By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - DKC Returns is TOO HARD

I just completed it I died a lot of times,  now collecting jigsaw peices and KONG letters.



Buying in 2015: Captain toad: treasure tracker,

mario maker

new 3ds

yoshi woolly world

zelda U

majora's mask 3d

Around the Network

I must have wasted 200-250 balloons before actually finishing the game never used superkong at all,  Loved the game M8, getting all the K.O.N.G. is hard as hell but possible, it takes practice a lot of tria and error, but don't give up man this game is absolutely fantastic, also to the people that claim that Kirby was too easy, I found it difficult getting all the necessary beads  to open every level. wasn't that easy to me.



Mr Khan said:
Resident_Hazard said:

I don't think DKCR's difficutly has anything to do with Nintendo, after all, the original games were pretty simplistic and the first one was a cakewalk.  Retro's standard is to make highly challenging games, as was shown with Metroid Prime 1 and Metroid Prime 2.  That's Retro's style. 

This backs up my theory that Nintendo is the reason Metroid Prime 3 was the easiest thing since Paris Hilton--if left to Retro, it would've been just as challenging as the first two, but Nintendo gave them the singular guidance to "make it easy for the Blue Ocean crowd."

I would think Retro got the message that Metroid Prime 2 was too damn hard, and toned it down (we can also see that from the fact that Prime 2 in the Trilogy version is significantly less cheap on a few of the worst-offender bosses).

Not getting how Prime 3 was especially easy. More accessible controls, but they made up for that with some pretty vicious regular enemies. The enemies that could go hyper-mode on you could chew through health far faster than anything from Prime 1, and most of the stuff from Prime 2 (sans the cheap-o bosses: Boost Guardian, Emperor Ing Phase 3, and final Dark Samus)

If I'm reading you right, you didn't think Prime 3 was especially easy.  Now, I'm a huge, huge, huge Metroid fan, and I spent ample time loving the crap out of Primes 1 and 2.  That said, those games challenged me to love them with some of the most punishing gameplay imaginable.  I was routinely beaten to a pulp in both titles, spending hours on singular battles.  The Omega Pirate was hard enough on regular mode in Prime 1.  On hard mode, that boss might as well have been a certified rapist.  Prime 2 was even harder, and I was stuck on that one--the final sequence--for a year on regular mode.  Only coming back when I was good and brave enough (later, I discovered by accident that if I "restarted from last save" after the Emperor Ing, I actually started after that 45-minute battle and didn't have to do it again to face Dark Samus 3--a year of frustration because I thought "restart from last save" meant fighting the Emperor Ing again!!). 

Suffice to say, I spent a lot of time being killed over and over again in Primes 1 & 2.  Enemies, bosses, stages, etc.  Everything was just so immensely challenging.  Then Prime 3 rolls around, and enemies drop like flies, bosses are all push-overs, and puzzles aren't quite as challenging.  It wasn't the controls that made Prime 3 easy, it was Nintendo making Prime 3 easy that made it easy.  Fewer enemies, weaker enemies, weaker enemy attacks, simpler bosses--everything.  The game was clearly intended to be "blue ocean friendly" with it's much lighter difficulty.  I think I died maybe 3 times throughout the whole game, and I don't think I did once on any of the bosses.  Again, I think I lost at least 20 lives alone to the Omega Pirate in Prime 1 on either difficulty setting. 

The commercials indicated as much, having Metroid Prime 3 advertised as being played by regular people rather than hardcore gamers.  As if Nintendo was saying, "See?  Anyone can play!"  Which, of course, they were.



Double post (thanks, internet).



I have just finished the game and I liked it. I give it 8.5.

My biggest complaint: Exactly what you said in the OP.

Good thread.



Around the Network

This game is awesome, best game of this generation for me it was hard, entretaining, and didnt throw any weird shit at me

I the game has an average level of challenge compared to old snes/nes plataformers of course



Nintendo is the best videogames company ever!

It looks like it's true. These gamers are getting soft.

OP, you have to go for it! Games will always have memorization, but it is the memorization of your muscles. You have to practice before you can beat it. You have to fall a few times before you can walk. Now a days, games are about memorization of your mind. Memorize a sequence or a puzzle. DKCR is what games use to be. In these old game, you were not suppose to win. Beating the game was mastering it. You want to master this game right? Then you have to train your gaming muscles to get the right jump. That is what platformers are all about, and gamers have forgetten this.

So enjoy this difficulty. This is how games should be.



NiKKoM said:

What's wrong with dying a few times..? this is the first game in a long time I'm actually concentrated on what's onscreen, sitting on the edge of my seat, getting frustrated cause I was too slow and not playing the game with in one hand the controller, the other one a drink while humping my GF... love this game, makes me feel a gamer again and not a spectator..

I would have to totally agree with this.  We finally have a game thats relatively hard to beat, rather than the games that have been coming out that are just plain easy for pretty much anybody to beat.  I think the way they did it is donkey kong country at its best.  You can't just make all the barrel levels and mine levels easy for the better gamers to beat.  Getting frutrated at games and finally beating something the 26th time through gets me going I think.



Money can't buy happiness. Just video games, which make me happy.

Nintari said:

I play Ikaruga. I'm not skerd of anything. The OP is just too soft for "real" gaming.


Kindly STFU. I've beaten the *spoiler* Golden Temple and unlocked mirror mode which is probably further than most of you idiots telling me I suck at games got. The game is far from impossible, I just don't appreciate all the cheap deaths and trial and error. It detracts from an otherwise enjoyable experience.



I can tell most of you guys didn't read the OP.