cjpierciiw said: First off I give Nintendo a TON of credit for starting off selling the Wii faster than any system before it. Yes they have doubled their production in their first year and that is great.
Now, I see where you are coming from and I agree with you Vizion. Nintendo did drop the ball. It amazes me to see how many people are so clueless about the manufacturing process.
1. Nintendo does not build their own factories nor do they need to. They sign contracts with third parties to lease their factories production capabilities. They do not build their own factories that is just ridiculous and would take years.
2. They don't hire security, production workers, or QA people to make or inspect quality of the product this is the third parties responsibility to make the product to Nintendo's specs. That is part of the contract.
Why do people think it is so hard for Nintendo to increase production? There is basically just a couple of things Nintendo needs and that is about 6 months for the third party manufacturer to retool some lines and get their factory ready for production and money for a contract. That's it! This is not complicated.
The hard part is to know how much to produce 6 months in advance, and Nintendo has missed in this projection. So if Nintendo wanted to be at 5 million a month they could be, but it would take 6 months from when they decided and they would be stuck at that level for about a year (length of contract).
Now I going to get crazy and say that the Wii will be supply constrained again next holiday season because Nintendo will not increase production enough. I knew back in January they would be behind demand all year, and I bet they do it again next year.
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Nobody here said Nintendo builds their own factories, and in fact you can check my posting history and see that I have explained exactly this process to people several times before. You however are extremely optimistic in your turn around time.
A few things you are missing is that it isn't one facility that takes raw material and makes a Wii. The reason is of course because these buildings aren't designed around Wii production. In reality several parts come from several places and get assembled. Setting up any one of these facilities takes about 6 months, but when you need several facilities to produce the end product things get more complicated...you might have 4 potential locations capable of producing the CPU and/or GPU but be lacking for an assembly plant, etc....
I do agree however that estimating demand is one of the toughest parts, but it is far from the hardest thing they have to do to get production ramped up. Some times just finding a suitable facility is difficult as you don't exactly want to be sending parts around the world three times over just to get your product built. Then there is localizing all aspects of production and producing the required parts in the required quanitities and at the right facilities can be a daunting task for any manager.
As far as quality control goes, Nintendo sets those guidelines and expectations for the plants. You basically took my comment in a very generalized context and applied it in a far more specific context than it was intended to be used in.
When it boils down to it though, nobody here really knows how much Nintendo did or didn't do to ramp up production. There is just no way to know how hard it was for them to find suitable facilities, or for them to aquire the resources and parts they needed from other suppliers, or any number of other factors that we are assuming.
The one thing we do know is that they have experienced production delays from at least one of their suppliers and I think that alone is a damn good reason to give them the benefit of the doubt.....hell a love of money is another one.