being platforms are certainly interesting ones and not as clear cut as either side is trying to assert here.

On one hand, both are clearly add-ons, you need a 360 or PS3 to use them so they both benefit from and limited by the existing userbase. On the other hand, Kinect and Move are far more their own platform than the balance board, eye toy, guitar hero guitars or any other add-on have been. They have all been designed with a fairly limited function and although in some cases had good support, they were never really general enough to be considered as a new platform. With Kinect especially, Microsoft has intentionally tried to market it as a new platform. They have offered the casual gamer the option of a Wii at $199 with or Kinect at $149 (or $299 if you don't already have a 360)  with a lineup of similarly themed games - it is hard to argue that the two are not in direct competition if you look at it purely from a consumer choice point of view.

In terms of our analysis and what clients will want to see, Kinect / Move-compatible PS3s and Wii represent 3 competing markets. If I have a new motion title in the planning stages I will want to know the relative size and strengths of each of those 3 markets as that will be my target audience. Of course, if I were designing a fitness title that could be balance-board compatible, I'd be interested in that market as well but that is a far more limited senario.

Personally, I think it is valid to compare Wii to Move to Kinect as they are competing platforms as far as publishers / developers are concerned and as consumers see them. Move and Kinect are far more general in terms of appeal and input configurations than a standard game peripheral which is designed to mimic a particular action or activity (playing the guitar etc). They are also supported (or will be over the next few years) by far greater libraries than a normal peripheral so are really more comparable to a new gaming system, although one that requires an existing console to play.

Yes, but given its features, I see it competing more with Balance Board than anything else. Can it be a pure coincidence that this Xmas for the first time Ninty released an official Wii plus Balance Board bundle? Wii didn't need it, its sales already took off again with the previous bundles, games launches and heavy advertising of Wii's best sellers. I agree about MS advertising K as a platform and many from its target audience perceiving it as such, but this perception can be strong and persuasive only for those that are just looking for or evaluating Kinect with its games and its closest competitors, that is Balance Board, Eye Toy and dance, fitness and some sports and some party games, some possibly bundled with special purpose peripherals, that obviously make Kinect look more general purpose and attractive in comparison. Competition with Balance Board and limited special purpose peripherals, towards which Kinect can show its pros while having little cons, is a thing that makes me believe that considering K a peripheral instead of a platform isn't negative, but it can actually help it instead: for example, Balance Board is obviously better for ski, snowboard, skateboard, surf and a few yoga and fitness games, but Kinect can beat it hands down for dance and most sports and fitness games. Move can be the best, together with Wiimote Plus, for sword and archery games, but they very little overlap with Kinect and BB. About simple party games, each peripheral can be good for a more or less wide range of them. But trying to consider Kinect a whole new platform, with the need to be more general purpose than it actually is, can show all its weaknesses. Edit: but very good Kinect sales together with SW sales varying very widely from success to failure clearly show that not only people like it very much, but they have a very clear idea too about what it's really good at.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


mundus6 said:
Immortal said:
mundus6 said:
Metallicube said:
Jadedx said:

Is Kinect a success?  Yes

Will Sony and Nintendo fanboys admit it? No

 

/Thread

I fully admit the Kinect is a massive success right now. But it's too small a sample size. We are in the holiday season, during its launch, which makes it easier to sell a product. The key will be the longevity, which I believe will not really last beyond this holiday season. Even the 32x was sold out during its first holiday season.

If you look at the games, they are already not really selling. So eventually, one of two things will happen. Either Kinect will start to get some killer aps (there are certainly none announced yet) and will keep selling hardware, or third parties will keep making games like the ones now, and Kinect sales will fall off a cliff as a result.

Its worked for Wii for 4 years so why shouldn't it work for Kinect? And before you start naming good Wii exclusives, think after a bit, then start naming the ones that did good; oh yeah a total of 2 games, while Wii fit still outsells them combined and it has a sequel. Casual market don't need good games period.

Bias much? Wii has far more than 2 good games that did well. And your comment's made even more pathetic since you seem to claim that Wii Fit isn't one. Wii Fit, Wii Play, MKWii, NSMBWii... You may or may not like them, but they are good games. The casual market does need good games, rather obviously.

And Kinect Sports and Dance central aren't better/ as good as said titles???

I would not know since I haven't played them, but that's besides the point. I was just clarifying that "casual" games that you dislike aren't necessarily bad.

The post that you quoted claimed that Kinect sales may not hold up well due to lack of quality titles and, in this case, that means killer apps. Killer apps, if they are to hold up sales well, have to sell a lot in themselves. If they don't, it's quite unlikely that they'll move their hardware. So far, whilst they seem to be doing well, Kinect Sports, Dance Central, Kinectimals, etc. don't seem to be selling quite well enough to piggy back the rest of Kinect through spring/summer.



 

“These are my principles; if you don’t like them, I have others.” – Groucho Marx

Ah wars of semantics. I consider Kinect a half-platform really, going by how its performing.

Half new platform, half huge accessory. So its half balance board half Wii.

Going by that, and seperating the demographics buying Kinect into Kinect you get:

X percent buying Kinect as an add-on to their console - and this figure is lower than the figures of people buying Wii Balance Board as an add on to Wii. If 40% of Kinect purchasers are existing X360 owners, we're talking 1.6m vs. 2.6m or something (off the top of my head)

Y percent buying Kinect X360 as a new console - and this figure is lower than the figures buying Wii, DS, PS2, etc at launch. If 60% of Kinect users bought it and X360 to play new games, were taling 2.4m for Kinect-sold consoles in six weeks vs. 2.9m for Wii in six weeks, or whatever the actual figures are.

However, when you take X & Y together, Kinect outperforms Balance Board, or Wii at their launches. But I do think its mathematically disingenious to pretend that there aren't two demographics at work here, rather than a more unified demographic smaller demographic for Wii at launch (the GC fan), and Wii Balance Board (women / expanded audience). If Nintendo had liscenced out Wii controllers to Sony for PS2 in 2006, "Wii" would have been higher too, same is true if "Wii" was sold as an add on to GC in addition to Wii in 2006 in addition to its own package, which is comparable to what Microsoft has done, minus the marginal clock-speed upgrade from GC to Wii.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu