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Forums - Nintendo Discussion - DKC Returns is TOO HARD

I agree about the mine cart levels... they were fun in the originals because they were few and far between, and served to break up the pace of the run and jump platforming of most of the levels, which is what made them so memorable.

Retro took the minecart / on rails levels to the extreme in this game... almost a quarter of the game is mine cart / rocket barrel or moving platform type levels.

I also hated the motion control gimmicks, especially the fact that you have to SHAKE the remote in order to execute a move integral to the gameplay, the barrel roll jump.  Shaking the remote wildly isn't something you want to do when trying to make precise jumps.  Gee, how did we ever get by all those years ago pulling that move off without motion control?  Oh yea... by pressing a damn button!

Same thing with the ground pound... we could do that in the first game just fine with no motion controls, and the blowing mechanic is just a cheap gimmick that serves no real purpose.  That's the best original move they could come up with?

The one last thing that bugged me about the game, is the fact that without Diddy, some levels are almost impossible because his jetpack boost is key to surviving tough jumps.  Yet you can't switch between the characters and control Diddy while DK tags along like in the old games, and later on in the game, DK barrels are few and far between, making the levels all the more frustrating when you die, since you always lose Diddy.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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Donkey Kong Country for GBC is hard as fuck too.

I actually broke my game because I was too fed up with that game. I just ripped the game out of the gameboy and went out to my front and smashed it on the side walk.



Hence the name is Smashed.



 And proud member of the Mega Mario Movement!

Too hard? Oh, I'm looking forward to getting this off my backlog, then...



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

I don't find it that hard. This is just how games used to be back in the 90s. Games today have made us too soft, constantly holding our hand. This game sends you on your merry way and says "good luck, you're on your own."

Anyway, I actually find NSMB is harder, at least the multiplayer is, since everybody gets in the way of everybody else. Plus the controls are a little trickier in that game.

The only levels I've had issues with are the minecart levels, since there is a lot of trial and error and no turning back. But you can buy tons of lives from Cranky so it's all good. Also, getting some of those puzzle piece can become tricky. But just going through the levels normally is not hard, in fact I usually find it easy.



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that's what she said.



I thought New Super Mario Bros Wii was easy.

 

I should try out DKCR, about time I got a challenge since IWBTG.



"To play or not to play, that is the question."- A wise man

 

Lifetime sales prediction

Wii 79/150 million

Xbox 360 47.7/73 Million

PS3 43.6/69 Million

What uno said;

The only thing I find hard is the time attacks,gold medal, thats it.




              

SuperAdrianK said:

What uno said;

The only thing I find hard is the time attacks,gold medal, thats it.

That's because you have yet to meet Mole Train Boss in mirror mode.



Above: still the best game of the year.

man i still have to get this game